[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = Graphic Options
path = "Splatoon/Graphics"
description = Allows you to change the game's TV resolution, gamepad resolution, shadow quality, bloom amount and anisotropic filtering quality.|Made by M&&M and Xalphenos.
version = 6

[Default]
$width = 1280
$height = 720
$padWidth = 854
$padHeight = 480
$gameWidth = 1280
$gameHeight = 720
$gamePadWidth = 854
$gamePadHeight = 480
$shadowQuality = 1
$anisotropy = 1
$bloom = 1

# TV Resolution

[Preset]
name = 320x180
category = TV Resolution
$width = 320
$height = 180

[Preset]
name = 640x360
category = TV Resolution
$width = 640
$height = 360

[Preset]
name = 854x480
category = TV Resolution
$width = 854
$height = 480

[Preset]
name = 960x540
category = TV Resolution
$width = 960
$height = 540

[Preset]
name = 1280x720
category = TV Resolution
default = 1

[Preset]
name = 1600x900
category = TV Resolution
$width = 1600
$height = 900

[Preset]
name = 1920x1080
category = TV Resolution
$width = 1920
$height = 1080

[Preset]
name = 2560x1440
category = TV Resolution
$width = 2560
$height = 1440

[Preset]
name = 3200x1800
category = TV Resolution
$width = 3200
$height = 1800

[Preset]
name = 3840x2160
category = TV Resolution
$width = 3840
$height = 2160

[Preset]
name = 5120x2880
category = TV Resolution
$width = 5120
$height = 2880

[Preset]
name = 7680x4320
category = TV Resolution
$width = 7680
$height = 4320

[Preset]
name = 2560x1080 (21:9)
category = TV Resolution
$width = 2560
$height = 1080

[Preset]
name = 3440x1440 (21:9)
category = TV Resolution
$width = 3440
$height = 1440

[Preset]
name = 1440x900 (16:10)
category = TV Resolution
$width = 1440
$height = 900

[Preset]
name = 1680x1050 (16:10)
category = TV Resolution
$width = 1680
$height = 1050

[Preset]
name = 1920x1200 (16:10)
category = TV Resolution
$width = 1920
$height = 1200

[Preset]
name = 2560x1600 (16:10)
category = TV Resolution
$width = 2560
$height = 1600

[Preset]
name = 2880x1800 (16:10)
category = TV Resolution
$width = 2880
$height = 1800

[Preset]
name = 3840x2400 (16:10)
category = TV Resolution
$width = 3840
$height = 2400

[Preset]
name = 5120x3200 (16:10)
category = TV Resolution
$width = 5120
$height = 3200

# Gamepad Resolution

[Preset]
name = 320x180
category = Gamepad Resolution
$padWidth = 320
$padHeight = 180

[Preset]
name = 640x360
category = Gamepad Resolution
$padWidth = 640
$padHeight = 360

[Preset]
name = 854x480
category = Gamepad Resolution
default = 1

[Preset]
name = 960x540
category = Gamepad Resolution
$padWidth = 960
$padHeight = 540

[Preset]
name = 1280x720
category = Gamepad Resolution
$padWidth = 1280
$padHeight = 720

[Preset]
name = 1600x900
category = Gamepad Resolution
$padWidth = 1600
$padHeight = 900

[Preset]
name = 1920x1080
category = Gamepad Resolution
$padWidth = 1920
$padHeight = 1080

[Preset]
name = 2560x1440
category = Gamepad Resolution
$padWidth = 2560
$padHeight = 1440

[Preset]
name = 3200x1800
category = Gamepad Resolution
$padWidth = 3200
$padHeight = 1800

[Preset]
name = 3840x2160
category = Gamepad Resolution
$padWidth = 3840
$padHeight = 2160

[Preset]
name = 5120x2880
category = Gamepad Resolution
$padWidth = 5120
$padHeight = 2880

[Preset]
name = 7680x4320
category = Gamepad Resolution
$padWidth = 7680
$padHeight = 4320

[Preset]
name = 2560x1080 (21:9)
category = Gamepad Resolution
$padWidth = 2560
$padHeight = 1080

[Preset]
name = 3440x1440 (21:9)
category = Gamepad Resolution
$padWidth = 3440
$padHeight = 1440

[Preset]
name = 1440x900 (16:10)
category = Gamepad Resolution
$padWidth = 1440
$padHeight = 900

[Preset]
name = 1680x1050 (16:10)
category = Gamepad Resolution
$padWidth = 1680
$padHeight = 1050

[Preset]
name = 1920x1200 (16:10)
category = Gamepad Resolution
$padWidth = 1920
$padHeight = 1200

[Preset]
name = 2560x1600 (16:10)
category = Gamepad Resolution
$padWidth = 2560
$padHeight = 1600

[Preset]
name = 2880x1800 (16:10)
category = Gamepad Resolution
$padWidth = 2880
$padHeight = 1800

[Preset]
name = 3840x2400 (16:10)
category = Gamepad Resolution
$padWidth = 3840
$padHeight = 2400

[Preset]
name = 5120x3200 (16:10)
category = Gamepad Resolution
$padWidth = 5120
$padHeight = 3200

# Shadow Quality

[Preset]
name = Low
category = Shadow Quality
$shadowQuality = 0.5

[Preset]
name = Medium
category = Shadow Quality
default = 1

[Preset]
name = High
category = Shadow Quality
$shadowQuality = 2

[Preset]
name = Ultra
category = Shadow Quality
$shadowQuality = 3

[Preset]
name = Extreme
category = Shadow Quality
$shadowQuality = 4

# Bloom

[Preset]
name = Off
category = Bloom Amount
$bloom = 0

[Preset]
name = Low
category = Bloom Amount
$bloom = 0.5

[Preset]
name = Normal
category = Bloom Amount
default = 1

[Preset]
name = High
category = Bloom Amount
$bloom = 1.25

[Preset]
name = Ultra
category = Bloom Amount
$bloom = 1.5

# Anisotropic Filtering Quality

[Preset]
name = 1x
category = Anisotropic Filtering Quality
default = 1

[Preset]
name = 2x
category = Anisotropic Filtering Quality
$anisotropy = 2

[Preset]
name = 4x
category = Anisotropic Filtering Quality
$anisotropy = 4

[Preset]
name = 8x
category = Anisotropic Filtering Quality
$anisotropy = 8

[Preset]
name = 16x
category = Anisotropic Filtering Quality
$anisotropy = 16

# Anisotropic Filtering

[TextureRedefine]
tileModesExcluded = 0x1 # ignore cpu processed textures
formatsExcluded = 0x1,0x19,0x1a,0x1f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
overwriteAnisotropy = $anisotropy

# TV

[TextureRedefine]
width = 1280
height = 720
formats = 0x19
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720

[TextureRedefine]
width = 1280
height = 720
formats = 0x80e
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720

[TextureRedefine]
width = 1280
height = 720
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720

[TextureRedefine]
width = 1280
height = 720
formats = 0x806
overwriteFormat = 0x80e
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720

[TextureRedefine]
width = 1280
height = 720
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720

[TextureRedefine]
width = 640
height = 368
formats = 0x806
overwriteFormat = 0x80e
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 368

[TextureRedefine]
width = 640
height = 360
formats = 0x806
overwriteFormat = 0x80e
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 360

# Fog

[TextureRedefine]
width = 640
height = 368
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 368

[TextureRedefine]
width = 640
height = 360
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 360

# Blur

[TextureRedefine]
width = 640
height = 368
formats = 0x1,0x19,0x80e,0x816
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 368

[TextureRedefine]
width = 640
height = 360
formats = 0x1,0x19,0x816
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 360

[TextureRedefine]
width = 512
height = 256
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 256

[TextureRedefine]
width = 320
height = 192
formats = 0x19
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192

[TextureRedefine]
width = 320
height = 180
formats = 0x19
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180

# Bloom

[TextureRedefine]
width = 320
height = 192
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192

[TextureRedefine]
width = 320
height = 180
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180

[TextureRedefine]
width = 256
height = 128
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 128

[TextureRedefine]
width = 160
height = 96
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 96

[TextureRedefine]
width = 160
height = 90
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 90

[TextureRedefine]
width = 128
height = 64
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 64

[TextureRedefine]
width = 96
height = 48
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 96
overwriteHeight = ($height / $gameHeight) * 48

[TextureRedefine]
width = 80
height = 45
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 80
overwriteHeight = ($height / $gameHeight) * 45

[TextureRedefine]
width = 64
height = 32
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 32

[TextureRedefine]
width = 40
height = 22
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 40
overwriteHeight = ($height / $gameHeight) * 22

[TextureRedefine]
width = 32
height = 16
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 32
overwriteHeight = ($height / $gameHeight) * 16

[TextureRedefine]
width = 24
height = 16
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 24
overwriteHeight = ($height / $gameHeight) * 16

[TextureRedefine]
width = 20
height = 11
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 20
overwriteHeight = ($height / $gameHeight) * 11

# Inkopolis News

[TextureRedefine]
width = 1024
height = 576
formats = 0x80e
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576

[TextureRedefine]
width = 1024
height = 576
formats = 0x19
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576

[TextureRedefine]
width = 1024
height = 576
formats = 0x806
overwriteFormat = 0x80e
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576

[TextureRedefine]
width = 1024
height = 576
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576

[TextureRedefine]
width = 1024
height = 576
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576

[TextureRedefine]
width = 256
height = 256
formats = 0x1
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 256

# Inkopolis News Blur

[TextureRedefine]
width = 512
height = 288
formats = 0x1
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 288

[TextureRedefine]
width = 512
height = 288
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 288

[TextureRedefine]
width = 256
height = 256
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 256

# Inkopolis News Bloom

[TextureRedefine]
width = 256
height = 144
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 144

[TextureRedefine]
width = 128
height = 128
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 128

[TextureRedefine]
width = 128
height = 80
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 80

[TextureRedefine]
width = 128
height = 72
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 72

[TextureRedefine]
width = 64
height = 64
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 64

[TextureRedefine]
width = 64
height = 48
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 48

[TextureRedefine]
width = 64
height = 36
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 36

# overwriting causes shadows to be pitch black
# overwriting format causes lighting to be pitch black
#[TextureRedefine]
#width = 32
#height = 32
#formats = 0x816

[TextureRedefine]
width = 32
height = 18
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 32
overwriteHeight = ($height / $gameHeight) * 18

# overwriting causes shadows to be pitch black
#[TextureRedefine]
#width = 16
#height = 16
#formats = 0x816

[TextureRedefine]
width = 16
height = 9
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 16
overwriteHeight = ($height / $gameHeight) * 9

# Zoom

[TextureRedefine]
width = 512
height = 228
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 228

[TextureRedefine]
width = 448
height = 256
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 256

[TextureRedefine]
width = 448
height = 252
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 252

# Gamepad

[TextureRedefine]
width = 864
height = 480
overwriteWidth = ($padWidth / $gamePadWidth) * 864
overwriteHeight = ($padHeight / $gamePadHeight) * 480

[TextureRedefine]
width = 854
height = 480
overwriteWidth = ($padWidth / $gamePadWidth) * 854
overwriteHeight = ($padHeight / $gamePadHeight) * 480

[TextureRedefine]
width = 848
height = 480
overwriteWidth = ($padWidth / $gamePadWidth) * 848
overwriteHeight = ($padHeight / $gamePadHeight) * 480

# Gamepad Blur

[TextureRedefine]
width = 448
height = 240
overwriteWidth = ($padWidth / $gamePadWidth) * 448
overwriteHeight = ($padHeight / $gamePadHeight) * 240

[TextureRedefine]
width = 424
height = 240
overwriteWidth = ($padWidth / $gamePadWidth) * 424
overwriteHeight = ($padHeight / $gamePadHeight) * 240

# Gamepad Bloom

[TextureRedefine]
width = 224
height = 128
overwriteWidth = ($padWidth / $gamePadWidth) * 224
overwriteHeight = ($padHeight / $gamePadHeight) * 128

[TextureRedefine]
width = 212
height = 120
overwriteWidth = ($padWidth / $gamePadWidth) * 212
overwriteHeight = ($padHeight / $gamePadHeight) * 120

[TextureRedefine]
width = 106
height = 60
overwriteWidth = ($padWidth / $gamePadWidth) * 106
overwriteHeight = ($padHeight / $gamePadHeight) * 60

[TextureRedefine]
width = 53
height = 30
overwriteWidth = ($padWidth / $gamePadWidth) * 53
overwriteHeight = ($padHeight / $gamePadHeight) * 30

[TextureRedefine]
width = 26
height = 15
overwriteWidth = ($padWidth / $gamePadWidth) * 26
overwriteHeight = ($padHeight / $gamePadHeight) * 15

[TextureRedefine]
width = 13
height = 7
overwriteWidth = ($padWidth / $gamePadWidth) * 13
overwriteHeight = ($padHeight / $gamePadHeight) * 7

# Multiplayer Player Icon

[TextureRedefine]
width = 256
height = 256
formats = 0x1a
overwriteFormat = 0x1f

# Shadows

[TextureRedefine] # Shadows
width = 2048
height = 2048
formats = 0x5
overwriteWidth = $shadowQuality * 2048
overwriteHeight = $shadowQuality * 2048

[TextureRedefine] # Squid Sisters Shadows
width = 1664
height = 1648
formats = 0x5
overwriteWidth = $shadowQuality * 1664
overwriteHeight = $shadowQuality * 1648

[TextureRedefine] # Squid Sisters Shadows
width = 1640
height = 1640
formats = 0x5
overwriteWidth = $shadowQuality * 1640
overwriteHeight = $shadowQuality * 1640

[TextureRedefine] # Performance Shadows
width = 1024
height = 1024
formats = 0x5
overwriteWidth = $shadowQuality * 1024
overwriteHeight = $shadowQuality * 1024
