2020-01-17 00:42:07 +01:00
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[Definition]
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titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
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name = FXAA
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path = "Mario Kart 8/Enhancements/FXAA"
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2020-01-19 17:57:08 +01:00
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description = Local contrast based AA
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2020-01-17 00:42:07 +01:00
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version = 4
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2020-01-19 17:57:08 +01:00
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[OutputShader]
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upscaleMagFilter = Linear
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downscaleMagFilter = Linear
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[Preset]
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name = Fast default ET 0.5 FX 11
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$Subpix:float = 0.5
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$EdgeThreshold:float = 0.45
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$EdgeThresholdMin:float = 0.05
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$FXAA_QUALITY_PRESET:int = 11
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[Preset]
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name = Fastest ET 0.75 FX 10
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$Subpix:float = 0.75
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$EdgeThreshold:float = 0.75
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$EdgeThresholdMin:float = 0.1
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$FXAA_QUALITY_PRESET:int = 10
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[Preset]
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name = More edges but more smearing ET 0.4 FX 11
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$Subpix:float = 0.75
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$EdgeThreshold:float = 0.25
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$EdgeThresholdMin:float = 0.05
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$FXAA_QUALITY_PRESET:int = 11
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[Preset]
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name = Slower bit better quality ET 0.5 FX 15
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$Subpix:float = 0.75
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$EdgeThreshold:float = 0.4
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$EdgeThresholdMin:float = 0.05
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$FXAA_QUALITY_PRESET:int = 15
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[Preset]
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name = Much slower bit better quality ET 0.4 FX 25
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$Subpix:float = 0.75
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$EdgeThreshold:float = 0.4
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$EdgeThresholdMin:float = 0.05
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$FXAA_QUALITY_PRESET:int = 25
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[Preset]
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name = Test process everthing ET 0.05 FX 39
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$Subpix:float = 0.5
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$EdgeThreshold:float = 0.05
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$EdgeThresholdMin:float = 0.003
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$FXAA_QUALITY_PRESET:int = 39
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#We don't have access to alpha or depth, just contrast detection with green channel as alpha substitute
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#Since games have different styles there are no "correct" values.
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#3200x1800 looks a lot worse than 3840x2160. Maybe N x 16 res is preferable?
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#FXAA_QUALITY_PRESET
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# 10 to 15 - default medium dither (10=fastest, 15=highest quality) //mostly relevant for Cemu
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# 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality)
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# 39 - no dither, very expensive //maybe for memory constrained scenarios?
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# [0.000 to 1.000]
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#Subpix:0.01 slowest -> 0.9 fastest - ?? -> More
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#EdgeThreshold contrast cut off: 0.01 slowest -> 0.9 fastest - More edges processing -> Less
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#EdgeThresholdMin black cut off: 0.01 slowest -> 0.9 fastest - Don't process below. Note green cutoff, as we don't have alpha
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#Cheers Skalfate, I'd prob never would have done this without your Xeno AA port.
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