cemu_graphic_packs/Performance/Smash_360p/rules.txt

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[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
name = "Super Smash Bros. - 360p"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 80
overwriteHeight = 45
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 40
overwriteHeight = 22
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 20
overwriteHeight = 11
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 10
overwriteHeight = 5
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 2
overwriteHeight = 1
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 410
overwriteHeight = 205
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 365
overwriteHeight = 183
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 210
overwriteHeight = 105
[TextureRedefine] # shadows
width = 512
height = 512
formats = 0x00f,0x00b
overwriteWidth = 256
overwriteHeight = 256
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512
[TextureRedefine] # boxing ring screen
width = 220
height = 124
overwriteWidth = 0
overwriteHeight = 0