cemu_graphic_packs/Source/SuperMario3DWorld/rules.txt

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<?
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$halfWidth = $fullWidth / 2;
$halfHeight = $fullHeight / 2;
$quarterWidth = $fullWidth / 4;
$quarterHeight = $fullHeight / 4;
$title = $fullWidth . "x" . $fullHeight;
$aspect = $fullWidth / (float)$fullHeight;
if (round($aspect*10) == 23 || round($aspect*10) == 24)
$title = $title . " (21:9)";
?>
[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100
name = "Super Mario 3D World - <?=$title?>"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = <?=$fullWidth?>
overwriteHeight = <?=$fullHeight?>
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = <?=$fullWidth?>
overwriteHeight = <?=$fullHeight?>
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = <?=$fullWidth?>
overwriteHeight = <?=$fullHeight?>
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = <?=$fullWidth?>
overwriteHeight = <?=$fullHeight?>
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = <?=$halfWidth?>
overwriteHeight = <?=$halfHeight?>
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = <?=$halfWidth?>
overwriteHeight = <?=$halfHeight?>
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = <?=$halfWidth?>
overwriteHeight = <?=$halfHeight?>
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = <?=$halfWidth?>
overwriteHeight = <?=$halfHeight?>
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = <?=$quarterWidth?>
overwriteHeight = <?=$quarterHeight?>
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = <?=$quarterWidth?>
overwriteHeight = <?=$quarterHeight?>
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = <?=$quarterWidth?>
overwriteHeight = <?=$quarterHeight?>
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = <?=$quarterWidth?>
overwriteHeight = <?=$quarterHeight?>
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = <?=$fullWidth?>
#overwriteHeight = <?=$fullHeight?>