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https://github.com/cemu-project/cemu_graphic_packs.git
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68 lines
1.5 KiB
Plaintext
68 lines
1.5 KiB
Plaintext
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[Definition]
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titleIds = 000500001010B300,0005000010111F00,00050000-10111f00
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name = Resolution
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path = "Sonic & All-Stars Racing Transformed/Graphics/Resolution"
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description = Changes the resolution of the game. Made by DragonZord & Niko
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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#Final target is 1280x720 by default
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x31
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tileModesExcluded = 0x1
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overwriteWidth = ($width/1280) * 1280
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overwriteHeight = ($height/720) * 720
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#Deferred targets are 1024x576 by default. Scaling with most resolutions cause an edge flickering on one or multiple sides of the screen
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[TextureRedefine]
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width = 1024
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height = 576
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formatsExcluded = 0x31
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tileModesExcluded = 0x1
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overwriteWidth = ($width/$gameWidth) * 680
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overwriteHeight = ($height/$gameHeight) * 382.5
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#We want to retain a high image quality so we apply a neat layer on top
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[TextureRedefine]
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width = 1280
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height = 720
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#formats = 0x80e,0x01a,0x001
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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