cemu_graphic_packs/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/rules.txt

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Divine Laser Beams Customizer
path = "The Legend of Zelda: Breath of the Wild/Mods/Divine Laser Beams Customizer"
description = Allows customization of the color of the Divine Beasts's Laser Beams. They can also be completely hidden. Inside the shader you can find other options like saturation and transparency.
version = 3
[Preset]
name = Red (Default)
$hue:int = 0
$rainbow:int = 0
$disableBeams:int = 0
[Preset]
name = Blue
$hue:int = 225
$rainbow:int = 0
$disableBeams:int = 0
[Preset]
name = Green
$hue:int = 120
$rainbow:int = 0
$disableBeams:int = 0
[Preset]
name = Yellow
$hue:int = 45
$rainbow:int = 0
$disableBeams:int = 0
[Preset]
name = Purple
$hue:int = 300
$rainbow:int = 0
$disableBeams:int = 0
[Preset]
name = Disabled
$hue:int = 0
$rainbow:int = 0
$disableBeams:int = 1
[Preset]
name = Rainbow
$hue:int = 0
$rainbow:int = 1
$disableBeams:int = 0