cemu_graphic_packs/Quality/XCX_2160p/rules.txt

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[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
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name = "Xenoblade Chronicles X - 2160p (4K)"
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[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 #intro FMV background
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overwriteWidth = 3840
overwriteHeight = 2160
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[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x033,0x001,0x432 # exclude obvious textures, dialog fade screen, Intro movie partial fix, XCX LogoNLA
overwriteWidth = 1920
overwriteHeight = 1080
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[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # Gear menu
width = 1024
height = 720
overwriteWidth = 3072
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overwriteHeight = 2160
[TextureRedefine] # Fog
width = 426
height = 240
#overwriteWidth = 1280
#overwriteHeight = 720
// vvvv credits to Getdls & GITech vvvv //
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width = 512
height = 288
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine] # "God rays" size (not quality), lens reflections.
width = 256
height = 144
overwriteWidth = 768
overwriteHeight = 432
[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
width = 160
height = 90
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 480
#overwriteHeight = 270
[TextureRedefine]# Probe Beacon glow.
width = 80
height = 46
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 240
#overwriteHeight = 135