cemu_graphic_packs/Enhancements/PokkenTournament_Shadows/rules.txt

34 lines
781 B
Plaintext
Raw Normal View History

[Definition]
titleIds = 00050000101DF400,00050002101DF401,00050000101DF500
name = Shadow Resolution
path = "Pokken Tournament/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
version = 3
[Preset]
name = Medium (1.00x, Default)
$shadowRes = 1
[Preset]
name = Low (0.50x)
$shadowRes = 0.5
[Preset]
name = High (2.00x)
$shadowRes = 2
[Preset]
name = Ultra (4.00x)
$shadowRes = 4
[Preset]
name = Extreme (8.00x)
$shadowRes = 8
[TextureRedefine] # Shadows
width = 512
height = 512
formats = 0x5
overwriteWidth = $shadowRes * 512
overwriteHeight = $shadowRes * 512