cemu_graphic_packs/Quality/BreathOfTheWild_2160p/rules.txt

98 lines
1.8 KiB
Plaintext
Raw Normal View History

2017-02-22 03:48:12 +01:00
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
2017-02-22 03:48:12 +01:00
name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)"
2017-03-18 01:11:14 +01:00
[TextureRedefine] #TV
2017-02-22 03:48:12 +01:00
width = 1280
height = 720
2017-03-26 21:38:47 +02:00
formatsExcluded = 0x008 # exclude the intro background texture
2017-02-22 03:48:12 +01:00
overwriteWidth = 3840
overwriteHeight = 2160
2017-03-18 01:11:14 +01:00
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2163
[TextureRedefine] #TV3
width = 1280
2017-03-18 01:11:14 +01:00
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 1824
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3456
overwriteHeight = 1944
[TextureRedefine] #half-res1, soft pass toon shader,
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
2017-03-18 01:11:14 +01:00
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1920
overwriteHeight = 870
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1920
overwriteHeight = 864
[TextureRedefine] #q-res1 Main bloom pass, AO
width = 320
height = 180
formatsExcluded = 0x816,0x01a
overwriteWidth = 960
overwriteHeight = 540
2017-03-18 01:11:14 +01:00
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 960
overwriteHeight = 435
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 960
overwriteHeight = 432
[TextureRedefine] #o-res1
2017-03-18 01:11:14 +01:00
width = 160
height = 90
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 240
overwriteHeight = 132
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 120
overwriteHeight = 60
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 2160
overwriteHeight = 1080