mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-13 03:32:36 +01:00
33 lines
824 B
Plaintext
33 lines
824 B
Plaintext
|
[Definition]
|
||
|
titleIds = 0005000010180600,0005000010180700,0005000010180500
|
||
|
name = Shadow Resolution
|
||
|
path = "Captain Toad: Treasure Tracker/Graphics/Shadow Resolution"
|
||
|
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Ryce-Fast.
|
||
|
version = 4
|
||
|
|
||
|
[Preset]
|
||
|
name = Medium (100%, Default)
|
||
|
$shadowRes = 1
|
||
|
|
||
|
[Preset]
|
||
|
name = Low (50%)
|
||
|
$shadowRes = 0.5
|
||
|
|
||
|
[Preset]
|
||
|
name = High (200%)
|
||
|
$shadowRes = 2
|
||
|
|
||
|
[Preset]
|
||
|
name = Ultra (300%)
|
||
|
$shadowRes = 3
|
||
|
|
||
|
[Preset]
|
||
|
name = Extreme (400%, Unstable)
|
||
|
$shadowRes = 4
|
||
|
|
||
|
[TextureRedefine] # Shadows
|
||
|
width = 1024
|
||
|
height = 1024
|
||
|
formats = 0x005
|
||
|
overwriteWidth = $shadowRes * 1024
|
||
|
overwriteHeight = $shadowRes * 1024
|