2017-11-25 20:36:10 +01:00
|
|
|
#version 420
|
|
|
|
#extension GL_ARB_texture_gather : enable
|
|
|
|
#extension GL_ARB_shading_language_packing : enable
|
2019-11-29 04:36:05 +01:00
|
|
|
#ifdef VULKAN
|
|
|
|
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
|
|
|
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
|
|
|
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
|
|
|
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
|
|
|
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
|
|
|
#define gl_VertexID gl_VertexIndex
|
|
|
|
#define gl_InstanceID gl_InstanceIndex
|
|
|
|
#else
|
|
|
|
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
|
|
|
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
|
|
|
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
|
|
|
#define SET_POSITION(_v) gl_Position = _v
|
|
|
|
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
|
|
|
#endif
|
|
|
|
// This shaders was auto-converted from OpenGL to Cemu so expect weird code and possible errors.
|
|
|
|
|
2017-11-25 20:36:10 +01:00
|
|
|
// shader e06e20b2efe87a84
|
2018-10-31 11:03:04 +01:00
|
|
|
// Used for: Horizontal Ambient-Occlusion Blur
|
2019-10-08 05:10:02 +02:00
|
|
|
const float resXScale = float($width)/float($gameWidth);
|
|
|
|
const float resYScale = float($height)/float($gameHeight);
|
2018-10-31 11:03:04 +01:00
|
|
|
|
2019-11-29 04:36:05 +01:00
|
|
|
#ifdef VULKAN
|
|
|
|
layout(set = 0, binding = 0) uniform ufBlock
|
|
|
|
{
|
|
|
|
uniform ivec4 uf_remappedVS[1];
|
|
|
|
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
|
|
|
};
|
|
|
|
#else
|
2017-11-25 20:36:10 +01:00
|
|
|
uniform ivec4 uf_remappedVS[1];
|
|
|
|
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
2019-11-29 04:36:05 +01:00
|
|
|
#endif
|
|
|
|
ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0;
|
|
|
|
ATTR_LAYOUT(0, 1) in uvec4 attrDataSem1;
|
2017-11-25 20:36:10 +01:00
|
|
|
out gl_PerVertex
|
|
|
|
{
|
|
|
|
vec4 gl_Position;
|
|
|
|
float gl_PointSize;
|
|
|
|
};
|
|
|
|
layout(location = 0) out vec4 passParameterSem0;
|
|
|
|
int clampFI32(int v)
|
|
|
|
{
|
|
|
|
if( v == 0x7FFFFFFF )
|
|
|
|
return floatBitsToInt(1.0);
|
|
|
|
else if( v == 0xFFFFFFFF )
|
|
|
|
return floatBitsToInt(0.0);
|
|
|
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
|
|
|
}
|
|
|
|
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
vec4 R0f = vec4(0.0);
|
|
|
|
vec4 R1f = vec4(0.0);
|
|
|
|
vec4 R2f = vec4(0.0);
|
|
|
|
uvec4 attrDecoder;
|
|
|
|
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
|
|
|
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
|
|
|
float PS0f = 0.0, PS1f = 0.0;
|
|
|
|
vec4 tempf = vec4(0.0);
|
|
|
|
float tempResultf;
|
|
|
|
int tempResulti;
|
|
|
|
ivec4 ARi = ivec4(0);
|
|
|
|
bool predResult = true;
|
|
|
|
vec3 cubeMapSTM;
|
|
|
|
int cubeMapFaceId;
|
|
|
|
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
|
|
|
|
attrDecoder.xyz = attrDataSem0.xyz;
|
|
|
|
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
|
|
|
attrDecoder.w = 0;
|
|
|
|
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
|
|
|
|
attrDecoder.xy = attrDataSem1.xy;
|
|
|
|
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
|
|
|
attrDecoder.z = 0;
|
|
|
|
attrDecoder.w = 0;
|
|
|
|
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
|
|
|
|
// 0
|
|
|
|
backupReg0f = R1f.x;
|
|
|
|
backupReg1f = R1f.y;
|
|
|
|
R1f.x = backupReg0f;
|
|
|
|
R1f.x *= 2.0;
|
|
|
|
R1f.y = backupReg1f;
|
|
|
|
R1f.y *= 2.0;
|
|
|
|
R1f.z = -(1.0);
|
|
|
|
R1f.w = 1.0;
|
|
|
|
R0f.x = R2f.x;
|
|
|
|
PS0f = R0f.x;
|
|
|
|
// 1
|
|
|
|
backupReg0f = R2f.x;
|
|
|
|
backupReg0f = R2f.x;
|
|
|
|
backupReg0f = R2f.x;
|
|
|
|
R2f.x = R2f.y;
|
|
|
|
R0f.y = R2f.y;
|
|
|
|
R2f.z = backupReg0f + intBitsToFloat(uf_remappedVS[0].x)/resXScale;
|
|
|
|
R2f.w = backupReg0f;
|
|
|
|
R2f.y = backupReg0f + -(intBitsToFloat(uf_remappedVS[0].x))/resXScale;
|
|
|
|
PS1f = R2f.y;
|
|
|
|
// export
|
2019-11-29 04:36:05 +01:00
|
|
|
SET_POSITION(vec4(R1f.x, R1f.y, R1f.z, R1f.w));
|
2017-11-25 20:36:10 +01:00
|
|
|
// export
|
|
|
|
passParameterSem0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
|
|
|
// export
|
|
|
|
// skipped export to semanticId 255
|
|
|
|
}
|