2019-05-24 02:14:20 +02:00
|
|
|
[Definition]
|
|
|
|
titleIds = 00050000101DAA00,00050000101DAB00,00050000101EA000
|
|
|
|
name = Resolution
|
|
|
|
path = "LEGO Star Wars: The Force Awakens/Graphics/Resolution"
|
|
|
|
description = Changes the resolution of the game.
|
2019-11-29 04:36:05 +01:00
|
|
|
version = 4
|
2019-05-24 02:14:20 +02:00
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1280x720 (Default)
|
|
|
|
$width = 1280
|
|
|
|
$height = 720
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
|
|
|
// Performance
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 320x180
|
|
|
|
$width = 320
|
|
|
|
$height = 180
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 640x360
|
|
|
|
$width = 640
|
|
|
|
$height = 360
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 960x540
|
|
|
|
$width = 960
|
|
|
|
$height = 540
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
|
|
|
// Common HD Resolutions
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1600x900
|
|
|
|
$width = 1600
|
|
|
|
$height = 900
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1920x1080
|
|
|
|
$width = 1920
|
|
|
|
$height = 1080
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 2560x1440
|
|
|
|
$width = 2560
|
|
|
|
$height = 1440
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3200x1800
|
|
|
|
$width = 3200
|
|
|
|
$height = 1800
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3840x2160
|
|
|
|
$width = 3840
|
|
|
|
$height = 2160
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 5120x2880
|
|
|
|
$width = 5120
|
|
|
|
$height = 2880
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
|
|
|
|
|
|
|
[TextureRedefine] # TV Resolution
|
|
|
|
width = 1280
|
|
|
|
height = 720
|
|
|
|
formats = 0x811,0x01a,0x80e,0x820,0x011
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
|
|
|
|
[TextureRedefine] # Gamepad Resolution
|
|
|
|
width = 864
|
|
|
|
height = 480
|
|
|
|
formats = 0x811,0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 854
|
|
|
|
height = 480
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
|
|
|
|
[TextureRedefine] # Shadow
|
|
|
|
width = 960
|
|
|
|
height = 960
|
|
|
|
formats = 0x80e
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 960
|
|
|
|
|
|
|
|
[TextureRedefine] # Shadow
|
|
|
|
width = 960
|
|
|
|
height = 3840
|
|
|
|
formats = 0x80e
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 3840
|
|
|
|
|
|
|
|
# Bloom & motion blur
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 640
|
|
|
|
height = 368
|
|
|
|
formats = 0x820
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 640
|
|
|
|
height = 360
|
|
|
|
formats = 0x820
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 320
|
|
|
|
height = 192
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 320
|
|
|
|
height = 180
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 160
|
|
|
|
height = 96
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 160
|
|
|
|
height = 90
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 96
|
|
|
|
height = 48
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 96
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 80
|
|
|
|
height = 45
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 80
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 64
|
|
|
|
height = 32
|
|
|
|
formats = 0x01a
|
|
|
|
tileModesExcluded = 0x001
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 40
|
|
|
|
height = 22
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 40
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 22
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 24
|
|
|
|
height = 16
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 24
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 20
|
|
|
|
height = 11
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 20
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 11
|
|
|
|
|
|
|
|
# Misc Stuff ?
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 64
|
|
|
|
height = 64
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 64
|
|
|
|
height = 128
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 64
|
|
|
|
height = 256
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 64
|
|
|
|
height = 512
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 512
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 64
|
|
|
|
height = 1024
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 1024
|