2018-11-01 00:41:59 +01:00
|
|
|
#version 420
|
|
|
|
#extension GL_ARB_texture_gather : enable
|
|
|
|
#extension GL_ARB_shading_language_packing : enable
|
2019-11-29 04:36:05 +01:00
|
|
|
#ifdef VULKAN
|
|
|
|
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
|
|
|
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
|
|
|
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
|
|
|
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
|
|
|
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
|
|
|
#define gl_VertexID gl_VertexIndex
|
|
|
|
#define gl_InstanceID gl_InstanceIndex
|
|
|
|
#else
|
|
|
|
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
|
|
|
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
|
|
|
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
|
|
|
#define SET_POSITION(_v) gl_Position = _v
|
|
|
|
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
|
|
|
#endif
|
|
|
|
// This shaders was auto-converted from OpenGL to Cemu so expect weird code and possible errors.
|
|
|
|
|
2018-11-01 00:41:59 +01:00
|
|
|
// shader 9bc5e526132c9534
|
|
|
|
// selection fill *dumped*
|
2019-11-29 04:36:05 +01:00
|
|
|
#ifdef VULKAN
|
|
|
|
layout(set = 0, binding = 0) uniform ufBlock
|
|
|
|
{
|
|
|
|
uniform ivec4 uf_remappedVS[11];
|
|
|
|
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
|
|
|
uniform float uf_alphaTestRef;
|
|
|
|
};
|
|
|
|
#else
|
2018-11-01 00:41:59 +01:00
|
|
|
uniform ivec4 uf_remappedVS[11];
|
|
|
|
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
|
|
|
uniform float uf_alphaTestRef;
|
2019-11-29 04:36:05 +01:00
|
|
|
#endif
|
|
|
|
ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0;
|
|
|
|
ATTR_LAYOUT(0, 1) in uvec4 attrDataSem1;
|
2018-11-01 00:41:59 +01:00
|
|
|
out gl_PerVertex
|
|
|
|
{
|
|
|
|
vec4 gl_Position;
|
|
|
|
float gl_PointSize;
|
|
|
|
};
|
|
|
|
layout(location = 0) out vec4 passParameterSem0;
|
|
|
|
int clampFI32(int v)
|
|
|
|
{
|
|
|
|
if( v == 0x7FFFFFFF )
|
|
|
|
return floatBitsToInt(1.0);
|
|
|
|
else if( v == 0xFFFFFFFF )
|
|
|
|
return floatBitsToInt(0.0);
|
|
|
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
|
|
|
}
|
|
|
|
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
vec4 R0f = vec4(0.0);
|
|
|
|
vec4 R1f = vec4(0.0);
|
|
|
|
vec4 R2f = vec4(0.0);
|
|
|
|
vec4 R123f = vec4(0.0);
|
|
|
|
vec4 R127f = vec4(0.0);
|
|
|
|
uvec4 attrDecoder;
|
|
|
|
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
|
|
|
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
|
|
|
float PS0f = 0.0, PS1f = 0.0;
|
|
|
|
vec4 tempf = vec4(0.0);
|
|
|
|
float tempResultf;
|
|
|
|
int tempResulti;
|
|
|
|
ivec4 ARi = ivec4(0);
|
|
|
|
bool predResult = true;
|
|
|
|
vec3 cubeMapSTM;
|
|
|
|
int cubeMapFaceId;
|
|
|
|
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
|
|
|
|
attrDecoder.xyz = attrDataSem1.xyz;
|
|
|
|
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
|
|
|
attrDecoder.w = 0;
|
|
|
|
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
|
|
|
|
attrDecoder = attrDataSem0;
|
|
|
|
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
|
|
|
|
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
|
|
|
|
// 0
|
|
|
|
PV0f.x = intBitsToFloat(uf_remappedVS[0].w) * 1.0;
|
|
|
|
PV0f.y = intBitsToFloat(uf_remappedVS[0].z) * 1.0;
|
|
|
|
PV0f.z = intBitsToFloat(uf_remappedVS[0].y) * 1.0;
|
|
|
|
PV0f.w = intBitsToFloat(uf_remappedVS[0].x) * 1.0;
|
|
|
|
// 1
|
|
|
|
R123f.x = (R2f.y * intBitsToFloat(uf_remappedVS[1].w) + PV0f.x);
|
|
|
|
PV1f.x = R123f.x;
|
|
|
|
R123f.y = (R2f.y * intBitsToFloat(uf_remappedVS[1].z) + PV0f.y);
|
|
|
|
PV1f.y = R123f.y;
|
|
|
|
R123f.z = (R2f.y * intBitsToFloat(uf_remappedVS[1].y) + PV0f.z);
|
|
|
|
PV1f.z = R123f.z;
|
|
|
|
R123f.w = (R2f.y * intBitsToFloat(uf_remappedVS[1].x) + PV0f.w);
|
|
|
|
PV1f.w = R123f.w;
|
|
|
|
// 2
|
|
|
|
R123f.x = (R2f.x * intBitsToFloat(uf_remappedVS[2].w) + PV1f.x);
|
|
|
|
PV0f.x = R123f.x;
|
|
|
|
R127f.y = (R2f.x * intBitsToFloat(uf_remappedVS[2].z) + PV1f.y);
|
|
|
|
R127f.z = (R2f.x * intBitsToFloat(uf_remappedVS[2].y) + PV1f.z);
|
|
|
|
R127f.w = (R2f.x * intBitsToFloat(uf_remappedVS[2].x) + PV1f.w);
|
|
|
|
// 3
|
|
|
|
PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[3].w);
|
|
|
|
PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[3].z);
|
|
|
|
PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[3].y);
|
|
|
|
PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[3].x);
|
|
|
|
// 4
|
|
|
|
R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[4].w) + PV1f.x);
|
|
|
|
PV0f.x = R123f.x;
|
|
|
|
R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[4].z) + PV1f.y);
|
|
|
|
PV0f.y = R123f.y;
|
|
|
|
R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[4].y) + PV1f.z);
|
|
|
|
PV0f.z = R123f.z;
|
|
|
|
R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[4].x) + PV1f.w);
|
|
|
|
PV0f.w = R123f.w;
|
|
|
|
// 5
|
|
|
|
R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[5].w) + PV0f.x);
|
|
|
|
PV1f.x = R123f.x;
|
|
|
|
R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[5].z) + PV0f.y);
|
|
|
|
PV1f.y = R123f.y;
|
|
|
|
R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[5].y) + PV0f.z);
|
|
|
|
PV1f.z = R123f.z;
|
|
|
|
R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[5].x) + PV0f.w);
|
|
|
|
PV1f.w = R123f.w;
|
|
|
|
// 6
|
|
|
|
backupReg0f = R127f.w;
|
|
|
|
R123f.x = (R127f.w * intBitsToFloat(uf_remappedVS[6].w) + PV1f.x);
|
|
|
|
PV0f.x = R123f.x;
|
|
|
|
R127f.y = (R127f.w * intBitsToFloat(uf_remappedVS[6].z) + PV1f.y);
|
|
|
|
R127f.z = (R127f.w * intBitsToFloat(uf_remappedVS[6].y) + PV1f.z);
|
|
|
|
R127f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[6].x) + PV1f.w);
|
|
|
|
// 7
|
|
|
|
PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[7].w);
|
|
|
|
PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[7].z);
|
|
|
|
PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[7].y);
|
|
|
|
PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[7].x);
|
|
|
|
// 8
|
|
|
|
R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[8].w) + PV1f.x);
|
|
|
|
PV0f.x = R123f.x;
|
|
|
|
R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[8].z) + PV1f.y);
|
|
|
|
PV0f.y = R123f.y;
|
|
|
|
R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[8].y) + PV1f.z);
|
|
|
|
PV0f.z = R123f.z;
|
|
|
|
R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[8].x) + PV1f.w);
|
|
|
|
PV0f.w = R123f.w;
|
|
|
|
// 9
|
|
|
|
R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[9].w) + PV0f.x);
|
|
|
|
PV1f.x = R123f.x;
|
|
|
|
R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[9].z) + PV0f.y);
|
|
|
|
PV1f.y = R123f.y;
|
|
|
|
R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[9].y) + PV0f.z);
|
|
|
|
PV1f.z = R123f.z;
|
|
|
|
R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[9].x) + PV0f.w);
|
|
|
|
PV1f.w = R123f.w;
|
|
|
|
// 10
|
|
|
|
R2f.x = (R127f.w * intBitsToFloat(uf_remappedVS[10].x) + PV1f.w);
|
|
|
|
R2f.y = (R127f.w * intBitsToFloat(uf_remappedVS[10].y) + PV1f.z);
|
|
|
|
R2f.z = (R127f.w * intBitsToFloat(uf_remappedVS[10].z) + PV1f.y);
|
|
|
|
R2f.w = (R127f.w * intBitsToFloat(uf_remappedVS[10].w) + PV1f.x);
|
|
|
|
// export
|
2018-11-16 03:27:31 +01:00
|
|
|
float origRatio = (float(1280)/float(720));
|
|
|
|
float newRatio = (float($width)/float($height)) ;
|
2018-11-01 00:41:59 +01:00
|
|
|
// *(origRatio / newRatio)
|
2019-11-29 04:36:05 +01:00
|
|
|
SET_POSITION(vec4(R2f.x*(origRatio / newRatio), R2f.y, R2f.z, R2f.w));
|
2018-11-01 00:41:59 +01:00
|
|
|
// export
|
|
|
|
passParameterSem0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
|
|
|
|
// 0
|
|
|
|
}
|