mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-29 11:21:49 +01:00
59 lines
1.6 KiB
Plaintext
59 lines
1.6 KiB
Plaintext
|
#version 420
|
||
|
#extension GL_ARB_texture_gather : enable
|
||
|
// shader 90ed656e9c17616b
|
||
|
//make second gradient more white blue
|
||
|
uniform ivec4 uf_remappedPS[3];
|
||
|
layout(location = 0) in vec4 passParameterSem1;
|
||
|
layout(location = 0) out vec4 passPixelColor0;
|
||
|
layout(location = 1) out vec4 passPixelColor1;
|
||
|
uniform vec2 uf_fragCoordScale;
|
||
|
int clampFI32(int v)
|
||
|
{
|
||
|
if( v == 0x7FFFFFFF )
|
||
|
return floatBitsToInt(1.0);
|
||
|
else if( v == 0xFFFFFFFF )
|
||
|
return floatBitsToInt(0.0);
|
||
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||
|
}
|
||
|
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||
|
void main()
|
||
|
{
|
||
|
vec4 R0f = vec4(0.0);
|
||
|
vec4 R1f = vec4(0.0);
|
||
|
vec4 R2f = vec4(0.0);
|
||
|
vec4 R3f = vec4(0.0);
|
||
|
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||
|
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||
|
float PS0f = 0.0, PS1f = 0.0;
|
||
|
vec4 tempf = vec4(0.0);
|
||
|
float tempResultf;
|
||
|
int tempResulti;
|
||
|
ivec4 ARi = ivec4(0);
|
||
|
bool predResult = true;
|
||
|
vec3 cubeMapSTM;
|
||
|
int cubeMapFaceId;
|
||
|
R0f = passParameterSem1;
|
||
|
// 0
|
||
|
PV0f.x = mul_nonIEEE(R0f.w, intBitsToFloat(uf_remappedPS[0].x));
|
||
|
PV0f.x = clamp(PV0f.x, 0.0, 1.0);
|
||
|
R1f.y = (intBitsToFloat(uf_remappedPS[1].z) * 0.5 + 0.5);
|
||
|
// 1
|
||
|
R0f.xyz = vec3(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z));
|
||
|
PV1f.x = R0f.x;
|
||
|
PV1f.y = R0f.y;
|
||
|
PV1f.z = R0f.z;
|
||
|
R0f.w = PV0f.x;
|
||
|
PV1f.w = R0f.w;
|
||
|
R1f.w = PV0f.x;
|
||
|
PS1f = R1f.w;
|
||
|
// 2
|
||
|
R2f.xyz = vec3(PV1f.x,PV1f.y,PV1f.z);
|
||
|
R2f.w = PV1f.w;
|
||
|
// 3
|
||
|
R3f.xyz = vec3(R1f.y,R1f.y,R1f.y);
|
||
|
R3f.w = R1f.w;
|
||
|
// export
|
||
|
passPixelColor0 = vec4(R2f.x, R2f.y*0.75, R2f.z*1.25, R2f.w)*1.2;
|
||
|
passPixelColor1 = vec4(R3f.x, R3f.y, R3f.z, R3f.w);
|
||
|
}
|