mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-27 03:54:15 +01:00
700 lines
33 KiB
Plaintext
700 lines
33 KiB
Plaintext
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#version 420
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#extension GL_ARB_texture_gather : enable
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// shader a73d770e3204e2e6
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layout(binding = 33, std140) uniform uniformBlockPS1
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{
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vec4 uf_blockPS1[1024];
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};
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layout(binding = 38, std140) uniform uniformBlockPS6
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{
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vec4 uf_blockPS6[1024];
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};
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layout(binding = 42, std140) uniform uniformBlockPS10
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{
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vec4 uf_blockPS10[1024];
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};
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x30fe6000 res 64x64x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0
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layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x2448b000 res 1024x1024x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 0 0 0 border: 1
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layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 6) uniform sampler2DArray textureUnitPS6;// Tex6 addr 0xf58a8000 res 360x360x3 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x3) Sampler6 ClampX/Y/Z: 6 6 2 border: 2
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layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0x3da22000 res 256x256x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf5589800 res 160x90x1 dim 1 tm: 4 format 0007 compSel: 0 1 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x30fe8000 res 2000x1600x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 1 1 1 border: 1
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layout(location = 0) in vec4 passParameterSem0;
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layout(location = 1) in vec4 passParameterSem2;
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layout(location = 2) in vec4 passParameterSem5;
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layout(location = 3) in vec4 passParameterSem6;
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layout(location = 0) out vec4 passPixelColor0;
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layout(location = 1) out vec4 passPixelColor1;
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layout(location = 2) out vec4 passPixelColor2;
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uniform vec2 uf_fragCoordScale;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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float textureShadow_1(sampler2DArray s, vec4 coord) {
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vec4 v;
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vec2 texSize = vec2(textureSize(s,0).xy);
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vec2 texSizeR = vec2(1.0) / texSize;
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vec2 texCoordFract = mod(coord.xy,texSizeR);
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vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
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texCoordFract /= texSizeR;
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v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
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v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0;
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v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
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v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
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float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y);
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return r;
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}
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R8i = ivec4(0);
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ivec4 R9i = ivec4(0);
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ivec4 R10i = ivec4(0);
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ivec4 R11i = ivec4(0);
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ivec4 R12i = ivec4(0);
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ivec4 R122i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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bool activeMaskStack[2];
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bool activeMaskStackC[3];
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activeMaskStack[0] = false;
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activeMaskStackC[0] = false;
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activeMaskStackC[1] = false;
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activeMaskStack[0] = true;
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activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = floatBitsToInt(passParameterSem0);
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R1i = floatBitsToInt(passParameterSem2);
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R2i = floatBitsToInt(passParameterSem5);
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R3i = floatBitsToInt(passParameterSem6);
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if( activeMaskStackC[1] == true ) {
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R4i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x);
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R5i.x = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x);
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R5i.z = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.zw)).x);
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R5i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x);
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R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).xyzw);
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R3i.z = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R3i.zw)).w);
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R7i.xy = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).xy);
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}
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if( activeMaskStackC[1] == true ) {
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// 0
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R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.w)) + uf_blockPS1[14].x));
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PV0i.x = R123i.x;
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R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x));
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PV0i.y = R123i.y;
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R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.x)) + uf_blockPS1[14].x));
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R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.z)) + uf_blockPS1[14].x));
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R5i.x = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0)));
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PS0i = R5i.x;
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// 1
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R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.y))));
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PV1i.x = R1i.x;
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R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.y))));
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PV1i.y = R1i.y;
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R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
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PV1i.z = R8i.z;
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R124i.w = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0)));
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R124i.z = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0)));
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PS1i = R124i.z;
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// 2
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), -(intBitsToFloat(R127i.w))));
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PS0i = R127i.y;
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// 3
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R127i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)));
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R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), -(intBitsToFloat(R127i.z))));
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R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), -(intBitsToFloat(R127i.z))));
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PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), -(intBitsToFloat(R127i.w))));
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PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
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// 4
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backupReg0i = R127i.z;
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R125i.x = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(0x437f0000));
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R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.y));
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R127i.z = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(PV1i.w));
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R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)));
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R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
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PS0i = R126i.w;
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// 5
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R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R124i.w),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R124i.w),intBitsToFloat(R124i.z),0.0)));
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PV1i.x = R124i.x;
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PV1i.y = R124i.x;
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PV1i.z = R124i.x;
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PV1i.w = R124i.x;
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R127i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R127i.x));
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PS1i = R127i.y;
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// 6
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backupReg0i = R126i.z;
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R127i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(R126i.y));
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PV0i.x = R127i.x;
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R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R126i.w)));
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PV0i.y = R8i.y;
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R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R127i.w));
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PV0i.z = R126i.z;
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R125i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(backupReg0i));
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PV0i.w = R125i.w;
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R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.w)));
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PS0i = R8i.x;
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// 7
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PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
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PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS6[44].x));
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R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.x)));
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R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
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R2i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.y)) + 1.0));
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PS1i = R2i.w;
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// 8
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backupReg0i = R127i.x;
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R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[44].y) + intBitsToFloat(PV1i.y)));
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PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS6[43].x));
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R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R126i.w)));
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R126i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) * intBitsToFloat(0x3d4ccccd));
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R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.x)));
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PS0i = R0i.x;
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// 9
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R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.y)));
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R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(R125i.y)) + intBitsToFloat(R127i.w)));
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PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS6[45].x));
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R5i.w = 0x3f800000;
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R0i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R125i.z)));
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PS1i = R0i.z;
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// 10
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backupReg0i = R127i.x;
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R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[45].y) + intBitsToFloat(PV1i.z)));
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PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PS1i)), -(intBitsToFloat(PS1i))));
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R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS6[44].z) + intBitsToFloat(backupReg0i)));
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R9i.x = 0;
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PS0i = R9i.x;
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// 11
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backupReg0i = R0i.x;
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backupReg0i = R0i.x;
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backupReg1i = R0i.y;
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backupReg1i = R0i.y;
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tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(backupReg1i)),intBitsToFloat(PV0i.y),-0.0),vec4(-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(backupReg1i)),1.0,0.0)));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R0i.w = tempi.x;
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R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS6[43].z) + intBitsToFloat(R126i.x)));
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PS1i = R125i.w;
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// 12
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R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS6[45].z) + intBitsToFloat(R127i.x)));
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R10i.z = floatBitsToInt(uf_blockPS6[44].w + intBitsToFloat(R127i.w));
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R9i.w = R7i.x;
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R9i.w = clampFI32(R9i.w);
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PS0i = int(intBitsToFloat(R125i.x));
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// 13
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backupReg0i = R126i.w;
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R10i.x = floatBitsToInt(uf_blockPS1[0].y);
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R2i.y = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R126i.w)));
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R2i.y = clampFI32(R2i.y);
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R127i.z = PS0i & 0x0000001c;
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R126i.w = PS0i & 0x00000002;
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R7i.w = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(backupReg0i)));
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R7i.w = clampFI32(R7i.w);
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PS1i = R7i.w;
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// 14
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R9i.y = floatBitsToInt(uf_blockPS1[1].y);
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R11i.z = floatBitsToInt(uf_blockPS1[2].y);
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PS0i = floatBitsToInt(sqrt(intBitsToFloat(R124i.x)));
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// 15
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R11i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(R125i.w));
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R10i.y = R10i.z;
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R12i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R125i.y));
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PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
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// 16
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R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i)));
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R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i)));
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R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i)));
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tempResultf = 1.0 / sqrt(intBitsToFloat(R2i.w));
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R3i.z = floatBitsToInt(tempResultf);
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PS0i = R3i.z;
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// 17
|
||
|
PS1i = floatBitsToInt(float(R127i.z));
|
||
|
// 18
|
||
|
PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3d124925));
|
||
|
PS0i = floatBitsToInt(float(R126i.w));
|
||
|
PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0);
|
||
|
// 19
|
||
|
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),-(intBitsToFloat(PS0i))) + intBitsToFloat(PV0i.x)));
|
||
|
tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.w));
|
||
|
R4i.z = floatBitsToInt(tempResultf);
|
||
|
PS1i = R4i.z;
|
||
|
}
|
||
|
if( activeMaskStackC[1] == true ) {
|
||
|
activeMaskStack[1] = activeMaskStack[0];
|
||
|
activeMaskStackC[2] = activeMaskStackC[1];
|
||
|
// 0
|
||
|
R12i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w));
|
||
|
PV0i.x = R12i.x;
|
||
|
R11i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w));
|
||
|
PV0i.y = R11i.y;
|
||
|
R127i.z = floatBitsToInt(uf_blockPS10[2].z + 1.0);
|
||
|
// 1
|
||
|
R124i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.y)) + 1.0));
|
||
|
R1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w));
|
||
|
PV1i.z = R1i.z;
|
||
|
R0i.w = 0;
|
||
|
PV1i.w = R0i.w;
|
||
|
R3i.x = PV0i.x;
|
||
|
PS1i = R3i.x;
|
||
|
// 2
|
||
|
backupReg0i = R2i.y;
|
||
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV1i.z)));
|
||
|
R2i.y = PV1i.z;
|
||
|
PV0i.y = R2i.y;
|
||
|
R6i.z = 0;
|
||
|
PV0i.z = R6i.z;
|
||
|
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), -(intBitsToFloat(PV1i.w))));
|
||
|
R7i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R127i.z));
|
||
|
R7i.z = clampFI32(R7i.z);
|
||
|
PS0i = R7i.z;
|
||
|
// 3
|
||
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||
|
PV1i.x = tempi.x;
|
||
|
PV1i.y = tempi.x;
|
||
|
PV1i.z = tempi.x;
|
||
|
PV1i.w = tempi.x;
|
||
|
R124i.w = tempi.x;
|
||
|
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R11i.y)) + intBitsToFloat(PV0i.x)));
|
||
|
PS1i = R122i.x;
|
||
|
// 4
|
||
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R3i.y),intBitsToFloat(R2i.z),intBitsToFloat(R126i.w)),vec4(-(intBitsToFloat(R12i.x)),-(intBitsToFloat(R11i.y)),-(intBitsToFloat(R1i.z)),1.0)));
|
||
|
PV0i.x = tempi.x;
|
||
|
PV0i.y = tempi.x;
|
||
|
PV0i.z = tempi.x;
|
||
|
PV0i.w = tempi.x;
|
||
|
R0i.w = tempi.x;
|
||
|
R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R12i.x)) + intBitsToFloat(PS1i)));
|
||
|
PS0i = R8i.w;
|
||
|
// 5
|
||
|
tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x));
|
||
|
PS1i = floatBitsToInt(tempResultf);
|
||
|
// 6
|
||
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R3i.z)));
|
||
|
// 7
|
||
|
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R124i.w)));
|
||
|
// 8
|
||
|
predResult = (1.0 > intBitsToFloat(R7i.w));
|
||
|
activeMaskStack[1] = predResult;
|
||
|
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||
|
}
|
||
|
else {
|
||
|
activeMaskStack[1] = false;
|
||
|
activeMaskStackC[2] = false;
|
||
|
}
|
||
|
if( activeMaskStackC[2] == true ) {
|
||
|
// 0
|
||
|
PV0i.x = ((-(intBitsToFloat(R8i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0));
|
||
|
PV0i.y = floatBitsToInt(intBitsToFloat(R2i.x) * 1.5);
|
||
|
R127i.z = ((-(intBitsToFloat(R8i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0));
|
||
|
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) * 1.5);
|
||
|
PS0i = floatBitsToInt(intBitsToFloat(R2i.z) * 1.5);
|
||
|
// 1
|
||
|
backupReg0i = R0i.w;
|
||
|
R2i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.x)),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.y)));
|
||
|
R2i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.y)),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.w)));
|
||
|
R2i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.z)),intBitsToFloat(R4i.z)) + intBitsToFloat(PS0i)));
|
||
|
PV1i.z = R2i.z;
|
||
|
PV1i.w = PV0i.x & int(1);
|
||
|
PS1i = ((intBitsToFloat(0x3eb33333) > intBitsToFloat(backupReg0i))?int(0xFFFFFFFF):int(0x0));
|
||
|
// 2
|
||
|
R3i.x = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(0x3ac49ba6)));
|
||
|
R3i.y = PV1i.w - R127i.z;
|
||
|
PV0i.y = R3i.y;
|
||
|
R3i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.z)),uf_blockPS1[17].y) + 1.0));
|
||
|
R3i.w = ((PS1i == 0)?(0x3f800000):(0));
|
||
|
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||
|
// 3
|
||
|
PV1i.x = PV0i.y << 0x00000002;
|
||
|
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PS0i)));
|
||
|
PS1i = R122i.x;
|
||
|
// 4
|
||
|
R0i.x = PV1i.x + 0x0000002d;
|
||
|
R0i.y = PV1i.x + 0x0000002b;
|
||
|
R0i.z = PV1i.x + 0x0000002c;
|
||
|
R0i.w = PV1i.x + 0x0000002a;
|
||
|
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R2i.x)) + intBitsToFloat(PS1i)));
|
||
|
PS0i = R122i.x;
|
||
|
// 5
|
||
|
tempResultf = 1.0 / sqrt(intBitsToFloat(PS0i));
|
||
|
R2i.w = floatBitsToInt(tempResultf);
|
||
|
PS1i = R2i.w;
|
||
|
}
|
||
|
if( activeMaskStackC[2] == true ) {
|
||
|
R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw);
|
||
|
R5i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw);
|
||
|
R6i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw);
|
||
|
R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw);
|
||
|
}
|
||
|
if( activeMaskStackC[2] == true ) {
|
||
|
// 0
|
||
|
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R2i.w)));
|
||
|
PV0i.x = R127i.x;
|
||
|
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R2i.w)));
|
||
|
PV0i.y = R127i.y;
|
||
|
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)));
|
||
|
PV0i.z = R127i.z;
|
||
|
PS0i = floatBitsToInt(float(R3i.y));
|
||
|
// 1
|
||
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R11i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||
|
PV1i.x = tempi.x;
|
||
|
PV1i.y = tempi.x;
|
||
|
PV1i.z = tempi.x;
|
||
|
PV1i.w = tempi.x;
|
||
|
R2i.z = floatBitsToInt(roundEven(intBitsToFloat(PS0i)));
|
||
|
PS1i = R2i.z;
|
||
|
// 2
|
||
|
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PV1i.x)) + 1.0));
|
||
|
PV0i.x = R123i.x;
|
||
|
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R11i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.y)));
|
||
|
PV0i.y = R123i.y;
|
||
|
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.z)));
|
||
|
PV0i.z = R123i.z;
|
||
|
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.x)));
|
||
|
PV0i.w = R123i.w;
|
||
|
// 3
|
||
|
R127i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b449ba7));
|
||
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.w)));
|
||
|
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3b449ba7));
|
||
|
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3b449ba7));
|
||
|
// 4
|
||
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R3i.z)));
|
||
|
// 5
|
||
|
backupReg0i = R127i.z;
|
||
|
backupReg1i = R127i.w;
|
||
|
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.y)));
|
||
|
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R8i.z)));
|
||
|
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.x)));
|
||
|
PV1i.w = R127i.w;
|
||
|
// 6
|
||
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R5i.x)));
|
||
|
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x)));
|
||
|
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R4i.x)));
|
||
|
// 7
|
||
|
backupReg0i = R127i.w;
|
||
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.x)));
|
||
|
PV1i.x = R123i.x;
|
||
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV0i.w)));
|
||
|
PV1i.y = R123i.y;
|
||
|
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.x)));
|
||
|
// 8
|
||
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R5i.z)) + intBitsToFloat(PV1i.x)));
|
||
|
PV0i.x = R123i.x;
|
||
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(R127i.y)));
|
||
|
PV0i.y = R123i.y;
|
||
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV1i.y)));
|
||
|
PV0i.z = R123i.z;
|
||
|
// 9
|
||
|
PV1i.x = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.z));
|
||
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R127i.w)));
|
||
|
PV1i.y = R123i.y;
|
||
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PV0i.y)));
|
||
|
PV1i.z = R123i.z;
|
||
|
R127i.w = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.x));
|
||
|
// 10
|
||
|
PV0i.x = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(PV1i.z));
|
||
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV1i.y)));
|
||
|
PV0i.z = R123i.z;
|
||
|
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||
|
PS0i = R126i.w;
|
||
|
// 11
|
||
|
PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV0i.z));
|
||
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i)));
|
||
|
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i)));
|
||
|
PS1i = R2i.x;
|
||
|
// 12
|
||
|
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R126i.w)));
|
||
|
R2i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(PV1i.z));
|
||
|
R2i.w = clampFI32(R2i.w);
|
||
|
}
|
||
|
if( activeMaskStackC[2] == true ) {
|
||
|
R2i.y = floatBitsToInt(textureShadow_1(textureUnitPS6, vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w))));
|
||
|
}
|
||
|
if( activeMaskStackC[2] == true ) {
|
||
|
// 0
|
||
|
PV0i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
|
||
|
// 1
|
||
|
R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R7i.w)) + intBitsToFloat(R2i.y)));
|
||
|
}
|
||
|
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||
|
if( activeMaskStackC[1] == true ) {
|
||
|
// 0
|
||
|
R0i.x = floatBitsToInt(intBitsToFloat(R11i.x) * intBitsToFloat(0x3a83126f));
|
||
|
R0i.y = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(0x3a83126f));
|
||
|
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.z)),uf_blockPS6[26].x) + -(uf_blockPS6[26].y)));
|
||
|
R123i.z = clampFI32(R123i.z);
|
||
|
PV0i.z = R123i.z;
|
||
|
R127i.w = floatBitsToInt(intBitsToFloat(R8i.w) + -(intBitsToFloat(R7i.x)));
|
||
|
R1i.x = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(0x38d1b717) + 0.5));
|
||
|
PS0i = R1i.x;
|
||
|
// 1
|
||
|
R127i.x = floatBitsToInt(-(uf_blockPS6[27].w) + 1.0);
|
||
|
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||
|
R1i.z = floatBitsToInt((intBitsToFloat(R12i.z) * intBitsToFloat(0x3903126f) + 0.5));
|
||
|
R0i.w = 0x3f800000;
|
||
|
R3i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) * intBitsToFloat(0x3ba3d70a));
|
||
|
PS1i = R3i.w;
|
||
|
// 2
|
||
|
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.z)),uf_blockPS6[28].x) + -(uf_blockPS6[28].y)));
|
||
|
R123i.x = clampFI32(R123i.x);
|
||
|
PV0i.x = R123i.x;
|
||
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(R7i.x)));
|
||
|
PV0i.y = R123i.y;
|
||
|
PV0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(0xbe99999a));
|
||
|
R4i.w = floatBitsToInt((intBitsToFloat(0xbf59999a) * intBitsToFloat(R7i.y) + 1.0));
|
||
|
tempResultf = log2(intBitsToFloat(PV1i.y));
|
||
|
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||
|
PS0i = floatBitsToInt(tempResultf);
|
||
|
// 3
|
||
|
PV1i.x = floatBitsToInt(max(-(intBitsToFloat(PV0i.y)), intBitsToFloat(0xbf7d70a4)));
|
||
|
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0);
|
||
|
R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||
|
R126i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].x, intBitsToFloat(PS0i)));
|
||
|
PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].y, intBitsToFloat(PS0i)));
|
||
|
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x40200001));
|
||
|
R127i.w = clampFI32(R127i.w);
|
||
|
PS1i = R127i.w;
|
||
|
// 4
|
||
|
R5i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.z)),uf_blockPS6[18].x) + uf_blockPS6[17].w));
|
||
|
R5i.x = clampFI32(R5i.x);
|
||
|
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3dcccccd));
|
||
|
R127i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.5);
|
||
|
PV0i.z = R127i.z;
|
||
|
R123i.w = floatBitsToInt((-(intBitsToFloat(R8i.z)) * intBitsToFloat(0x3ba3d70a) + intBitsToFloat(0xbfe66666)));
|
||
|
PV0i.w = R123i.w;
|
||
|
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
|
||
|
// 5
|
||
|
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||
|
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w)));
|
||
|
R123i.y = clampFI32(R123i.y);
|
||
|
PV1i.y = R123i.y;
|
||
|
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0xbc996e30) + intBitsToFloat(0x3d981626)));
|
||
|
PV1i.z = R123i.z;
|
||
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + uf_blockPS6[27].w)/2.0);
|
||
|
PV1i.w = R123i.w;
|
||
|
tempResultf = log2(intBitsToFloat(R127i.y));
|
||
|
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||
|
PS1i = floatBitsToInt(tempResultf);
|
||
|
// 6
|
||
|
R127i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].x, intBitsToFloat(PS1i)));
|
||
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(0xbe593484)));
|
||
|
PV0i.y = R123i.y;
|
||
|
R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + 0.5);
|
||
|
R2i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(PV1i.y)));
|
||
|
PV0i.w = R2i.w;
|
||
|
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||
|
// 7
|
||
|
PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f22f983));
|
||
|
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R8i.y)));
|
||
|
R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
|
||
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(0x3fc90da4)));
|
||
|
PV1i.w = R123i.w;
|
||
|
R126i.x = floatBitsToInt(exp2(intBitsToFloat(R126i.z)));
|
||
|
PS1i = R126i.x;
|
||
|
// 8
|
||
|
backupReg0i = R0i.w;
|
||
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.y),intBitsToFloat(R12i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockPS1[37].x,uf_blockPS1[37].y,uf_blockPS1[37].z,uf_blockPS1[37].w)));
|
||
|
PV0i.x = tempi.x;
|
||
|
PV0i.y = tempi.x;
|
||
|
PV0i.z = tempi.x;
|
||
|
PV0i.w = tempi.x;
|
||
|
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(PV1i.w))) + 1.0));
|
||
|
PS0i = R2i.x;
|
||
|
// 9
|
||
|
backupReg0i = R0i.w;
|
||
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.y),intBitsToFloat(R12i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockPS1[35].x,uf_blockPS1[35].y,uf_blockPS1[35].z,uf_blockPS1[35].w)));
|
||
|
PV1i.x = tempi.x;
|
||
|
PV1i.y = tempi.x;
|
||
|
PV1i.z = tempi.x;
|
||
|
PV1i.w = tempi.x;
|
||
|
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||
|
PS1i = R127i.z;
|
||
|
// 10
|
||
|
backupReg0i = R0i.w;
|
||
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.y),intBitsToFloat(R12i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockPS1[36].x,uf_blockPS1[36].y,uf_blockPS1[36].z,uf_blockPS1[36].w)));
|
||
|
PV0i.x = tempi.x;
|
||
|
PV0i.y = tempi.x;
|
||
|
PV0i.z = tempi.x;
|
||
|
PV0i.w = tempi.x;
|
||
|
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
|
||
|
PS0i = R3i.x;
|
||
|
// 11
|
||
|
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(R9i.z)) + intBitsToFloat(R127i.y)));
|
||
|
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z)));
|
||
|
R0i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS6[27].z,-(intBitsToFloat(R126i.x))) + uf_blockPS6[27].z));
|
||
|
R6i.x = floatBitsToInt(exp2(intBitsToFloat(R127i.x)));
|
||
|
PS1i = R6i.x;
|
||
|
}
|
||
|
if( activeMaskStackC[1] == true ) {
|
||
|
R1i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).x);
|
||
|
R1i.xyz = floatBitsToInt(textureLod(textureUnitPS13, intBitsToFloat(R1i.xz),0.0).xyz);
|
||
|
R2i.xyz = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R2i.xz)).xyz);
|
||
|
R3i.x = floatBitsToInt(textureLod(textureUnitPS4, intBitsToFloat(R3i.xy),intBitsToFloat(R3i.w)).x);
|
||
|
}
|
||
|
// export
|
||
|
passPixelColor2 = vec4(intBitsToFloat(R9i.x), intBitsToFloat(R9i.x), intBitsToFloat(R9i.x), intBitsToFloat(R9i.x));
|
||
|
if( activeMaskStackC[1] == true ) {
|
||
|
// 0
|
||
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R4i.x)));
|
||
|
R123i.x = clampFI32(R123i.x);
|
||
|
PV0i.x = R123i.x;
|
||
|
R123i.y = floatBitsToInt((intBitsToFloat(R1i.w) * 2.0 + -(1.0)));
|
||
|
PV0i.y = R123i.y;
|
||
|
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R4i.w)));
|
||
|
PV0i.z = R126i.z;
|
||
|
R8i.w = 0;
|
||
|
R7i.w = 0x3f800000;
|
||
|
PS0i = R7i.w;
|
||
|
// 1
|
||
|
backupReg0i = R3i.x;
|
||
|
R3i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x41c80000) + intBitsToFloat(R10i.z)));
|
||
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R9i.w)) + intBitsToFloat(R2i.w)));
|
||
|
PV1i.y = R123i.y;
|
||
|
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||
|
R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + uf_blockPS10[1].z);
|
||
|
R127i.w = clampFI32(R127i.w);
|
||
|
tempResultf = log2(intBitsToFloat(PV0i.x));
|
||
|
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||
|
PS1i = floatBitsToInt(tempResultf);
|
||
|
// 2
|
||
|
backupReg0i = R2i.x;
|
||
|
backupReg1i = R2i.y;
|
||
|
backupReg2i = R2i.z;
|
||
|
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y)));
|
||
|
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.y)));
|
||
|
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PV1i.y)));
|
||
|
PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].z, intBitsToFloat(PS1i)));
|
||
|
tempResultf = log2(intBitsToFloat(R5i.x));
|
||
|
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||
|
PS0i = floatBitsToInt(tempResultf);
|
||
|
// 3
|
||
|
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), uf_blockPS10[3].z));
|
||
|
PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[18].y, intBitsToFloat(PS0i)));
|
||
|
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w)));
|
||
|
// 4
|
||
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS6[42].z));
|
||
|
R123i.w = floatBitsToInt((mul_nonIEEE(-(uf_blockPS6[29].w),intBitsToFloat(PS1i)) + 1.0));
|
||
|
PV0i.w = R123i.w;
|
||
|
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
|
||
|
// 5
|
||
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[42].y) + intBitsToFloat(PV0i.x)));
|
||
|
PV1i.x = R123i.x;
|
||
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), uf_blockPS6[16].w));
|
||
|
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w)));
|
||
|
PV1i.z = R123i.z;
|
||
|
// 6
|
||
|
backupReg0i = R1i.x;
|
||
|
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV1i.y)));
|
||
|
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS6[30].w));
|
||
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS6[42].x) + intBitsToFloat(PV1i.x)));
|
||
|
PV0i.w = R123i.w;
|
||
|
// 7
|
||
|
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R4i.w)));
|
||
|
PV1i.y = R3i.y;
|
||
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||
|
// 8
|
||
|
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||
|
PV0i.x = R127i.x;
|
||
|
R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z)));
|
||
|
R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R126i.z)));
|
||
|
PS0i = R2i.w;
|
||
|
// 9
|
||
|
PV1i.y = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(PV0i.x)));
|
||
|
// 10
|
||
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R7i.z)) + intBitsToFloat(R127i.x)));
|
||
|
PV0i.z = R123i.z;
|
||
|
// 11
|
||
|
R8i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + uf_blockPS10[1].y);
|
||
|
R8i.x = clampFI32(R8i.x);
|
||
|
}
|
||
|
if( activeMaskStackC[1] == true ) {
|
||
|
// 0
|
||
|
PV0i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS6[52].x);
|
||
|
// 1
|
||
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),uf_blockPS6[15].x) + uf_blockPS6[14].w));
|
||
|
R123i.z = clampFI32(R123i.z);
|
||
|
PV1i.z = R123i.z;
|
||
|
// 2
|
||
|
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS6[13].w));
|
||
|
// 3
|
||
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R4i.w)));
|
||
|
// 4
|
||
|
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R1i.y)) + intBitsToFloat(R1i.y)));
|
||
|
PV0i.x = R123i.x;
|
||
|
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R1i.y)));
|
||
|
// 5
|
||
|
PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].y, intBitsToFloat(PV0i.z)));
|
||
|
PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].x, intBitsToFloat(PV0i.z)));
|
||
|
PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].z, intBitsToFloat(PV0i.z)));
|
||
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.x)));
|
||
|
R8i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||
|
PS1i = R8i.z;
|
||
|
// 6
|
||
|
R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].z,intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z)));
|
||
|
PV0i.x = R123i.x;
|
||
|
R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].y,intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x)));
|
||
|
PV0i.y = R123i.y;
|
||
|
R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].x,intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y)));
|
||
|
PV0i.z = R123i.z;
|
||
|
// 7
|
||
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.x)));
|
||
|
PV1i.x = R123i.x;
|
||
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.y)));
|
||
|
PV1i.y = R123i.y;
|
||
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.z)));
|
||
|
PV1i.z = R123i.z;
|
||
|
// 8
|
||
|
R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].x,intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z)));
|
||
|
PV0i.x = R7i.x;
|
||
|
R7i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].y,intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.y)));
|
||
|
PV0i.y = R7i.y;
|
||
|
R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].z,intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.x)));
|
||
|
PV0i.z = R7i.z;
|
||
|
// 9
|
||
|
R1i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z);
|
||
|
R1i.w = R7i.w;
|
||
|
// 10
|
||
|
R0i.xyz = ivec3(R8i.x,R8i.y,R8i.z);
|
||
|
R0i.w = R8i.w;
|
||
|
}
|
||
|
// export
|
||
|
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||
|
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||
|
}
|