cemu_graphic_packs/Quality/BreathOfTheWild_1800p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt

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2017-04-25 02:25:36 +02:00
#version 400
#extension GL_ARB_texture_gather : enable
// shader 9f547256a5f2f2f6 // cooking fire?
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
uniform ivec4 uf_remappedPS[13];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de0e000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
noperspective in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
{
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
float rx = inputCoord.x;
float ry = inputCoord.y;
float rz = inputCoord.z;
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
{
stm.z = rx*2.0;
stm.xy = vec2(ry,rz);
if( rx >= 0.0 )
{
faceId = 0;
}
else
{
faceId = 1;
}
}
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
{
stm.z = ry*2.0;
stm.xy = vec2(rx,rz);
if( ry >= 0.0 )
{
faceId = 2;
}
else
{
faceId = 3;
}
}
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
{
stm.z = rz*2.0;
stm.xy = vec2(rx,ry);
if( rz >= 0.0 )
{
faceId = 4;
}
else
{
faceId = 5;
}
}
}
vec3 redcCUBEReverse(vec2 st, int faceId)
{
st.yx = st.xy;
vec3 v;
float majorAxis = 1.0;
if( faceId == 0 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = 1.0;
}
else if( faceId == 1 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = -1.0;
}
else if( faceId == 2 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = 1.0;
}
else if( faceId == 3 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = -1.0;
}
else if( faceId == 4 )
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = 1.0;
}
else
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = -1.0;
}
return v;
}
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
float cubeMapArrayIndex2 = 0.0;
R0i = floatBitsToInt(gl_FragCoord.xyzw);
R1i = floatBitsToInt(passParameter1);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
// 0
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
PV0i.z = R127i.z;
R2i.w = 0x3f800000;
PV0i.w = R2i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
PV1i.x = R2i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
R123i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
// 2
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PV0i.y = R2i.y;
R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
PV0i.z = R7i.z;
R11i.w = 0;
PV0i.w = R11i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
R0i.z = floatBitsToInt(tempResultf);
PS0i = R0i.z;
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
PV0i.w = R127i.w;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
PS0i = R126i.y;
// 1
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R2i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
PS1i = R2i.x;
// 2
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.z)));
PV0i.x = R5i.x;
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
PV0i.y = R2i.y;
R2i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
PV0i.z = R2i.z;
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.z)));
PV0i.w = R4i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 3
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R4i.x;
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.y = R5i.y;
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PV1i.z = R4i.z;
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.z)));
PV1i.w = R5i.w;
PS1i = int(intBitsToFloat(R126i.y));
// 4
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * -(intBitsToFloat(R2i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R2i.z)) * -(intBitsToFloat(R2i.z)) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R124i.w = PS1i & 0x00000002;
PS0i = R124i.w;
// 5
R0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)));
PV1i.x = R0i.x;
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w))));
PV1i.y = R0i.y;
R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
PV1i.z = R3i.z;
R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
PV1i.w = R125i.w;
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.w))));
PS1i = R4i.y;
// 6
R10i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = R10i.x;
PV0i.y = R10i.x;
PV0i.z = R10i.x;
PV0i.w = R10i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
R126i.z = floatBitsToInt(tempResultf);
PS0i = R126i.z;
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.x)), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i)));
PV1i.z = R5i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3d4ccccd)));
R127i.w = clampFI32(R127i.w);
PS1i = R127i.w;
// 8
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
PS0i = R126i.w;
// 9
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R10i.y = tempi.x;
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
// 10
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R10i.z = tempi.x;
R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
PS0i = R127i.y;
// 11
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R10i.x),intBitsToFloat(R10i.y)),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
R1i.x = floatBitsToInt(cubeMapSTM.x);
R1i.y = floatBitsToInt(cubeMapSTM.y);
R1i.z = floatBitsToInt(cubeMapSTM.z);
R1i.w = cubeMapFaceId;
PV1i.x = R1i.x;
PV1i.y = R1i.y;
PV1i.z = R1i.z;
PV1i.w = R1i.w;
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
PS1i = R126i.y;
// 12
R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
PV0i.y = R127i.y;
R6i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
PV0i.z = R6i.z;
R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5));
PV0i.w = R127i.w;
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
// 13
backupReg0i = R1i.x;
backupReg1i = R1i.y;
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
PV1i.x = R1i.x;
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
PV1i.y = R1i.y;
R127i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
PS1i = R7i.y;
// 14
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
PV0i.x = R6i.x;
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0);
PV0i.y = R9i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000)));
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
PS0i = R8i.z;
// 15
R123i.x = ((R127i.z == 0)?(0):(PV0i.z));
PV1i.x = R123i.x;
R8i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
PV1i.y = R8i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.z)));
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[9].y)));
R3i.w = clampFI32(R3i.w);
PV1i.w = R3i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
// 16
R3i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i));
R3i.x = clampFI32(R3i.x);
PV0i.x = R3i.x;
R6i.y = ((R124i.w == 0)?(R127i.x):(PV1i.x));
PV0i.y = R6i.y;
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3fc00000)));
PV0i.z = R0i.z;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_remappedPS[10].y)));
PV0i.w = R0i.w;
R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z));
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0);
PS0i = R3i.y;
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
R1i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.zy)).x);
// 0
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R4i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
// 1
R123i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
PV1i.x = R123i.x;
R124i.y = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(R3i.w) + 1.0));
PV1i.y = R124i.y;
PV1i.z = PV0i.x;
PV1i.z = clampFI32(PV1i.z);
PV1i.w = PV0i.x;
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.x));
PS1i = R124i.w;
// 2
R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x))));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
PV0i.z = R126i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y)));
PV0i.w = R123i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40800000))/2.0);
PS0i = R127i.z;
// 3
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R2i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R1i.z;
// 4
backupReg0i = R127i.y;
backupReg1i = R127i.z;
R126i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x)));
PV0i.x = R126i.x;
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.z)));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R3i.y)));
R127i.w = clampFI32(R127i.w);
PV0i.w = R127i.w;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[4].w)));
PS0i = R127i.x;
// 5
backupReg0i = R3i.z;
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w));
PS1i = R3i.z;
// 6
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(backupReg0i) * 1.0);
PV0i.x = R127i.x;
PV0i.y = R127i.x;
PV0i.z = R127i.x;
PV0i.w = R127i.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
// 7
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.w = tempi.x;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
// 8
backupReg0i = R0i.z;
backupReg0i = R0i.z;
backupReg1i = R0i.w;
R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
R125i.x = clampFI32(R125i.x);
PV0i.x = R125i.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(uf_remappedPS[11].x));
R126i.y = clampFI32(R126i.y);
PV0i.y = R126i.y;
R0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
PV0i.z = R0i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
PV0i.w = clampFI32(PV0i.w);
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i)));
PS0i = R125i.y;
// 9
backupReg0i = R127i.y;
backupReg1i = R127i.z;
backupReg2i = R127i.x;
backupReg3i = R124i.w;
R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.x))));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
PV1i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.z))));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(intBitsToFloat(uf_remappedPS[12].x)));
PV1i.w = clampFI32(PV1i.w);
R124i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
R124i.w = clampFI32(R124i.w);
PS1i = R124i.w;
// 10
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w)));
PS0i = R125i.w;
// 11
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[7].w));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.z = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 12
backupReg0i = R127i.x;
backupReg1i = R127i.y;
backupReg2i = R124i.w;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.y = R127i.y;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
PV0i.z = R125i.z;
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg2i)));
PV0i.w = R124i.w;
R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0);
PS0i = R127i.z;
// 13
backupReg0i = R126i.z;
backupReg0i = R126i.z;
R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x));
PV1i.x = R125i.x;
R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
PV1i.y = R126i.y;
R126i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
PV1i.z = R126i.z;
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
R125i.w = clampFI32(R125i.w);
PV1i.w = R125i.w;
R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
R124i.z = clampFI32(R124i.z);
PS1i = R124i.z;
// 14
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z)));
PS0i = R0i.y;
// 15
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R4i.y = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 16
backupReg0i = R125i.x;
backupReg1i = R126i.y;
backupReg2i = R126i.z;
backupReg3i = R124i.w;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.x = R125i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.y = R126i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
PV0i.z = R126i.z;
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z)));
PV0i.w = R124i.w;
R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg3i)) + 1.0);
PS0i = R127i.y;
// 17
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.w = ((intBitsToFloat(R6i.z) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0));
PS1i = R125i.w;
// 18
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
// 19
backupReg0i = R1i.y;
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
PV1i.x = R3i.x;
R1i.y = ((R125i.w == 0)?(backupReg0i):(R125i.y));
PV1i.y = R1i.y;
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
PV1i.z = R126i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(PS0i) + 1.0));
PV1i.w = R123i.w;
R2i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
PS1i = R2i.x;
// 20
backupReg0i = R8i.y;
backupReg1i = R0i.z;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
PV0i.y = R8i.y;
R0i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y)));
PV0i.z = R0i.z;
R4i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e4ccccd)));
PV0i.w = R4i.w;
R0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
PS0i = R0i.x;
// 21
backupReg0i = R0i.y;
backupReg1i = R7i.z;
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y)));
PV1i.x = R5i.x;
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
PV1i.y = R0i.y;
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y)));
PV1i.z = R7i.z;
R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
R5i.w = clampFI32(R5i.w);
PV1i.w = R5i.w;
R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
PS1i = R4i.x;
// 0
R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R4i.x));
PV0i.x = R125i.x;
R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(0x80000000));
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
PV0i.y = R127i.y;
R126i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + 1.0);
PV0i.z = R126i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R5i.x)));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
// 1
R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R0i.x) + -(1.0)));
PV1i.x = R127i.x;
PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.x), 1.0));
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
PV1i.z = R123i.z;
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
PV1i.w = R124i.w;
R124i.z = floatBitsToInt(intBitsToFloat(R4i.w) + 0.5);
PS1i = R124i.z;
// 2
backupReg0i = R125i.x;
backupReg1i = R0i.y;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R1i.y)));
PV0i.x = R125i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R1i.y)));
R124i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg1i)));
PS0i = R124i.y;
// 3
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y)));
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.z));
PV1i.y = clampFI32(PV1i.y);
R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[9].w) + 1.0));
PV1i.z = R123i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983)));
// 4
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z)));
PV0i.y = R127i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(0x3ea2f983)));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000));
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
// 5
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x)));
PV1i.x = R11i.x;
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i)));
PV1i.y = R11i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z)));
// 6
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.z)));
R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w)));
PV0i.z = R11i.z;
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y)));
// 8
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.x)));
// 9
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
// 10
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z)));
// 11
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y)));
PV1i.x = R3i.x;
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
PV1i.y = R3i.y;
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
PV1i.z = R3i.z;
// 12
R0i.x = R11i.x;
PV0i.x = R0i.x;
R0i.y = R11i.y;
PV0i.y = R0i.y;
R0i.z = R11i.z;
PV0i.z = R0i.z;
R0i.w = R11i.w;
PV0i.w = R0i.w;
// 13
R1i.x = R3i.x;
PV1i.x = R1i.x;
R1i.y = R3i.y;
PV1i.y = R1i.y;
R1i.z = R3i.z;
PV1i.z = R1i.z;
R1i.w = R3i.w;
PV1i.w = R1i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
}