2018-10-31 11:03:04 +01:00
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Shadow Resolution
path = "The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
2019-11-29 04:36:05 +01:00
version = 3
2018-10-31 11:03:04 +01:00
[Preset]
name = Medium (1.00x, Default)
$shadowRes = 1
[Preset]
name = Low (0.50x)
$shadowRes = 0.5
[Preset]
name = High (2.00x)
$shadowRes = 2
[Preset]
name = Ultra (4.00x)
$shadowRes = 4
[Preset]
name = Extreme (8.00x)
$shadowRes = 8
# Uniform shadow maps
[TextureRedefine]
width = 768
height = 720
formats = 0x005
overwriteWidth = $shadowRes * 768
overwriteHeight = $shadowRes * 720
[TextureRedefine]
width = 720
height = 720
formats = 0x005
overwriteWidth = $shadowRes * 720
overwriteHeight = $shadowRes * 720
[TextureRedefine]
width = 384
height = 368
formats = 0x005
overwriteWidth = $shadowRes * 384
overwriteHeight = $shadowRes * 368
[TextureRedefine]
width = 384
height = 360
formats = 0x005
overwriteWidth = $shadowRes * 384
overwriteHeight = $shadowRes * 360
[TextureRedefine]
width = 360
height = 360
formats = 0x005
overwriteWidth = $shadowRes * 360
overwriteHeight = $shadowRes * 360