cemu_graphic_packs/Quality/SuperMario3DWorld_1800p/rules.txt

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2017-04-25 03:01:52 +02:00
[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 3200x1800"
version = 2
2017-04-25 03:01:52 +02:00
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080