cemu_graphic_packs/Resolutions/TwilightPrincessHD_Resolution/c612390d4c70f430_0000000000000079_ps.txt

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#ifdef VULKAN
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
#define gl_VertexID gl_VertexIndex
#define gl_InstanceID gl_InstanceIndex
#else
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
#define SET_POSITION(_v) gl_Position = _v
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
#endif
// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
// shader c612390d4c70f430 //cutscene focus n bloom
#ifdef VULKAN
layout(set = 1, binding = 1) uniform ufBlock
{
uniform ivec4 uf_remappedPS[5];
uniform vec4 uf_fragCoordScale;
};
#else
uniform ivec4 uf_remappedPS[5];
uniform vec2 uf_fragCoordScale;
#endif
TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
layout(location = 0) out vec4 passPixelColor0;
// uf_fragCoordScale was moved to the ufBlock
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R4f = vec4(0.0);
vec4 R5f = vec4(0.0);
vec4 R6f = vec4(0.0);
vec4 R7f = vec4(0.0);
vec4 R123f = vec4(0.0);
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
float scaler;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = GET_FRAGCOORD();
scaler = uf_fragCoordScale.x;
// 0
R7f.x = R0f.x * intBitsToFloat(0x3b088889);
PV0f.x = R7f.x;
R7f.y = R0f.y * intBitsToFloat(0x3b72b9d6);
PV0f.y = R7f.y;
// 1
R0f.x = PV0f.x + intBitsToFloat(0x3b088889) * scaler;
R0f.y = PV0f.y;
R1f.z = PV0f.y;
R1f.x = PV0f.x + intBitsToFloat(0xbb088889) * scaler;
PS1f = R1f.x;
// 2
R2f.x = R7f.x + intBitsToFloat(0x3b888889) * scaler;
R2f.y = R7f.y;
R4f.z = R7f.y;
R4f.x = R7f.x + intBitsToFloat(0xbb888889) * scaler;
PS0f = R4f.x;
R3f.xyzw = (textureLod(textureUnitPS0, R7f.xy,0.0).xyzw);
R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw);
R1f.xyzw = (textureLod(textureUnitPS0, R1f.xz,0.0).xyzw);
R2f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw);
// 0
backupReg0f = R0f.y;
backupReg1f = R0f.x;
backupReg2f = R0f.w;
PV0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), R0f.z);
PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), backupReg0f);
PV0f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), backupReg1f);
PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), backupReg2f);
R0f.x = R7f.x + intBitsToFloat(0x3bccccce) * scaler;
PS0f = R0f.x;
// 1
R123f.x = (mul_nonIEEE(R3f.w,intBitsToFloat(uf_remappedPS[0].x)) + PV0f.w);
PV1f.x = R123f.x;
R123f.y = (mul_nonIEEE(R3f.y,intBitsToFloat(uf_remappedPS[0].x)) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(R3f.x,intBitsToFloat(uf_remappedPS[0].x)) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(R3f.z,intBitsToFloat(uf_remappedPS[0].x)) + PV0f.x);
PV1f.w = R123f.w;
R0f.y = R7f.y;
PS1f = R0f.y;
// 2
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y),R1f.y) + PV1f.y);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y),R1f.x) + PV1f.z);
PV0f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y),R1f.w) + PV1f.x);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y),R1f.z) + PV1f.w);
PV0f.w = R123f.w;
R1f.x = R7f.x + intBitsToFloat(0xbbccccce) * scaler;
PS0f = R1f.x;
// 3
backupReg0f = R2f.z;
R3f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z),R2f.w) + PV0f.z);
R3f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z),R2f.x) + PV0f.y);
R2f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z),backupReg0f) + PV0f.w);
R2f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z),R2f.y) + PV0f.x);
R1f.y = R7f.y;
PS1f = R1f.y;
// 4
R2f.x = R7f.x + intBitsToFloat(0x3c088889) * scaler;
R2f.y = R7f.y;
R6f.z = R7f.y;
R6f.x = R7f.x + intBitsToFloat(0xbc088889) * scaler;
PS0f = R6f.x;
R4f.xyzw = (textureLod(textureUnitPS0, R4f.xz,0.0).xyzw);
R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw);
R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw);
R5f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw);
// 0
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z),R4f.x) + R3f.y);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z),R4f.w) + R3f.x);
PV0f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z),R4f.z) + R2f.z);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z),R4f.y) + R2f.w);
PV0f.w = R123f.w;
R3f.x = R7f.x + intBitsToFloat(0x3c2aaaab) * scaler;
PS0f = R3f.x;
// 1
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R0f.x) + PV0f.x);
PV1f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R0f.w) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R0f.z) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R0f.y) + PV0f.w);
PV1f.w = R123f.w;
R3f.y = R7f.y;
PS1f = R3f.y;
// 2
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R1f.w) + PV1f.y);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R1f.z) + PV1f.z);
PV0f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R1f.y) + PV1f.w);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R1f.x) + PV1f.x);
PV0f.w = R123f.w;
R1f.x = R7f.x + intBitsToFloat(0xbc2aaaab) * scaler;
PS0f = R1f.x;
// 3
R0f.x = (mul_nonIEEE(R5f.w,intBitsToFloat(uf_remappedPS[1].x)) + PV0f.x);
R0f.y = (mul_nonIEEE(R5f.z,intBitsToFloat(uf_remappedPS[1].x)) + PV0f.y);
R5f.z = (mul_nonIEEE(R5f.y,intBitsToFloat(uf_remappedPS[1].x)) + PV0f.z);
R5f.w = (mul_nonIEEE(R5f.x,intBitsToFloat(uf_remappedPS[1].x)) + PV0f.w);
R1f.y = R7f.y;
PS1f = R1f.y;
// 4
R5f.x = R7f.x + intBitsToFloat(0x3c4cccce) * scaler;
R5f.y = R7f.y;
R4f.z = R7f.y;
R4f.x = R7f.x + intBitsToFloat(0xbc4cccce) * scaler;
PS0f = R4f.x;
R6f.xyzw = (textureLod(textureUnitPS0, R6f.xz,0.0).xyzw);
R3f.xyzw = (textureLod(textureUnitPS0, R3f.xy,0.0).xyzw);
R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw);
R2f.xyzw = (textureLod(textureUnitPS0, R5f.xy,0.0).xyzw);
// 0
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x),R6f.z) + R0f.y);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x),R6f.y) + R5f.z);
PV0f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x),R6f.x) + R5f.w);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x),R6f.w) + R0f.x);
PV0f.w = R123f.w;
R0f.x = R7f.x + intBitsToFloat(0x3c6eeef0) * scaler;
PS0f = R0f.x;
// 1
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),R3f.w) + PV0f.w);
PV1f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),R3f.y) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),R3f.x) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),R3f.z) + PV0f.x);
PV1f.w = R123f.w;
R0f.y = R7f.y;
PS1f = R0f.y;
// 2
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),R1f.y) + PV1f.y);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),R1f.x) + PV1f.z);
PV0f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),R1f.w) + PV1f.x);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),R1f.z) + PV1f.w);
PV0f.w = R123f.w;
R1f.x = R7f.x + intBitsToFloat(0xbc6eeef0) * scaler;
PS0f = R1f.x;
// 3
backupReg0f = R2f.z;
R3f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z),R2f.w) + PV0f.z);
R3f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z),R2f.x) + PV0f.y);
R2f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z),backupReg0f) + PV0f.w);
R2f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z),R2f.y) + PV0f.x);
R1f.y = R7f.y;
PS1f = R1f.y;
// 4
R2f.x = R7f.x + intBitsToFloat(0x3c888889) * scaler;
R2f.y = R7f.y;
R6f.z = R7f.y;
R6f.x = R7f.x + intBitsToFloat(0xbc888889) * scaler;
PS0f = R6f.x;
R4f.xyzw = (textureLod(textureUnitPS0, R4f.xz,0.0).xyzw);
R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw);
R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw);
R5f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw);
// 0
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z),R4f.x) + R3f.y);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z),R4f.w) + R3f.x);
PV0f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z),R4f.z) + R2f.z);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z),R4f.y) + R2f.w);
PV0f.w = R123f.w;
R3f.x = R7f.x + intBitsToFloat(0x3c99999a) * scaler;
PS0f = R3f.x;
// 1
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R0f.x) + PV0f.x);
PV1f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R0f.w) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R0f.z) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R0f.y) + PV0f.w);
PV1f.w = R123f.w;
R3f.y = R7f.y;
PS1f = R3f.y;
// 2
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R1f.w) + PV1f.y);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R1f.z) + PV1f.z);
PV0f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R1f.y) + PV1f.w);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R1f.x) + PV1f.x);
PV0f.w = R123f.w;
R1f.x = R7f.x + intBitsToFloat(0xbc99999a) * scaler;
PS0f = R1f.x;
// 3
R0f.x = (mul_nonIEEE(R5f.w,intBitsToFloat(uf_remappedPS[2].x)) + PV0f.x);
R0f.y = (mul_nonIEEE(R5f.z,intBitsToFloat(uf_remappedPS[2].x)) + PV0f.y);
R5f.z = (mul_nonIEEE(R5f.y,intBitsToFloat(uf_remappedPS[2].x)) + PV0f.z);
R5f.w = (mul_nonIEEE(R5f.x,intBitsToFloat(uf_remappedPS[2].x)) + PV0f.w);
R1f.y = R7f.y;
PS1f = R1f.y;
// 4
R5f.x = R7f.x + intBitsToFloat(0x3caaaaab) * scaler;
R5f.y = R7f.y;
R4f.z = R7f.y;
R4f.x = R7f.x + intBitsToFloat(0xbcaaaaab) * scaler;
PS0f = R4f.x;
R6f.xyzw = (textureLod(textureUnitPS0, R6f.xz,0.0).xyzw);
R3f.xyzw = (textureLod(textureUnitPS0, R3f.xy,0.0).xyzw);
R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw);
R2f.xyzw = (textureLod(textureUnitPS0, R5f.xy,0.0).xyzw);
// 0
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x),R6f.z) + R0f.y);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x),R6f.y) + R5f.z);
PV0f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x),R6f.x) + R5f.w);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x),R6f.w) + R0f.x);
PV0f.w = R123f.w;
R0f.x = R7f.x + intBitsToFloat(0x3cbbbbbc) * scaler;
PS0f = R0f.x;
// 1
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),R3f.w) + PV0f.w);
PV1f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),R3f.y) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),R3f.x) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),R3f.z) + PV0f.x);
PV1f.w = R123f.w;
R0f.y = R7f.y;
PS1f = R0f.y;
// 2
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),R1f.y) + PV1f.y);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),R1f.x) + PV1f.z);
PV0f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),R1f.w) + PV1f.x);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),R1f.z) + PV1f.w);
PV0f.w = R123f.w;
R1f.x = R7f.x + intBitsToFloat(0xbcbbbbbc) * scaler;
PS0f = R1f.x;
// 3
backupReg0f = R2f.z;
R3f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z),R2f.w) + PV0f.z);
R3f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z),R2f.x) + PV0f.y);
R2f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z),backupReg0f) + PV0f.w);
R2f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z),R2f.y) + PV0f.x);
R1f.y = R7f.y;
PS1f = R1f.y;
// 4
R2f.x = R7f.x + intBitsToFloat(0x3cccccce) * scaler;
R2f.y = R7f.y;
R6f.z = R7f.y;
R6f.x = R7f.x + intBitsToFloat(0xbcccccce) * scaler;
PS0f = R6f.x;
R4f.xyzw = (textureLod(textureUnitPS0, R4f.xz,0.0).xyzw);
R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw);
R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw);
R5f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw);
// 0
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z),R4f.x) + R3f.y);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z),R4f.w) + R3f.x);
PV0f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z),R4f.z) + R2f.z);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z),R4f.y) + R2f.w);
PV0f.w = R123f.w;
R3f.x = R7f.x + intBitsToFloat(0x3cdddddf) * scaler;
PS0f = R3f.x;
// 1
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w),R0f.x) + PV0f.x);
PV1f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w),R0f.w) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w),R0f.z) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w),R0f.y) + PV0f.w);
PV1f.w = R123f.w;
R3f.y = R7f.y;
PS1f = R3f.y;
// 2
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w),R1f.w) + PV1f.y);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w),R1f.z) + PV1f.z);
PV0f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w),R1f.y) + PV1f.w);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w),R1f.x) + PV1f.x);
PV0f.w = R123f.w;
R1f.x = R7f.x + intBitsToFloat(0xbcdddddf) * scaler;
PS0f = R1f.x;
// 3
R0f.x = (mul_nonIEEE(R5f.w,intBitsToFloat(uf_remappedPS[3].x)) + PV0f.x);
R0f.y = (mul_nonIEEE(R5f.z,intBitsToFloat(uf_remappedPS[3].x)) + PV0f.y);
R5f.z = (mul_nonIEEE(R5f.y,intBitsToFloat(uf_remappedPS[3].x)) + PV0f.z);
R5f.w = (mul_nonIEEE(R5f.x,intBitsToFloat(uf_remappedPS[3].x)) + PV0f.w);
R1f.y = R7f.y;
PS1f = R1f.y;
// 4
R5f.x = R7f.x + intBitsToFloat(0x3ceeeef0) * scaler;
R5f.y = R7f.y;
R4f.z = R7f.y;
R4f.x = R7f.x + intBitsToFloat(0xbceeeef0) * scaler;
PS0f = R4f.x;
R6f.xyzw = (textureLod(textureUnitPS0, R6f.xz,0.0).xyzw);
R3f.xyzw = (textureLod(textureUnitPS0, R3f.xy,0.0).xyzw);
R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw);
R2f.xyzw = (textureLod(textureUnitPS0, R5f.xy,0.0).xyzw);
// 0
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),R6f.z) + R0f.y);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),R6f.y) + R5f.z);
PV0f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),R6f.x) + R5f.w);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),R6f.w) + R0f.x);
PV0f.w = R123f.w;
R0f.x = R7f.x + intBitsToFloat(0x3d000000) * scaler;
PS0f = R0f.x;
// 1
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y),R3f.w) + PV0f.w);
PV1f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y),R3f.y) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y),R3f.x) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y),R3f.z) + PV0f.x);
PV1f.w = R123f.w;
R0f.y = R7f.y;
PS1f = R0f.y;
// 2
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y),R1f.y) + PV1f.y);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y),R1f.x) + PV1f.z);
PV0f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y),R1f.w) + PV1f.x);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y),R1f.z) + PV1f.w);
PV0f.w = R123f.w;
R1f.x = R7f.x + intBitsToFloat(0xbd000000) * scaler;
PS0f = R1f.x;
// 3
backupReg0f = R2f.z;
R3f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z),R2f.w) + PV0f.z);
R3f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z),R2f.x) + PV0f.y);
R2f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z),backupReg0f) + PV0f.w);
R2f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z),R2f.y) + PV0f.x);
R1f.y = R7f.y;
PS1f = R1f.y;
// 4
R2f.x = R7f.x + intBitsToFloat(0x3d088889) * scaler;
R2f.y = R7f.y;
R6f.z = R7f.y;
R6f.x = R7f.x + intBitsToFloat(0xbd088889) * scaler;
PS0f = R6f.x;
R4f.xyzw = (textureLod(textureUnitPS0, R4f.xz,0.0).xyzw);
R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw);
R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw);
R5f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw);
// 0
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z),R4f.x) + R3f.y);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z),R4f.w) + R3f.x);
PV0f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z),R4f.z) + R2f.z);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z),R4f.y) + R2f.w);
PV0f.w = R123f.w;
R3f.x = R7f.x + intBitsToFloat(0x3d111112) * scaler;
PS0f = R3f.x;
// 1
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w),R0f.x) + PV0f.x);
PV1f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w),R0f.w) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w),R0f.z) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w),R0f.y) + PV0f.w);
PV1f.w = R123f.w;
R3f.y = R7f.y;
PS1f = R3f.y;
// 2
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w),R1f.w) + PV1f.y);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w),R1f.z) + PV1f.z);
PV0f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w),R1f.y) + PV1f.w);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w),R1f.x) + PV1f.x);
PV0f.w = R123f.w;
R1f.x = R7f.x + intBitsToFloat(0xbd111112) * scaler;
PS0f = R1f.x;
// 3
R0f.x = (mul_nonIEEE(R5f.w,intBitsToFloat(uf_remappedPS[4].x)) + PV0f.x);
R0f.y = (mul_nonIEEE(R5f.z,intBitsToFloat(uf_remappedPS[4].x)) + PV0f.y);
R5f.z = (mul_nonIEEE(R5f.y,intBitsToFloat(uf_remappedPS[4].x)) + PV0f.z);
R5f.w = (mul_nonIEEE(R5f.x,intBitsToFloat(uf_remappedPS[4].x)) + PV0f.w);
R1f.y = R7f.y;
PS1f = R1f.y;
// 4
R5f.x = R7f.x + intBitsToFloat(0x3d19999a) * scaler;
R5f.y = R7f.y;
R4f.z = R7f.y;
R4f.x = R7f.x + intBitsToFloat(0xbd19999a) * scaler;
PS0f = R4f.x;
R6f.xyzw = (textureLod(textureUnitPS0, R6f.xz,0.0).xyzw);
R3f.xyzw = (textureLod(textureUnitPS0, R3f.xy,0.0).xyzw);
R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw);
R2f.xyzw = (textureLod(textureUnitPS0, R5f.xy,0.0).xyzw);
// 0
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x),R6f.z) + R0f.y);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x),R6f.y) + R5f.z);
PV0f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x),R6f.x) + R5f.w);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x),R6f.w) + R0f.x);
PV0f.w = R123f.w;
R0f.x = R7f.x + intBitsToFloat(0x3d222223) * scaler;
PS0f = R0f.x;
// 1
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y),R3f.w) + PV0f.w);
PV1f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y),R3f.y) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y),R3f.x) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y),R3f.z) + PV0f.x);
PV1f.w = R123f.w;
R0f.y = R7f.y;
PS1f = R0f.y;
// 2
backupReg0f = R7f.x;
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y),R1f.y) + PV1f.y);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y),R1f.x) + PV1f.z);
PV0f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y),R1f.w) + PV1f.x);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y),R1f.z) + PV1f.w);
PV0f.w = R123f.w;
R7f.x = backupReg0f + intBitsToFloat(0xbd222223) * scaler;
PS0f = R7f.x;
// 3
backupReg0f = R2f.x;
backupReg1f = R2f.z;
backupReg2f = R2f.y;
R2f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z),R2f.w) + PV0f.z);
R2f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z),backupReg0f) + PV0f.y);
R2f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z),backupReg1f) + PV0f.w);
R2f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z),backupReg2f) + PV0f.x);
R4f.xyzw = (textureLod(textureUnitPS0, R4f.xz,0.0).xyzw);
R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw);
R7f.xyzw = (textureLod(textureUnitPS0, R7f.xy,0.0).xyzw);
// 0
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z),R4f.x) + R2f.y);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z),R4f.w) + R2f.x);
PV0f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z),R4f.z) + R2f.z);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z),R4f.y) + R2f.w);
PV0f.w = R123f.w;
// 1
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w),R0f.x) + PV0f.x);
PV1f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w),R0f.w) + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w),R0f.z) + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w),R0f.y) + PV0f.w);
PV1f.w = R123f.w;
// 2
backupReg0f = R7f.x;
backupReg1f = R7f.y;
backupReg2f = R7f.z;
backupReg3f = R7f.w;
R7f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w),backupReg0f) + PV1f.x);
R7f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w),backupReg1f) + PV1f.w);
R7f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w),backupReg2f) + PV1f.z);
R7f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w),backupReg3f) + PV1f.y);
// export
passPixelColor0 = vec4(R7f.x, R7f.y, R7f.z, R7f.w);
}