mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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180 lines
5.9 KiB
Plaintext
180 lines
5.9 KiB
Plaintext
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#version 420
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#extension GL_ARB_texture_gather : enable
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// shader c85a3a407d055ff0 // guardian explosion fire ps
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uniform ivec4 uf_remappedPS[1];
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uniform float uf_alphaTestRef;
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x2115a000 res 128x64x1 dim 1 tm: 4 format 0031 compSel: 0 1 1 1 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 2 0 border: 0
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layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x2105e800 res 256x256x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 1 2 0 border: 0
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layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x21156000 res 128x128x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
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layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 0 border: 0
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layout(location = 0) in vec4 passParameterSem0;
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layout(location = 1) in vec4 passParameterSem1;
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layout(location = 2) in vec4 passParameterSem3;
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layout(location = 3) in vec4 passParameterSem4;
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layout(location = 4) in vec4 passParameterSem8;
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layout(location = 5) in vec4 passParameterSem9;
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layout(location = 0) out vec4 passPixelColor0;
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uniform vec2 uf_fragCoordScale;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
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void main()
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{
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vec4 R0f = vec4(0.0);
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vec4 R1f = vec4(0.0);
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vec4 R2f = vec4(0.0);
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vec4 R3f = vec4(0.0);
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vec4 R4f = vec4(0.0);
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vec4 R5f = vec4(0.0);
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vec4 R6f = vec4(0.0);
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vec4 R123f = vec4(0.0);
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vec4 R125f = vec4(0.0);
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vec4 R126f = vec4(0.0);
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vec4 R127f = vec4(0.0);
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float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
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vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
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float PS0f = 0.0, PS1f = 0.0;
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vec4 tempf = vec4(0.0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0f = passParameterSem0;
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R1f = passParameterSem1;
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R2f = passParameterSem3;
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R3f = passParameterSem4;
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R4f = passParameterSem8;
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R5f = passParameterSem9;
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R6f.xw = (texture(textureUnitPS0, R4f.xy).xw);
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// 0
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PV0f.x = R3f.y * 1.5;
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PV0f.y = R3f.y;
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PV0f.y /= 2.0;
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R123f.z = (R6f.w * 2.0 + -(1.0));
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PV0f.z = R123f.z;
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R123f.w = (R6f.x * 2.0 + -(1.0));
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PV0f.w = R123f.w;
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R3f.z = 1.0 / R2f.w;
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PS0f = R3f.z;
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// 1
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PV1f.x = mul_nonIEEE(PV0f.w, PV0f.y);
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PV1f.y = mul_nonIEEE(PV0f.z, PV0f.y);
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PV1f.z = mul_nonIEEE(PV0f.z, PV0f.x);
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PV1f.w = mul_nonIEEE(PV0f.w, PV0f.x);
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R6f.x = mul_nonIEEE(R2f.x, PS0f);
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PS1f = R6f.x;
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// 2
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backupReg0f = R4f.z;
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backupReg1f = R4f.w;
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R4f.xyz = vec3(R5f.x,R5f.y,backupReg0f) + vec3(PV1f.w,PV1f.z,PV1f.x);
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R4f.w = backupReg1f + PV1f.y;
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R6f.y = mul_nonIEEE(R2f.y, R3f.z);
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PS0f = R6f.y;
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R4f.x = (texture(textureUnitPS2, R4f.xy).w);
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R6f.x = (texture(textureUnitPS4, R6f.xy).x);
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R5f.xyzw = (texture(textureUnitPS1, R4f.zw).xyzw);
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// 0
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R123f.x = (mul_nonIEEE(R6f.x,intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(uf_remappedPS[0].x));
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PV0f.x = R123f.x;
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R123f.y = (R0f.w * 2.0 + -(1.0));
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PV0f.y = R123f.y;
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PV0f.z = R2f.z * R3f.z;
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PV0f.w = -(R5f.z) + 1.0;
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R127f.z = R1f.x + R1f.x;
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PS0f = R127f.z;
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// 1
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R127f.x = (-(PV0f.w) * intBitsToFloat(0x40c00000) + PV0f.x);
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R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),PV0f.z) + -(intBitsToFloat(uf_remappedPS[0].y)));
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PV1f.y = R123f.y;
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R126f.z = R1f.y + R1f.y;
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PV1f.z = R126f.z;
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R127f.w = R4f.x + PV0f.y;
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PV1f.w = R127f.w;
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R126f.y = R1f.z + R1f.z;
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PS1f = R126f.y;
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// 2
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R125f.x = -(R1f.x) + R127f.z;
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R127f.y = -(R1f.y) + PV1f.z;
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PV0f.z = max(PV1f.w, intBitsToFloat(0x3e4ccccd));
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R126f.w = -(R1f.z) + PS1f;
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PS0f = 1.0 / PV1f.y;
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// 3
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PV1f.x = min(PV0f.z, intBitsToFloat(0x3e99999a));
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PV1f.y = R5f.z + R4f.x;
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PV1f.y /= 2.0;
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PV1f.z = -(R0f.w) + 1.0;
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PV1f.w = -(intBitsToFloat(uf_remappedPS[0].z)) * PS0f;
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PS1f = mul_nonIEEE(R5f.w, R127f.w);
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// 4
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R126f.x = mul_nonIEEE(R1f.w, PS1f);
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R126f.x = clamp(R126f.x, 0.0, 1.0);
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PV0f.y = PV1f.x + intBitsToFloat(0xbe4ccccd);
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PV0f.z = R127f.x + -(PV1f.w);
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R127f.w = PV1f.y + intBitsToFloat(0xbecccccd);
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R127f.w *= 4.0;
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R127f.x = mul_nonIEEE(PV1f.z, PV1f.z);
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R127f.x *= 4.0;
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PS0f = R127f.x;
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// 5
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PV1f.x = PV0f.z;
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PV1f.x *= 2.0;
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PV1f.x = clamp(PV1f.x, 0.0, 1.0);
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R123f.y = (PV0f.z * intBitsToFloat(0x3d08888a) + intBitsToFloat(0xbe2aaaad));
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R123f.y = clamp(R123f.y, 0.0, 1.0);
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PV1f.y = R123f.y;
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PV1f.w = PV0f.y * intBitsToFloat(0x411fffff);
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// 6
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backupReg0f = R127f.w;
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PV0f.x = mul_nonIEEE(PV1f.y, PV1f.y);
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PV0f.y = mul_nonIEEE(R126f.x, PV1f.x);
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PV0f.y = clamp(PV0f.y, 0.0, 1.0);
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PV0f.z = mul_nonIEEE(R5f.x, PV1f.w);
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R127f.w = (mul_nonIEEE(PV1f.w,backupReg0f) + -(R127f.x));
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R127f.w = clamp(R127f.w, 0.0, 1.0);
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// 7
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R123f.x = (mul_nonIEEE(R127f.y,PV0f.z) + R1f.y);
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PV1f.x = R123f.x;
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R123f.y = (mul_nonIEEE(R126f.w,PV0f.z) + R1f.z);
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PV1f.y = R123f.y;
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R123f.z = (mul_nonIEEE(R125f.x,PV0f.z) + R1f.x);
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PV1f.z = R123f.z;
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R126f.w = (0.5 * PV0f.x + 0.5);
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R1f.w = mul_nonIEEE(R3f.x, PV0f.y);
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PS1f = R1f.w;
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// 8
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R123f.x = (mul_nonIEEE(R126f.y,R5f.y) + PV1f.y);
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PV0f.x = R123f.x;
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R123f.z = (mul_nonIEEE(R126f.z,R5f.y) + PV1f.x);
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PV0f.z = R123f.z;
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R123f.w = (mul_nonIEEE(R127f.z,R5f.y) + PV1f.z);
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PV0f.w = R123f.w;
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// 9
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R125f.x = mul_nonIEEE(PV0f.x, R126f.w);
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PV1f.x = R125f.x;
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R126f.y = mul_nonIEEE(PV0f.z, R126f.w);
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PV1f.y = R126f.y;
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R127f.z = mul_nonIEEE(PV0f.w, R126f.w);
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PV1f.z = R127f.z;
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// 10
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backupReg0f = R0f.y;
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backupReg1f = R0f.x;
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PV0f.x = R0f.z + -(PV1f.x);
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PV0f.y = backupReg0f + -(PV1f.y);
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PV0f.z = backupReg1f + -(PV1f.z);
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// 11
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R1f.x = (mul_nonIEEE(PV0f.z,R127f.w) + R127f.z);
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R1f.y = (mul_nonIEEE(PV0f.y,R127f.w) + R126f.y);
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R1f.z = (mul_nonIEEE(PV0f.x,R127f.w) + R125f.x);
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// export
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if( ((vec4(R1f.x, R1f.y, R1f.z, R1f.w)).a > uf_alphaTestRef) == false) discard;
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passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
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}
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