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https://github.com/cemu-project/cemu_graphic_packs.git
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48 lines
1.8 KiB
Plaintext
48 lines
1.8 KiB
Plaintext
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Monochromia - Sin City inspired Mod
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This mod makes almost everything in the game black and white. Only the bright lights and other special effects remain with full color.
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!!! Important !!!
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Delete/rename the a5b3a5e5ab2938bc file from your resolution pack, otherwise it gets overriden and the clouds will appear coloured.
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The AA fix is implemented in this pack as well. Remember to restore the file in your resolution pack when not using this mod.
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This mod is not compatible with Clarity/Contrasty, as this mod uses custom postprocessing. Delete bd8bba59e2149449 from this pack if you wish to use those.
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The full color can be restored on certain elements as well, such as characters or trees/plants.
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You can do that by renaming/deleting the corresponding shader files (effectively disabling the overide) listed below.
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Some shaders also have a color fade effect implemented. This effect keeps full color nearby, and fades to black and white with distance.
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This can be enabled by setting ENABLE_COLOR_FADE to 1. Only the first 7 shaders in the list have this flag.
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Listed below are the customizable elements, with the corresponding shader files below:
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Shrine interiors
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49ce4bf04a654e80
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Terrain and buildings
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eabf1e8268c0acf2, bdc96b6928e88c78
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Trees and plants
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81bbc347eb4b6dbc, 3c49f88069390494
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Water
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bff17056bfac28dd, de2bafbeb363afb3
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Link and other characters
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dee484f174698fba
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Link
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1cf7d93fabd9e8e3, a2986482c342660f, 10a2a18d2a9a02d8, 8daf3642d5942233
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Link's and other human character's eyes
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4c324d20f5b6de3b
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Clouds and other effects
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a5b3a5e5ab2938bc
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Simple Levels + Curves + LumaSharpening
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bd8bba59e2149449
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This is a postprocessing shader, a preset I created that is tuned for black/white. You can adjust the some values, or you can replace it entirely with the one from Clarity
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Shaders dumped from Cemu 1.11.0b and BotW 1.3.1
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Pack made by Kiri
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Have fun with it
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