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https://github.com/cemu-project/cemu_graphic_packs.git
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427 lines
21 KiB
Plaintext
427 lines
21 KiB
Plaintext
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#version 420
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#extension GL_ARB_texture_gather : enable
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// shader e95d54571be1c0a9
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// Shrine - balls, reflection pass
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// Glow Lights Color Mod
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// Credit for hsv functions http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl
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#define HUE_ROTATION 0 //[0, 360] where 0 and 360 is unchanged Hue and 180 is completely opposite Hue. Check http://dba.med.sc.edu/price/irf/Adobe_tg/models/images/hsl_top.JPG
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#define SATURATION_FACTOR 0.9 //[0.0, 1.0] 1.0 means unchanged Saturation, 0.0 means completely desaturated. Values above 1.0 are accepted, but they may cause clipping
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#define VALUE_FACTOR 0.65 //same as above; applies to Value
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#define ALPHA_FACTOR 1.0 //same as above; applies to Transparency
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const float hueRotation = HUE_ROTATION / 360.0;
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uniform ivec4 uf_remappedPS[8];
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x3df6f800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
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layout(location = 1) noperspective in vec4 passParameterSem0;
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layout(location = 0) out vec4 passPixelColor0;
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layout(location = 1) out vec4 passPixelColor1;
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uniform vec2 uf_fragCoordScale;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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vec3 rgb2hsv(vec3 c) {
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vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
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vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
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float d = q.x - min(q.w, q.y);
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float e = 1.0e-10;
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return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
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}
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vec3 hsv2rgb(vec3 c) {
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vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
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return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
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}
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R8i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw));
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R1i = floatBitsToInt(passParameterSem0);
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// 0
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PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
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R127i.y = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
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R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + 1.0));
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PV0i.w = R123i.w;
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PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
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// 1
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R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
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PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
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R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.w)));
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PV1i.z = R123i.z;
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R5i.w = floatBitsToInt((0.0 * intBitsToFloat(uf_remappedPS[2].w) + 1.0));
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PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
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// 2
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R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.y)));
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R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
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R8i.w = 0;
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
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R0i.y = floatBitsToInt(tempResultf);
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PS0i = R0i.y;
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R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
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R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
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// 0
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R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * 2.0 + -(1.0)));
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PV0i.x = R127i.x;
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R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * 2.0 + -(1.0)));
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PV0i.y = R127i.y;
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R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * 2.0 + -(1.0)));
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PV0i.z = R127i.z;
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R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(R2i.x)) + intBitsToFloat(uf_remappedPS[3].x)));
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PV0i.w = R127i.w;
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R126i.w = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x437f0000));
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PS0i = R126i.w;
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// 1
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),-(intBitsToFloat(PV0i.w))) + -(intBitsToFloat(uf_remappedPS[4].x))));
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PS1i = R124i.x;
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// 2
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R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
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R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R127i.w))) + -(intBitsToFloat(uf_remappedPS[4].y))));
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R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),-(intBitsToFloat(R127i.w))) + -(intBitsToFloat(uf_remappedPS[4].z))));
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R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
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PS0i = floatBitsToInt(tempResultf);
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// 3
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R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
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R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
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R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
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R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
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PS1i = int(intBitsToFloat(R126i.w));
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// 4
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tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R125i.z)),0.0)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R1i.x = PS1i & 0x00000002;
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PS0i = R1i.x;
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// 5
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R125i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
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PV1i.x = R125i.x;
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R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
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R7i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].z)),intBitsToFloat(R0i.x)) + 1.0));
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R7i.z = clampFI32(R7i.z);
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PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R1i.w)));
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// 6
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R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R0i.w),1.0,0.0)));
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PV0i.x = R126i.x;
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PV0i.y = R126i.x;
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PV0i.z = R126i.x;
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PV0i.w = R126i.x;
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
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PS0i = floatBitsToInt(tempResultf);
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// 7
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PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.x)), intBitsToFloat(PS0i)));
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PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
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R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i)));
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PV1i.z = R5i.z;
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PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
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R126i.w = PV0i.x;
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R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0);
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PS1i = R126i.w;
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// 8
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R126i.z = tempi.x;
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R124i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
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PS0i = R124i.y;
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// 9
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R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R4i.x))));
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PV1i.x = R127i.x;
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R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R0i.w))));
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PV1i.y = R127i.y;
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R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R1i.w))));
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PV1i.z = R127i.z;
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R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(0x3d4ccccd)));
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R123i.w = clampFI32(R123i.w);
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PV1i.w = R123i.w;
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R126i.y = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
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PS1i = R126i.y;
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// 10
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tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
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PS0i = R125i.y;
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// 11
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backupReg0i = R127i.x;
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backupReg1i = R127i.z;
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R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R124i.x)));
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PV1i.x = R127i.x;
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R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.y)));
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PV1i.y = R3i.y;
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R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R125i.z)));
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PV1i.z = R127i.z;
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R2i.w = floatBitsToInt(intBitsToFloat(PS0i) + -(1.0));
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R127i.y = floatBitsToInt(max(intBitsToFloat(R126i.z), -(1.0)));
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PS1i = R127i.y;
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// 12
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
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R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
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PS0i = R2i.x;
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// 13
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R3i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
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PV1i.x = R3i.x;
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PV1i.y = R126i.x;
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PV1i.y = clampFI32(PV1i.y);
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R6i.z = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(0x3ea2f983));
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PV1i.w = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0));
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PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
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// 14
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backupReg0i = R125i.x;
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R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R2i.x)));
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R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[2].y)));
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R127i.y = clampFI32(R127i.y);
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R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[6].w)));
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PV0i.z = R126i.z;
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R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
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PV0i.w = R4i.w;
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PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
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// 15
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backupReg0i = R124i.y;
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R0i.x = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
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R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
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R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].y)));
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PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS0i));
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PV1i.w = clampFI32(PV1i.w);
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R126i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
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PS1i = R126i.x;
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// 16
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backupReg0i = R127i.x;
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backupReg1i = R127i.z;
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R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.w)) + -(intBitsToFloat(R124i.x))));
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PV0i.x = R127i.x;
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R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PV1i.w)) + -(intBitsToFloat(R2i.y))));
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PV0i.y = R125i.y;
|
||
|
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV1i.w)) + -(intBitsToFloat(R125i.z))));
|
||
|
PV0i.z = R127i.z;
|
||
|
PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x40400000));
|
||
|
R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R125i.x));
|
||
|
PS0i = R3i.y;
|
||
|
// 17
|
||
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||
|
PV1i.x = tempi.x;
|
||
|
PV1i.y = tempi.x;
|
||
|
PV1i.z = tempi.x;
|
||
|
PV1i.w = tempi.x;
|
||
|
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||
|
// 18
|
||
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R124i.y)));
|
||
|
R6i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(R127i.y)) + 1.0));
|
||
|
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[6].y)));
|
||
|
PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
|
||
|
PV0i.w = clampFI32(PV0i.w);
|
||
|
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||
|
PS0i = floatBitsToInt(tempResultf);
|
||
|
// 19
|
||
|
backupReg0i = R0i.x;
|
||
|
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||
|
PV1i.x = R0i.x;
|
||
|
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i)));
|
||
|
PV1i.y = R2i.y;
|
||
|
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||
|
PV1i.z = R1i.z;
|
||
|
R123i.w = ((backupReg0i == 0)?(0):(PV0i.x));
|
||
|
PV1i.w = R123i.w;
|
||
|
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||
|
// 20
|
||
|
backupReg0i = R1i.x;
|
||
|
backupReg1i = R0i.y;
|
||
|
R1i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x));
|
||
|
R0i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y));
|
||
|
R0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z));
|
||
|
R3i.w = R126i.z;
|
||
|
R4i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS1i));
|
||
|
PS0i = R4i.y;
|
||
|
R5i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.ww)).x);
|
||
|
// 0
|
||
|
backupReg0i = R0i.y;
|
||
|
backupReg0i = R0i.y;
|
||
|
backupReg1i = R0i.z;
|
||
|
backupReg1i = R0i.z;
|
||
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),0.0)));
|
||
|
PV0i.x = tempi.x;
|
||
|
PV0i.y = tempi.x;
|
||
|
PV0i.z = tempi.x;
|
||
|
PV0i.w = tempi.x;
|
||
|
R127i.y = ((intBitsToFloat(R3i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0));
|
||
|
PS0i = R127i.y;
|
||
|
// 1
|
||
|
R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R2i.y),intBitsToFloat(R1i.z),0.0)));
|
||
|
R125i.x = clampFI32(R125i.x);
|
||
|
PV1i.x = R125i.x;
|
||
|
PV1i.y = R125i.x;
|
||
|
PV1i.z = R125i.x;
|
||
|
PV1i.w = R125i.x;
|
||
|
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||
|
PS1i = floatBitsToInt(tempResultf);
|
||
|
// 2
|
||
|
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||
|
PV0i.x = R127i.x;
|
||
|
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
|
||
|
PV0i.y = R125i.y;
|
||
|
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i)));
|
||
|
PV0i.z = R126i.z;
|
||
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R3i.x)) + intBitsToFloat(R2i.x)));
|
||
|
PV0i.w = R123i.w;
|
||
|
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R2i.z)));
|
||
|
PS0i = R127i.w;
|
||
|
// 3
|
||
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R0i.w),intBitsToFloat(R1i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||
|
tempi.x = clampFI32(tempi.x);
|
||
|
PV1i.x = tempi.x;
|
||
|
PV1i.y = tempi.x;
|
||
|
PV1i.z = tempi.x;
|
||
|
PV1i.w = tempi.x;
|
||
|
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||
|
PS1i = R126i.w;
|
||
|
// 4
|
||
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0)));
|
||
|
tempi.x = clampFI32(tempi.x);
|
||
|
PV0i.x = tempi.x;
|
||
|
PV0i.y = tempi.x;
|
||
|
PV0i.z = tempi.x;
|
||
|
PV0i.w = tempi.x;
|
||
|
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||
|
PS0i = R125i.y;
|
||
|
// 5
|
||
|
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||
|
PV1i.x = R127i.x;
|
||
|
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.y)));
|
||
|
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w)));
|
||
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||
|
PS1i = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
|
||
|
// 6
|
||
|
R126i.x = ((R127i.y == 0)?(R5i.y):(R127i.w));
|
||
|
PV0i.x = R126i.x;
|
||
|
R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(PV1i.w)) + 1.0));
|
||
|
PV0i.z = R123i.z;
|
||
|
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.x)));
|
||
|
// 7
|
||
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||
|
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R6i.y)));
|
||
|
PV1i.y = R124i.y;
|
||
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.w)));
|
||
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.x)));
|
||
|
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.x)));
|
||
|
PS1i = R127i.x;
|
||
|
// 8
|
||
|
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
||
|
R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||
|
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3ea2f983));
|
||
|
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R126i.x)));
|
||
|
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||
|
// 9
|
||
|
backupReg0i = R127i.x;
|
||
|
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R124i.y)));
|
||
|
PV1i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3ea2f983));
|
||
|
PV1i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PS0i));
|
||
|
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3ea2f983));
|
||
|
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.z)));
|
||
|
// 10
|
||
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y)));
|
||
|
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w)));
|
||
|
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.y)));
|
||
|
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i)));
|
||
|
// 11
|
||
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y)));
|
||
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x)));
|
||
|
R8i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
|
||
|
PS1i = R8i.x;
|
||
|
// 12
|
||
|
R8i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||
|
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * 0.25);
|
||
|
R8i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000)));
|
||
|
PS0i = R8i.z;
|
||
|
// 13
|
||
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.z)));
|
||
|
// 14
|
||
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.y)));
|
||
|
// 15
|
||
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.x)));
|
||
|
// 16
|
||
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.w)));
|
||
|
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.w)));
|
||
|
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.w)));
|
||
|
// 17
|
||
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.x)));
|
||
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.y)));
|
||
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.z)));
|
||
|
// 18
|
||
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w)));
|
||
|
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.y)));
|
||
|
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z)));
|
||
|
// 19
|
||
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w)));
|
||
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.x)));
|
||
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||
|
// 20
|
||
|
R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
|
||
|
R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||
|
R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000)));
|
||
|
// 21
|
||
|
R0i.xyz = ivec3(R8i.x,R8i.y,R8i.z);
|
||
|
R0i.w = R8i.w;
|
||
|
// 22
|
||
|
R1i.xyz = ivec3(R7i.x,R7i.y,R7i.z);
|
||
|
R1i.w = R7i.w;
|
||
|
// export
|
||
|
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||
|
vec3 colhsv = rgb2hsv(passPixelColor0.rgb);
|
||
|
passPixelColor0.rgb = hsv2rgb(vec3(mod(colhsv.x + hueRotation, 1.0), colhsv.y*SATURATION_FACTOR, colhsv.z*VALUE_FACTOR));
|
||
|
passPixelColor0.a *= ALPHA_FACTOR;
|
||
|
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||
|
colhsv = rgb2hsv(passPixelColor1.rgb);
|
||
|
passPixelColor1.rgb = hsv2rgb(vec3(mod(colhsv.x + hueRotation, 1.0), colhsv.y*SATURATION_FACTOR, colhsv.z*VALUE_FACTOR));
|
||
|
passPixelColor1.a *= ALPHA_FACTOR;
|
||
|
}
|