2017-09-25 13:57:15 +02:00
|
|
|
#version 420
|
|
|
|
#extension GL_ARB_texture_gather : enable
|
2017-10-13 05:48:39 +02:00
|
|
|
// shader 4dc5fdeced670c5e // horizontal blur 1080
|
2017-09-25 13:57:15 +02:00
|
|
|
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf45c5000 res 320x180x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
|
|
|
layout(location = 0) in vec4 passParameterSem0;
|
|
|
|
layout(location = 0) out vec4 passPixelColor0;
|
|
|
|
uniform vec2 uf_fragCoordScale;
|
|
|
|
|
2017-10-13 05:48:39 +02:00
|
|
|
float data = passParameterSem0.z - passParameterSem0.w;
|
|
|
|
float w = data / 1.38461538 * uf_fragCoordScale.x;
|
|
|
|
|
|
|
|
uniform float o_weight[] = float[]( 0.29411765, 0.35294118 );
|
|
|
|
uniform float o_offset[] = float[]( 0.00000000, 1.33333333 );
|
|
|
|
|
|
|
|
uniform float weight[] = float[]( 0.20064856, 0.30320227, 0.09647345 );
|
|
|
|
uniform float offset[] = float[]( 0.00000000, 1.41176471, 3.29411765 );
|
2017-09-25 13:57:15 +02:00
|
|
|
|
2017-09-30 00:01:54 +02:00
|
|
|
void main()
|
|
|
|
{
|
|
|
|
vec2 R0f = vec2(passParameterSem0.w, passParameterSem0.x);
|
2017-10-13 05:48:39 +02:00
|
|
|
|
2017-09-30 00:01:54 +02:00
|
|
|
vec4 R1f = texture( textureUnitPS0, R0f ) * weight[0];
|
2017-10-13 05:48:39 +02:00
|
|
|
for (int i=1; i<3; i++) {
|
|
|
|
R1f += texture( textureUnitPS0, R0f + vec2(offset[i]*w, 0.0) ) * weight[i];
|
|
|
|
R1f += texture( textureUnitPS0, R0f - vec2(offset[i]*w, 0.0) ) * weight[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
vec4 R2f = texture( textureUnitPS0, R0f ) * o_weight[0];
|
|
|
|
for (int i=1; i<2; i++) {
|
|
|
|
R2f += texture( textureUnitPS0, R0f + vec2(o_offset[i]*w, 0.0) ) * o_weight[i];
|
|
|
|
R2f += texture( textureUnitPS0, R0f - vec2(o_offset[i]*w, 0.0) ) * o_weight[i];
|
2017-09-30 00:01:54 +02:00
|
|
|
}
|
2017-10-13 05:48:39 +02:00
|
|
|
|
|
|
|
passPixelColor0 = ( (uf_fragCoordScale.y == 1.0) ? R2f : R1f );
|
2017-09-25 13:57:15 +02:00
|
|
|
}
|
2017-10-13 05:48:39 +02:00
|
|
|
|
|
|
|
//py blurninja.py --expand 4 --reduce 4 9 --linear
|
|
|
|
//game original py blurninja.py --expand 2 --reduce 2 5 --linear
|