mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 16:31:50 +01:00
41 lines
912 B
Plaintext
41 lines
912 B
Plaintext
|
[Definition]
|
||
|
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
|
||
|
name = Shadow Resolution
|
||
|
path = "Super Smash Bros. for Wii U/Graphics/Shadow Resolution"
|
||
|
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this increases performance but makes shadows blockier. Medium is the original resolution.
|
||
|
version = 3
|
||
|
|
||
|
[Preset]
|
||
|
name = Medium (1.00x, Default)
|
||
|
$shadowRes = 1
|
||
|
|
||
|
[Preset]
|
||
|
name = Low (0.50x)
|
||
|
$shadowRes = 0.5
|
||
|
|
||
|
[Preset]
|
||
|
name = High (2.00x)
|
||
|
$shadowRes = 2
|
||
|
|
||
|
[Preset]
|
||
|
name = Ultra (4.00x)
|
||
|
$shadowRes = 4
|
||
|
|
||
|
[Preset]
|
||
|
name = Extreme (8.00x)
|
||
|
$shadowRes = 8
|
||
|
|
||
|
[TextureRedefine] # Shadows
|
||
|
width = 1024
|
||
|
height = 1024
|
||
|
formats = 0x5
|
||
|
overwriteWidth = $shadowRes * 1024
|
||
|
overwriteHeight = $shadowRes * 1024
|
||
|
|
||
|
[TextureRedefine] # Performance Shadows, Blur Pass
|
||
|
width = 512
|
||
|
height = 512
|
||
|
formats = 0xb,0xf
|
||
|
overwriteWidth = $shadowRes * 512
|
||
|
overwriteHeight = $shadowRes * 512
|