[BotW] Major improvements and update all packs to V6
This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are:
General Changes:
* Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here!
* All graphic packs have had their descriptions, names and folder structure improved.
* Updating all packs to use native Cemu patches! Should just mean better compatibility in the future.
Graphic Pack Improvements:
* Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus.
* Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail.
* Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either!
* Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)!
* Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool!
* Added a Camera Sensitivity pack, made by FakeMichau and theboy181.
* Cel Shading pack is refactored and should be less confusing to enable.
* Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool!
Major FPS++ Improvements:
* Fixed shield surfing, thanks to @Xalphenos!
* Fixed flurry rushes not connecting sometimes at higher FPS!
* Fixed Thunderblight Ganon flying off in the distance while fighting him!
* Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting.
Is this FPS++ 2.0?!
* Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about!
* Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS).
* Made FPS++ able to be changed while running the game.
* Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings.
Random Improvements:
* Fixed fog graphic pack, which now does Ganon's castle smoke again.
* Added more resolutions and aspect ratios! Other packs also have much more options added!
* Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics.
* Refactored folder structure to the new model.
* Many other changes that I forgot!
Based on https://github.com/MrPigglet/gfx_pack
Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
|
|
|
[Definition]
|
|
|
|
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
|
|
|
name = Graphics
|
|
|
|
path = "The Legend of Zelda: Breath of the Wild/Graphics"
|
|
|
|
description = Allows you to change the game resolution, shadow resolution and anti-aliasing.||Made by Kiri, Skalfate, rajkosto and NAVras.
|
|
|
|
version = 6
|
|
|
|
|
|
|
|
[Default]
|
|
|
|
$width = 1280
|
|
|
|
$height = 720
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$aspectRatioWidth = 16
|
|
|
|
$aspectRatioHeight = 9
|
|
|
|
$fxaa:int = 1
|
|
|
|
$shadowRes = 1
|
|
|
|
$subPix:int = 1.0
|
|
|
|
$edgeThreshold:int = 0.125
|
|
|
|
$edgeThresholdMin:int = 0.0156
|
|
|
|
|
|
|
|
|
|
|
|
# Aspect Ratio
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 16:9 (Default)
|
|
|
|
category = Aspect Ratio
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 16:10
|
|
|
|
category = Aspect Ratio
|
|
|
|
$aspectRatioWidth = 16
|
|
|
|
$aspectRatioHeight = 10
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 21:9
|
|
|
|
category = Aspect Ratio
|
|
|
|
$aspectRatioWidth = 21
|
|
|
|
$aspectRatioHeight = 9
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 32:9
|
|
|
|
category = Aspect Ratio
|
|
|
|
$aspectRatioWidth = 32
|
|
|
|
$aspectRatioHeight = 9
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 32:10
|
|
|
|
category = Aspect Ratio
|
|
|
|
$aspectRatioWidth = 32
|
|
|
|
$aspectRatioHeight = 10
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 48:9
|
|
|
|
category = Aspect Ratio
|
|
|
|
$aspectRatioWidth = 48
|
|
|
|
$aspectRatioHeight = 9
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 4:3
|
|
|
|
category = Aspect Ratio
|
|
|
|
$aspectRatioWidth = 4
|
|
|
|
$aspectRatioHeight = 3
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 5:4
|
|
|
|
category = Aspect Ratio
|
|
|
|
$aspectRatioWidth = 5
|
|
|
|
$aspectRatioHeight = 4
|
|
|
|
|
|
|
|
# 16:9 Resolutions
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 320x180
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 320
|
|
|
|
$height = 180
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 640x360
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 640
|
|
|
|
$height = 360
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 960x540
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 960
|
|
|
|
$height = 540
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1280x720 (HD, Default)
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
default = 1
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1600x900 (HD+)
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 1600
|
|
|
|
$height = 900
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1920x1080 (Full HD)
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 1920
|
|
|
|
$height = 1080
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 2560x1440 (2K)
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 2560
|
|
|
|
$height = 1440
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3200x1800
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 3200
|
|
|
|
$height = 1800
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3840x2160 (4K)
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 3840
|
|
|
|
$height = 2160
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 5120x2880 (5K)
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 5120
|
|
|
|
$height = 2880
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 7680x4320 (8K)
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 7680
|
|
|
|
$height = 4320
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 10240x5760 (10K)
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 10240
|
|
|
|
$height = 5760
|
|
|
|
|
|
|
|
# 16:10 Resolutions
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1440x900
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
|
|
|
|
$width = 1440
|
|
|
|
$height = 900
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1680x1050
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
|
|
|
|
$width = 1680
|
|
|
|
$height = 1050
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1920x1200
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
|
|
|
|
$width = 1920
|
|
|
|
$height = 1200
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 2560x1600
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
|
|
|
|
$width = 2560
|
|
|
|
$height = 1600
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 2880x1800
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
|
|
|
|
$width = 2880
|
|
|
|
$height = 1800
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3840x2400
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
|
|
|
|
$width = 3840
|
|
|
|
$height = 2400
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 5120x3200
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
|
|
|
|
$width = 5120
|
|
|
|
$height = 3200
|
|
|
|
|
|
|
|
# 21:9 Resolutions
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 2560x1080
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 2560
|
|
|
|
$height = 1080
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3440x1440
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 3440
|
|
|
|
$height = 1440
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3840x1600
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 3840
|
|
|
|
$height = 1600
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 4300x1800
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 4300
|
|
|
|
$height = 1800
|
|
|
|
|
2021-02-04 22:33:57 +01:00
|
|
|
[Preset]
|
|
|
|
name = 5120x2160
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 5120
|
|
|
|
$height = 2160
|
|
|
|
|
[BotW] Major improvements and update all packs to V6
This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are:
General Changes:
* Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here!
* All graphic packs have had their descriptions, names and folder structure improved.
* Updating all packs to use native Cemu patches! Should just mean better compatibility in the future.
Graphic Pack Improvements:
* Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus.
* Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail.
* Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either!
* Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)!
* Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool!
* Added a Camera Sensitivity pack, made by FakeMichau and theboy181.
* Cel Shading pack is refactored and should be less confusing to enable.
* Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool!
Major FPS++ Improvements:
* Fixed shield surfing, thanks to @Xalphenos!
* Fixed flurry rushes not connecting sometimes at higher FPS!
* Fixed Thunderblight Ganon flying off in the distance while fighting him!
* Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting.
Is this FPS++ 2.0?!
* Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about!
* Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS).
* Made FPS++ able to be changed while running the game.
* Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings.
Random Improvements:
* Fixed fog graphic pack, which now does Ganon's castle smoke again.
* Added more resolutions and aspect ratios! Other packs also have much more options added!
* Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics.
* Refactored folder structure to the new model.
* Many other changes that I forgot!
Based on https://github.com/MrPigglet/gfx_pack
Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
|
|
|
[Preset]
|
|
|
|
name = 6880x2880
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 6880
|
|
|
|
$height = 2880
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 10240x4320
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 10240
|
|
|
|
$height = 4320
|
|
|
|
|
|
|
|
# 32:9 Resolutions
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3840x1080
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 3840
|
|
|
|
$height = 1080
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 5120x1440
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 5120
|
|
|
|
$height = 1440
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 7680x2160
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 7680
|
|
|
|
$height = 2160
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 10240x2880
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 10240
|
|
|
|
$height = 2880
|
|
|
|
|
|
|
|
# 31:10 Resolutions
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3840x1200
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
|
|
|
|
$width = 3840
|
|
|
|
$height = 1200
|
|
|
|
|
|
|
|
[Preset]
|
2021-05-21 17:49:43 +02:00
|
|
|
name = 5760x1800
|
[BotW] Major improvements and update all packs to V6
This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are:
General Changes:
* Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here!
* All graphic packs have had their descriptions, names and folder structure improved.
* Updating all packs to use native Cemu patches! Should just mean better compatibility in the future.
Graphic Pack Improvements:
* Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus.
* Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail.
* Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either!
* Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)!
* Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool!
* Added a Camera Sensitivity pack, made by FakeMichau and theboy181.
* Cel Shading pack is refactored and should be less confusing to enable.
* Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool!
Major FPS++ Improvements:
* Fixed shield surfing, thanks to @Xalphenos!
* Fixed flurry rushes not connecting sometimes at higher FPS!
* Fixed Thunderblight Ganon flying off in the distance while fighting him!
* Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting.
Is this FPS++ 2.0?!
* Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about!
* Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS).
* Made FPS++ able to be changed while running the game.
* Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings.
Random Improvements:
* Fixed fog graphic pack, which now does Ganon's castle smoke again.
* Added more resolutions and aspect ratios! Other packs also have much more options added!
* Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics.
* Refactored folder structure to the new model.
* Many other changes that I forgot!
Based on https://github.com/MrPigglet/gfx_pack
Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
|
|
|
|
$width = 5760
|
|
|
|
$height = 1800
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 7680x2400
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
|
|
|
|
$width = 7680
|
|
|
|
$height = 2400
|
|
|
|
|
|
|
|
# 48:9 Resolutions
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 5760x1080
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 48) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
|
|
|
|
$width = 5760
|
|
|
|
$height = 1080
|
|
|
|
|
|
|
|
# 4:3 Resolutions
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 800x600
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2
|
|
|
|
$width = 800
|
|
|
|
$height = 600
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1024x768
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2
|
|
|
|
$width = 1024
|
|
|
|
$height = 768
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1280x960
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2
|
|
|
|
$width = 1280
|
|
|
|
$height = 960
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1600x1200
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2
|
|
|
|
$width = 1600
|
|
|
|
$height = 1200
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1920x1440
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2
|
|
|
|
$width = 1920
|
|
|
|
$height = 1440
|
|
|
|
|
|
|
|
# 5:4 Resolutions
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1280x1024
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2
|
|
|
|
$width = 1280
|
|
|
|
$height = 1024
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 5760x1080 (3 Full HD )
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2
|
|
|
|
$width = 5760
|
|
|
|
$height = 1080
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 8640x1620
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2
|
|
|
|
$width = 8640
|
|
|
|
$height = 1620
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 14400x2700
|
|
|
|
category = Resolution
|
|
|
|
condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2
|
|
|
|
$width = 14400
|
|
|
|
$height = 2700
|
|
|
|
|
|
|
|
# Anti-Aliasing
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = Normal FXAA (Default)
|
|
|
|
category = Anti-Aliasing
|
|
|
|
default = 1
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = NVIDIA FXAA
|
|
|
|
category = Anti-Aliasing
|
|
|
|
$fxaa:int = 2
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = None
|
|
|
|
category = Anti-Aliasing
|
|
|
|
$fxaa:int = 0
|
|
|
|
|
|
|
|
# Shadow Graphics Pack
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = Low (50%)
|
|
|
|
category = Shadows
|
|
|
|
$shadowRes = 0.5
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = Medium (100%, Default)
|
|
|
|
default = 1
|
|
|
|
category = Shadows
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = High (200%)
|
|
|
|
category = Shadows
|
|
|
|
$shadowRes = 2
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = Ultra (300%)
|
|
|
|
category = Shadows
|
|
|
|
$shadowRes = 3
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = Extreme (400%, Unstable)
|
|
|
|
category = Shadows
|
|
|
|
$shadowRes = 4
|
|
|
|
|
|
|
|
# All 720p textures:
|
|
|
|
# - 0x001=World Lighting Red8
|
|
|
|
# - 0x005=Link and Objects Depth
|
|
|
|
# - 0x007=World Lighting Red-Green Texture
|
|
|
|
# - 0x019=Menu Interface/GUI
|
|
|
|
# - 0x01a=Normals
|
|
|
|
# - 0x41a=Geometry rendering
|
|
|
|
# - 0x806=Wind/Fog
|
|
|
|
# - 0x80e=Depth stencil buffer
|
|
|
|
# - 0x816=Weapon and Objects Bloom
|
|
|
|
# - 0x820=Field Fog
|
|
|
|
|
|
|
|
# Depth/Geometry/Shading Rendering
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 1280
|
|
|
|
height = 720
|
|
|
|
formats = 0x001,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806,0x816,0x820
|
|
|
|
# formatsExcluded = 0x008 # Game Load Opening Background Image
|
|
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
|
|
|
|
# Gamepad - background
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 864
|
|
|
|
height = 480
|
|
|
|
formats = 0x019
|
|
|
|
# formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
|
|
|
|
# Gamepad - game render size
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 854
|
|
|
|
height = 480
|
|
|
|
formats = 0x019
|
|
|
|
# formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
|
|
|
|
# All 1/2, 1/4 textures:
|
|
|
|
# - 0x001=World Lighting - Red
|
|
|
|
# - 0x005=Depth for Link and Objects
|
|
|
|
# - 0x019=GUI
|
|
|
|
# - 0x01a=Blurs and Normals
|
|
|
|
# - 0x80e=World and Objects Depth 32bit
|
|
|
|
# - 0x806=Wind/Fog
|
|
|
|
# - 0x816=World & Weapon Bloom
|
|
|
|
# - 0x820=Fog
|
|
|
|
|
|
|
|
# Required 1/2 resolutions
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 640
|
|
|
|
height = 368
|
|
|
|
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
|
|
|
|
# formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
|
|
overwriteHeight = (($height/$gameHeight) * 368) + 0.49
|
|
|
|
|
|
|
|
# Required 1/2 resolutions
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 640
|
|
|
|
height = 360
|
|
|
|
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
|
|
|
|
# formatsExcluded = 0x431
|
|
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
|
|
|
|
# Required 1/3 resolutions
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 384
|
|
|
|
height = 192
|
|
|
|
formats = 0x001 # World lighting - Red
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 384
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
|
|
|
|
# Required 1/4 resolutions
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 320
|
|
|
|
height = 192
|
|
|
|
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
|
|
|
|
# Required 1/4 resolutions
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 320
|
|
|
|
height = 180
|
|
|
|
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
|
|
|
|
# Required 1/6 resolution
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 192
|
|
|
|
height = 96
|
|
|
|
formats = 0x007,0x806 # Used for Fog
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 192
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
|
|
|
|
# Required 1/8 resolution
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 160
|
|
|
|
height = 96
|
|
|
|
formats = 0x001,0x005,0x007,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
|
|
|
|
# Required 1/8 resolution
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 160
|
|
|
|
height = 90
|
|
|
|
formats = 0x001,0x005,0x007,0x806,0x80e,0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
|
|
|
|
# 1/10 resolution; Break 960x540 background: ambient light, bloom
|
|
|
|
#
|
|
|
|
# [TextureRedefine]
|
|
|
|
# width = 128
|
|
|
|
# height = 80
|
|
|
|
# formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
|
|
|
# overwriteWidth = ($width/$gameWidth) * 128
|
|
|
|
# overwriteHeight = ($height/$gameHeight) * 80
|
|
|
|
#
|
|
|
|
# [TextureRedefine]
|
|
|
|
# width = 120
|
|
|
|
# height = 75
|
|
|
|
# formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
|
|
|
# overwriteWidth = ($width/$gameWidth) * 120
|
|
|
|
# overwriteHeight = ($height/$gameHeight) * 75
|
|
|
|
|
|
|
|
# Required Fogs and Dust
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 128
|
|
|
|
height = 48
|
|
|
|
formats = 0x806,0x816,0x005,0x007,0x820
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
|
|
|
|
# Required 1/13 resolution
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 96
|
|
|
|
height = 48
|
|
|
|
formats = 0x816,0x80e # Used for bloom/depth
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 96
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
|
|
|
|
# Required 1/16 resolution
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 80
|
|
|
|
height = 45
|
|
|
|
formats = 0x816,0x806,0x007 # Used for bloom/fog
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 80
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
|
|
|
|
# Required 1/16 resolution
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 64
|
|
|
|
height = 64
|
|
|
|
formats = 0x80e # Used for depth
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
|
|
|
|
# 0x019 - GUI Requirements
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 128
|
|
|
|
height = 720
|
|
|
|
formats = 0x019
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 110
|
|
|
|
height = 720
|
|
|
|
formats = 0x019
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 110
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
|
|
|
|
# 0x816 - Blooms & Effects
|
|
|
|
|
|
|
|
# Heat wave effect
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 1024
|
|
|
|
height = 512
|
|
|
|
depth = 1
|
|
|
|
formats = 0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1024
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 512
|
|
|
|
|
|
|
|
# Sheikah slate scope
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 512
|
|
|
|
height = 256
|
|
|
|
depth = 1
|
|
|
|
formats = 0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
|
|
|
|
# World bloom
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 256
|
|
|
|
height = 128
|
|
|
|
formats = 0x816
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 128
|
|
|
|
height = 64
|
|
|
|
formats = 0x816
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 64
|
|
|
|
height = 32
|
|
|
|
formats = 0x816
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
|
|
|
|
[TextureRedefine] # catches cubemap! 32x32, 16x16
|
|
|
|
width = 32
|
|
|
|
height = 16
|
|
|
|
depth = 1
|
|
|
|
formats = 0x816
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 24
|
|
|
|
height = 16
|
|
|
|
depth = 1
|
|
|
|
formats = 0x816
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 24
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 40
|
|
|
|
height = 22
|
|
|
|
depth = 1
|
|
|
|
formats = 0x816
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 40
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 22
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 20
|
|
|
|
height = 11
|
|
|
|
depth = 1
|
|
|
|
formats = 0x816
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 20
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 11
|
|
|
|
|
|
|
|
# Great Fairy / Stable / Stores Viewports
|
|
|
|
|
|
|
|
# Required, Great Fairy Full Resolution Viewports
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 960
|
|
|
|
height = 540
|
|
|
|
formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
|
|
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 540
|
|
|
|
|
|
|
|
# Required, Great Fairy Full Resolution Viewports
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 960
|
|
|
|
height = 544
|
|
|
|
formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 544
|
|
|
|
|
|
|
|
# Required Great Fairy Red Viewport and Depth port of the same size
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 512
|
|
|
|
height = 272
|
|
|
|
depth = 1
|
|
|
|
formats = 0x001,0x005 # Red Viewport / Depth
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 272
|
|
|
|
|
|
|
|
# Required, Great Fairy Half Resolution Viewports
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 480
|
|
|
|
height = 272
|
|
|
|
formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 272
|
|
|
|
|
|
|
|
# Required, Great Fairy Half Resolution Viewports
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 480
|
|
|
|
height = 270
|
|
|
|
formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 270
|
|
|
|
|
|
|
|
# Required - Great Fairy background heatwave effect
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 512
|
|
|
|
height = 512
|
|
|
|
depth = 1
|
|
|
|
formats = 0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 512
|
|
|
|
|
|
|
|
# Select-Menu Map
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 1504
|
|
|
|
height = 720
|
|
|
|
formats = 0x019
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1504
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
|
|
|
|
# Select-Menu Map
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 1500
|
|
|
|
height = 720
|
|
|
|
formats = 0x019
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1500
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
|
|
|
|
# Select-Menu Map Overlay
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 1280
|
|
|
|
height = 608
|
|
|
|
formats = 0x019
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 608
|
|
|
|
|
|
|
|
# Dyeing background: inventory fading border
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 1280
|
|
|
|
height = 400
|
|
|
|
formats = 0x19
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 400
|
|
|
|
|
|
|
|
# Mini-map GUI
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 192
|
|
|
|
height = 192
|
|
|
|
formats = 0x019
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 192
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
|
|
|
|
# Red Viewport
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 1920
|
|
|
|
height = 912
|
|
|
|
formats = 0x001
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1920
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 912
|
|
|
|
|
|
|
|
# 3D Map Ganons Castle & Beasts
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 512
|
|
|
|
height = 288
|
|
|
|
formats = 0x01a,0x80e
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 288
|
|
|
|
|
|
|
|
# Improve Color Banding for GUI Format 0x019
|
|
|
|
# 0x019 - R10_G10_B10_A2_UNORM ------> 0x01f - R16_G16_B16_A16_UNORM
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 1280
|
|
|
|
height = 720
|
|
|
|
formats = 0x019
|
|
|
|
overwriteFormat = 0x01f
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 640
|
|
|
|
height = 368
|
|
|
|
formats = 0x019
|
|
|
|
overwriteFormat = 0x01f
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
|
|
overwriteHeight = (($height/$gameHeight) * 368) + 0.49
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 640
|
|
|
|
height = 360
|
|
|
|
formats = 0x019
|
|
|
|
overwriteFormat = 0x01f
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 320
|
|
|
|
height = 192
|
|
|
|
formats = 0x019
|
|
|
|
overwriteFormat = 0x01f
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 320
|
|
|
|
height = 180
|
|
|
|
formats = 0x019
|
|
|
|
overwriteFormat = 0x01f
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 128
|
|
|
|
height = 720
|
|
|
|
formats = 0x019
|
|
|
|
overwriteFormat = 0x01f
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 110
|
|
|
|
height = 720
|
|
|
|
formats = 0x019
|
|
|
|
overwriteFormat = 0x01f
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 110
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
|
|
|
|
# Fix texture cache's mismatch warnings
|
|
|
|
|
|
|
|
[TextureRedefine] # 1280x720; Map: travel confirm menu background blur
|
|
|
|
width = 1280
|
|
|
|
height = 288
|
|
|
|
depth = 1
|
|
|
|
formats = 0x19
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 288
|
|
|
|
|
|
|
|
[TextureRedefine] # same as above
|
|
|
|
width = 1280
|
|
|
|
height = 278
|
|
|
|
depth = 1
|
|
|
|
formats = 0x19
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 278
|
|
|
|
|
|
|
|
[TextureRedefine] # 640x360 mip 1; Scope dof close-up depth
|
|
|
|
width = 512
|
|
|
|
height = 256
|
|
|
|
depth = 1
|
|
|
|
formats = 0x1
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
|
|
|
|
[TextureRedefine] # 640x360 mip 2; same as above
|
|
|
|
width = 256
|
|
|
|
height = 128
|
|
|
|
depth = 1
|
2021-01-31 15:17:10 +01:00
|
|
|
formats = 0x001
|
[BotW] Major improvements and update all packs to V6
This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are:
General Changes:
* Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here!
* All graphic packs have had their descriptions, names and folder structure improved.
* Updating all packs to use native Cemu patches! Should just mean better compatibility in the future.
Graphic Pack Improvements:
* Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus.
* Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail.
* Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either!
* Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)!
* Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool!
* Added a Camera Sensitivity pack, made by FakeMichau and theboy181.
* Cel Shading pack is refactored and should be less confusing to enable.
* Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool!
Major FPS++ Improvements:
* Fixed shield surfing, thanks to @Xalphenos!
* Fixed flurry rushes not connecting sometimes at higher FPS!
* Fixed Thunderblight Ganon flying off in the distance while fighting him!
* Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting.
Is this FPS++ 2.0?!
* Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about!
* Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS).
* Made FPS++ able to be changed while running the game.
* Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings.
Random Improvements:
* Fixed fog graphic pack, which now does Ganon's castle smoke again.
* Added more resolutions and aspect ratios! Other packs also have much more options added!
* Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics.
* Refactored folder structure to the new model.
* Many other changes that I forgot!
Based on https://github.com/MrPigglet/gfx_pack
Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
|
|
|
|
# Uncomment if HUD setting is Pro
|
|
|
|
# [TextureRedefine] # 640x360 mip 3; Designated level for dof processing. breaks sound wave HUD
|
|
|
|
# width = 128
|
|
|
|
# height = 64
|
|
|
|
# depth = 1
|
2021-01-31 15:17:10 +01:00
|
|
|
# formats = 0x001
|
[BotW] Major improvements and update all packs to V6
This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are:
General Changes:
* Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here!
* All graphic packs have had their descriptions, names and folder structure improved.
* Updating all packs to use native Cemu patches! Should just mean better compatibility in the future.
Graphic Pack Improvements:
* Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus.
* Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail.
* Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either!
* Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)!
* Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool!
* Added a Camera Sensitivity pack, made by FakeMichau and theboy181.
* Cel Shading pack is refactored and should be less confusing to enable.
* Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool!
Major FPS++ Improvements:
* Fixed shield surfing, thanks to @Xalphenos!
* Fixed flurry rushes not connecting sometimes at higher FPS!
* Fixed Thunderblight Ganon flying off in the distance while fighting him!
* Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting.
Is this FPS++ 2.0?!
* Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about!
* Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS).
* Made FPS++ able to be changed while running the game.
* Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings.
Random Improvements:
* Fixed fog graphic pack, which now does Ganon's castle smoke again.
* Added more resolutions and aspect ratios! Other packs also have much more options added!
* Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics.
* Refactored folder structure to the new model.
* Many other changes that I forgot!
Based on https://github.com/MrPigglet/gfx_pack
Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
|
|
|
# tilemodes = 4
|
|
|
|
# overwriteWidth = ($width/$gameWidth) * 128
|
|
|
|
# overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
|
|
|
|
[TextureRedefine] # 320x180; Blur on center piece of the map. not used at the moment of the capture
|
|
|
|
width = 293
|
|
|
|
height = 185
|
|
|
|
depth = 1
|
2021-01-31 15:17:10 +01:00
|
|
|
formats = 0x01a
|
[BotW] Major improvements and update all packs to V6
This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are:
General Changes:
* Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here!
* All graphic packs have had their descriptions, names and folder structure improved.
* Updating all packs to use native Cemu patches! Should just mean better compatibility in the future.
Graphic Pack Improvements:
* Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus.
* Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail.
* Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either!
* Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)!
* Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool!
* Added a Camera Sensitivity pack, made by FakeMichau and theboy181.
* Cel Shading pack is refactored and should be less confusing to enable.
* Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool!
Major FPS++ Improvements:
* Fixed shield surfing, thanks to @Xalphenos!
* Fixed flurry rushes not connecting sometimes at higher FPS!
* Fixed Thunderblight Ganon flying off in the distance while fighting him!
* Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting.
Is this FPS++ 2.0?!
* Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about!
* Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS).
* Made FPS++ able to be changed while running the game.
* Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings.
Random Improvements:
* Fixed fog graphic pack, which now does Ganon's castle smoke again.
* Added more resolutions and aspect ratios! Other packs also have much more options added!
* Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics.
* Refactored folder structure to the new model.
* Many other changes that I forgot!
Based on https://github.com/MrPigglet/gfx_pack
Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 293
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 185
|
|
|
|
|
|
|
|
# [TextureRedefine] # 128x64; Fix sound HUD, breaks icons and teleport strips
|
|
|
|
# width = 64
|
|
|
|
# height = 64
|
|
|
|
# depth = 1
|
|
|
|
# formats = 0x1
|
|
|
|
# tilemodes = 4
|
|
|
|
# overwriteWidth = ($width/$gameWidth) * 64
|
|
|
|
# overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
|
|
|
|
# Uncomment if HUD setting is Pro
|
|
|
|
# [TextureRedefine] # 128x64; Mini-game count down number fade
|
|
|
|
# width = 40
|
|
|
|
# height = 50
|
|
|
|
# depth = 1
|
|
|
|
# formats = 0x1
|
|
|
|
# tilemodes = 4
|
|
|
|
# overwriteWidth = ($width/$gameWidth) * 40
|
|
|
|
# overwriteHeight = ($height/$gameHeight) * 50
|
|
|
|
|
|
|
|
# Resize letters box: Subtitle
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 512
|
|
|
|
height = 96
|
|
|
|
depth = 1
|
|
|
|
formats = 0x1a
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 500
|
|
|
|
height = 94
|
|
|
|
depth = 1
|
2021-01-31 15:17:10 +01:00
|
|
|
formats = 0x01a
|
[BotW] Major improvements and update all packs to V6
This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are:
General Changes:
* Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here!
* All graphic packs have had their descriptions, names and folder structure improved.
* Updating all packs to use native Cemu patches! Should just mean better compatibility in the future.
Graphic Pack Improvements:
* Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus.
* Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail.
* Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either!
* Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)!
* Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool!
* Added a Camera Sensitivity pack, made by FakeMichau and theboy181.
* Cel Shading pack is refactored and should be less confusing to enable.
* Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool!
Major FPS++ Improvements:
* Fixed shield surfing, thanks to @Xalphenos!
* Fixed flurry rushes not connecting sometimes at higher FPS!
* Fixed Thunderblight Ganon flying off in the distance while fighting him!
* Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting.
Is this FPS++ 2.0?!
* Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about!
* Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS).
* Made FPS++ able to be changed while running the game.
* Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings.
Random Improvements:
* Fixed fog graphic pack, which now does Ganon's castle smoke again.
* Added more resolutions and aspect ratios! Other packs also have much more options added!
* Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics.
* Refactored folder structure to the new model.
* Many other changes that I forgot!
Based on https://github.com/MrPigglet/gfx_pack
Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 500
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 94
|
|
|
|
|
|
|
|
# Resize letters box: pop up message
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 480
|
|
|
|
height = 32
|
|
|
|
depth = 1
|
2021-01-31 15:17:10 +01:00
|
|
|
formats = 0x01a
|
[BotW] Major improvements and update all packs to V6
This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are:
General Changes:
* Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here!
* All graphic packs have had their descriptions, names and folder structure improved.
* Updating all packs to use native Cemu patches! Should just mean better compatibility in the future.
Graphic Pack Improvements:
* Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus.
* Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail.
* Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either!
* Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)!
* Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool!
* Added a Camera Sensitivity pack, made by FakeMichau and theboy181.
* Cel Shading pack is refactored and should be less confusing to enable.
* Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool!
Major FPS++ Improvements:
* Fixed shield surfing, thanks to @Xalphenos!
* Fixed flurry rushes not connecting sometimes at higher FPS!
* Fixed Thunderblight Ganon flying off in the distance while fighting him!
* Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting.
Is this FPS++ 2.0?!
* Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about!
* Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS).
* Made FPS++ able to be changed while running the game.
* Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings.
Random Improvements:
* Fixed fog graphic pack, which now does Ganon's castle smoke again.
* Added more resolutions and aspect ratios! Other packs also have much more options added!
* Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics.
* Refactored folder structure to the new model.
* Many other changes that I forgot!
Based on https://github.com/MrPigglet/gfx_pack
Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 464
|
|
|
|
height = 28
|
|
|
|
depth = 1
|
2021-01-31 15:17:10 +01:00
|
|
|
formats = 0x01a
|
[BotW] Major improvements and update all packs to V6
This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are:
General Changes:
* Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here!
* All graphic packs have had their descriptions, names and folder structure improved.
* Updating all packs to use native Cemu patches! Should just mean better compatibility in the future.
Graphic Pack Improvements:
* Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus.
* Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail.
* Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either!
* Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)!
* Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool!
* Added a Camera Sensitivity pack, made by FakeMichau and theboy181.
* Cel Shading pack is refactored and should be less confusing to enable.
* Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool!
Major FPS++ Improvements:
* Fixed shield surfing, thanks to @Xalphenos!
* Fixed flurry rushes not connecting sometimes at higher FPS!
* Fixed Thunderblight Ganon flying off in the distance while fighting him!
* Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting.
Is this FPS++ 2.0?!
* Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about!
* Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS).
* Made FPS++ able to be changed while running the game.
* Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings.
Random Improvements:
* Fixed fog graphic pack, which now does Ganon's castle smoke again.
* Added more resolutions and aspect ratios! Other packs also have much more options added!
* Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics.
* Refactored folder structure to the new model.
* Many other changes that I forgot!
Based on https://github.com/MrPigglet/gfx_pack
Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 464
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 28
|
|
|
|
|
|
|
|
# Shadows Graphic Pack
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 768
|
|
|
|
height = 720
|
2021-01-31 15:17:10 +01:00
|
|
|
formats = 0x005
|
[BotW] Major improvements and update all packs to V6
This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are:
General Changes:
* Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here!
* All graphic packs have had their descriptions, names and folder structure improved.
* Updating all packs to use native Cemu patches! Should just mean better compatibility in the future.
Graphic Pack Improvements:
* Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus.
* Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail.
* Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either!
* Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)!
* Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool!
* Added a Camera Sensitivity pack, made by FakeMichau and theboy181.
* Cel Shading pack is refactored and should be less confusing to enable.
* Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool!
Major FPS++ Improvements:
* Fixed shield surfing, thanks to @Xalphenos!
* Fixed flurry rushes not connecting sometimes at higher FPS!
* Fixed Thunderblight Ganon flying off in the distance while fighting him!
* Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting.
Is this FPS++ 2.0?!
* Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about!
* Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS).
* Made FPS++ able to be changed while running the game.
* Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings.
Random Improvements:
* Fixed fog graphic pack, which now does Ganon's castle smoke again.
* Added more resolutions and aspect ratios! Other packs also have much more options added!
* Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics.
* Refactored folder structure to the new model.
* Many other changes that I forgot!
Based on https://github.com/MrPigglet/gfx_pack
Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
|
|
|
overwriteWidth = $shadowRes * 768
|
|
|
|
overwriteHeight = $shadowRes * 720
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 720
|
|
|
|
height = 720
|
2021-01-31 15:17:10 +01:00
|
|
|
formats = 0x005
|
[BotW] Major improvements and update all packs to V6
This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are:
General Changes:
* Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here!
* All graphic packs have had their descriptions, names and folder structure improved.
* Updating all packs to use native Cemu patches! Should just mean better compatibility in the future.
Graphic Pack Improvements:
* Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus.
* Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail.
* Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either!
* Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)!
* Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool!
* Added a Camera Sensitivity pack, made by FakeMichau and theboy181.
* Cel Shading pack is refactored and should be less confusing to enable.
* Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool!
Major FPS++ Improvements:
* Fixed shield surfing, thanks to @Xalphenos!
* Fixed flurry rushes not connecting sometimes at higher FPS!
* Fixed Thunderblight Ganon flying off in the distance while fighting him!
* Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting.
Is this FPS++ 2.0?!
* Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about!
* Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS).
* Made FPS++ able to be changed while running the game.
* Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings.
Random Improvements:
* Fixed fog graphic pack, which now does Ganon's castle smoke again.
* Added more resolutions and aspect ratios! Other packs also have much more options added!
* Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics.
* Refactored folder structure to the new model.
* Many other changes that I forgot!
Based on https://github.com/MrPigglet/gfx_pack
Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
|
|
|
overwriteWidth = $shadowRes * 720
|
|
|
|
overwriteHeight = $shadowRes * 720
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 384
|
|
|
|
height = 368
|
2021-01-31 15:17:10 +01:00
|
|
|
formats = 0x005
|
[BotW] Major improvements and update all packs to V6
This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are:
General Changes:
* Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here!
* All graphic packs have had their descriptions, names and folder structure improved.
* Updating all packs to use native Cemu patches! Should just mean better compatibility in the future.
Graphic Pack Improvements:
* Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus.
* Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail.
* Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either!
* Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)!
* Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool!
* Added a Camera Sensitivity pack, made by FakeMichau and theboy181.
* Cel Shading pack is refactored and should be less confusing to enable.
* Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool!
Major FPS++ Improvements:
* Fixed shield surfing, thanks to @Xalphenos!
* Fixed flurry rushes not connecting sometimes at higher FPS!
* Fixed Thunderblight Ganon flying off in the distance while fighting him!
* Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting.
Is this FPS++ 2.0?!
* Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about!
* Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS).
* Made FPS++ able to be changed while running the game.
* Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings.
Random Improvements:
* Fixed fog graphic pack, which now does Ganon's castle smoke again.
* Added more resolutions and aspect ratios! Other packs also have much more options added!
* Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics.
* Refactored folder structure to the new model.
* Many other changes that I forgot!
Based on https://github.com/MrPigglet/gfx_pack
Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
|
|
|
overwriteWidth = $shadowRes * 384
|
|
|
|
overwriteHeight = $shadowRes * 368
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 384
|
|
|
|
height = 360
|
2021-01-31 15:17:10 +01:00
|
|
|
formats = 0x005
|
[BotW] Major improvements and update all packs to V6
This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are:
General Changes:
* Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here!
* All graphic packs have had their descriptions, names and folder structure improved.
* Updating all packs to use native Cemu patches! Should just mean better compatibility in the future.
Graphic Pack Improvements:
* Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus.
* Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail.
* Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either!
* Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)!
* Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool!
* Added a Camera Sensitivity pack, made by FakeMichau and theboy181.
* Cel Shading pack is refactored and should be less confusing to enable.
* Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool!
Major FPS++ Improvements:
* Fixed shield surfing, thanks to @Xalphenos!
* Fixed flurry rushes not connecting sometimes at higher FPS!
* Fixed Thunderblight Ganon flying off in the distance while fighting him!
* Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting.
Is this FPS++ 2.0?!
* Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about!
* Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS).
* Made FPS++ able to be changed while running the game.
* Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings.
Random Improvements:
* Fixed fog graphic pack, which now does Ganon's castle smoke again.
* Added more resolutions and aspect ratios! Other packs also have much more options added!
* Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics.
* Refactored folder structure to the new model.
* Many other changes that I forgot!
Based on https://github.com/MrPigglet/gfx_pack
Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
|
|
|
overwriteWidth = $shadowRes * 384
|
|
|
|
overwriteHeight = $shadowRes * 360
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 360
|
|
|
|
height = 360
|
2021-01-31 15:17:10 +01:00
|
|
|
formats = 0x005
|
[BotW] Major improvements and update all packs to V6
This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are:
General Changes:
* Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here!
* All graphic packs have had their descriptions, names and folder structure improved.
* Updating all packs to use native Cemu patches! Should just mean better compatibility in the future.
Graphic Pack Improvements:
* Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus.
* Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail.
* Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either!
* Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)!
* Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool!
* Added a Camera Sensitivity pack, made by FakeMichau and theboy181.
* Cel Shading pack is refactored and should be less confusing to enable.
* Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool!
Major FPS++ Improvements:
* Fixed shield surfing, thanks to @Xalphenos!
* Fixed flurry rushes not connecting sometimes at higher FPS!
* Fixed Thunderblight Ganon flying off in the distance while fighting him!
* Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting.
Is this FPS++ 2.0?!
* Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about!
* Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS).
* Made FPS++ able to be changed while running the game.
* Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings.
Random Improvements:
* Fixed fog graphic pack, which now does Ganon's castle smoke again.
* Added more resolutions and aspect ratios! Other packs also have much more options added!
* Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics.
* Refactored folder structure to the new model.
* Many other changes that I forgot!
Based on https://github.com/MrPigglet/gfx_pack
Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
|
|
|
overwriteWidth = $shadowRes * 360
|
|
|
|
overwriteHeight = $shadowRes * 360
|