cemu_graphic_packs/Performance/SuperMario3DWorld_540p/rules.txt

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[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100
name = "Super Mario 3D World - 960x540"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 846
overwriteHeight = 540
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 750
overwriteHeight = 563
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 750
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 214
overwriteHeight = 120
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 423
overwriteHeight = 270
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 375
overwriteHeight = 225
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 375
overwriteHeight = 270
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # q-res (gamepad)
width = 124
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 62
overwriteHeight = 60
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 212
overwriteHeight = 135
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 188
overwriteHeight = 56
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 188
overwriteHeight = 135
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512