; WHO : ItemDrop::CItemDropManager::calcRank((unsigned short, int))
; WHAT : Override the chest quality you get when the game initially decided you get no chest at all
; : It's a bit tough to explain, but the function calcRank does this:
; : 1) Calculate luck for gold chest, if success exit with gold quality (1), else process next step
; : 2) Calculate luck for silver chest, if success exit with silver quality (2), else process next step
; : 3) Calculate luck for bronze chest, if success exit with bronze quality (3), else process next step
; : 4) No chest at all, exit with no chest (0)
; : --> The mod below only changes this last step. So even if you put 1 value (gold chest), you'll still get a silver chest if the game succeeded the step 2.