mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 01:59:18 +01:00
273 lines
5.7 KiB
Plaintext
273 lines
5.7 KiB
Plaintext
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[Definition]
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titleIds = 000500001017D800,000500001017D900,000500001017CD00
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name = Resolution
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path = "Hyrule warriors/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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vsyncFrequency = 30
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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// Quality
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[Preset]
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name = 1920x1080 (HD)
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1
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$dither = 0.15
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$scaleShader = 1.0
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$scaleBlur = 0.5
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.5
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[Preset]
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name = 2560x1440 (Native x2)
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.5
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.75
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.0
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[Preset]
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name = 3840x2160 (4k - Native x3)
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.0
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1
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$dither = 0.25
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$scaleShader = 1.0
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$scaleBlur = 1.0
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// Enthusiast
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1
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$dither = 0.25
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$scaleShader = 1.0
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$scaleBlur = 1.0
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[Preset]
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name = 10240x5760
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$width = 10240
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$height = 5760
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1
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$dither = 0.25
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$scaleShader = 1.0
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$scaleBlur = 1.0
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[TextureRedefine]
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width = 1280
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height = 720
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#formats = 0x816,0x810,0x433,0x431,0x41a,0x011,0x008,0x001,0x01a
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formatsExcluded = 0x431,0x433
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 1024
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height = 2048
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#formats = 0x005
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 2048
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[TextureRedefine]
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width = 1024
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height = 1023
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#formats =
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 1023
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[TextureRedefine]
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width = 1022
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height = 2046
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#formats =
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overwriteWidth = ($width/$gameWidth) * 1022
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overwriteHeight = ($height/$gameHeight) * 2046
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#[TextureRedefine]
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#width = 1022
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#height = 1022
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#formatsExcluded =
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#overwriteWidth = ($width/$gameWidth) * 1022
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#overwriteHeight = ($height/$gameHeight) * 1022
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[TextureRedefine]
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width = 864
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height = 480
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#formats =
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 640
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height = 360
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#formats = 0x816,0x80e,0x035,0x033,0x007
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * (640*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (360*$internalRes)
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[TextureRedefine]
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width = 512
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height = 512
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formats = 0x005
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#formatsExcluded = 0x433,0x431,0x035,0x033,0x031,0x005
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 512
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[TextureRedefine]
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width = 352
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height = 192
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#formats = 0x820
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overwriteWidth = ($width/$gameWidth) * (352*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (192*$internalRes)
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[TextureRedefine]
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width = 322
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height = 182
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#formats = 0x820
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overwriteWidth = ($width/$gameWidth) * (322*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (182*$internalRes)
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[TextureRedefine]
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width = 320
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height = 192
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#formats = 0x820,0x816,0x035,0x01a
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overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (192*$internalRes)
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[TextureRedefine]
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width = 320
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height = 180
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#formats = 0x820,0x816,0x035,0x01a
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overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
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#[TextureRedefine]
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#width = 224
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#height = 224
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#formatsExcluded =
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#overwriteWidth = ($width/$gameWidth) * (224*$internalRes)
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#overwriteHeight = ($height/$gameHeight) * (224*$internalRes)
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[TextureRedefine]
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width = 192
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height = 96
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#formats = 0x820
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overwriteWidth = ($width/$gameWidth) * (192*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (96*$internalRes)
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[TextureRedefine]
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width = 162
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height = 92
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#formats = 0x820
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overwriteWidth = ($width/$gameWidth) * (162*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (92*$internalRes)
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[TextureRedefine]
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width = 160
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height = 180
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#formats =
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overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
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[TextureRedefine]
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width = 160
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height = 90
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#formats = 0x816,0x41a
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overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (90*$internalRes)
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#[TextureRedefine]
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#width = 64
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#height = 64
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#formatsExcluded = 0x01a,0x820,0x816,0x433,0x035,0x034,0x033,0x032,0x031
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#overwriteWidth = ($width/$gameWidth) * (64*$internalRes)
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#overwriteHeight = ($height/$gameHeight) * (64*$internalRes)
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#[TextureRedefine]
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#width = 16
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#height = 16
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#formatsExcluded = 0x01a,0x034,0x41a,0x033,0x031,0x01a
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#overwriteWidth = ($width/$gameWidth) * (16*$internalRes)
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#overwriteHeight = ($height/$gameHeight) * (16*$internalRes)
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#[TextureRedefine]
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#width = 4
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#height = 4
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#formatsExcluded = 0x81e,0x80e
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#overwriteWidth = ($width/$gameWidth) * (4*$internalRes)
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#overwriteHeight = ($height/$gameHeight) * (4*$internalRes)
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#[TextureRedefine]
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#width = 1
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#height = 1
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#formatsExcluded = 0x81e,0x80e,0x008,0x01a
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#overwriteWidth = ($width/$gameWidth) * 1
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#overwriteHeight = ($height/$gameHeight) * 1
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