cemu_graphic_packs/Source/SonicLostWorld/rules.txt

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[Definition]
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = Resolution
path = "Sonic Lost World/Graphics/Resolution"
description = Changes the resolution of the game.
version = 3
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[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
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// Performance
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[Preset]
name = 256x144
$width = 256
$height = 144
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 427x240
$width = 427
$height = 240
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 854x480
$width = 854
$height = 480
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
// Quality
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2732x1536
$width = 2732
$height = 1536
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
// Enthusiast
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 10240x5760
$width = 10240
$height = 5760
$gameWidth = 1280
$gameHeight = 720
// 21:9
[Preset]
name = (21:9) 1280x540
$width = 1280
$height = 540
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (21:9) 2100x900
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (21:9) 2560x1080
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (21:9) 3440x1440
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (21:9) 4200x1800
$width = 4200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (21:9) 5120x2160
$width = 5120
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (21:9) 10240x5320
$width = 10240
$height = 5320
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (21:9) 13760x5760
$width = 13760
$height = 5760
$gameWidth = 1280
$gameHeight = 720
// 48:9
[Preset]
name = (48:9) 1920x360
$width = 1920
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (48:9) 3840x720
$width = 3840
$height = 720
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (48:9) 4800x900
$width = 4800
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (48:9) 11520x2160
$width = 11520
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (48:9) 15360x2880
$width = 15360
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (48:9) 23040x4320
$width = 23040
$height = 4320
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (48:9) 30720x5760
$width = 30720
$height = 5760
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine] # Game Resolution
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width = 1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine] # Depth of Field Pass
width = 640
height = 368
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine] # Depth of Field Pass
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width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 360
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[TextureRedefine] # Depth of Field Pass
width = 320
height = 192
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192
[TextureRedefine] # Depth of Field Pass
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width = 320
height = 180
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180
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[TextureRedefine]
width = 213
height = 120
overwriteWidth = ($width / $gameWidth) * 213
overwriteHeight = ($height / $gameHeight) * 120
[TextureRedefine] # Bloom Pass
width = 160
height = 96
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 96
[TextureRedefine] # Bloom Pass
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width = 160
height = 90
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 90
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[TextureRedefine] # Gamepad Resolution
width = 864
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height = 480
overwriteWidth = ($width / $gameWidth) * 864
overwriteHeight = ($height / $gameHeight) * 480