mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-28 19:01:51 +01:00
64 lines
1.3 KiB
Plaintext
64 lines
1.3 KiB
Plaintext
|
[Definition]
|
||
|
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||
|
name = Shadow Resolution
|
||
|
path = "The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution"
|
||
|
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
|
||
|
version = 3
|
||
|
|
||
|
[Preset]
|
||
|
name = Medium (1.00x, Default)
|
||
|
$shadowRes = 1
|
||
|
|
||
|
[Preset]
|
||
|
name = Low (0.50x)
|
||
|
$shadowRes = 0.5
|
||
|
|
||
|
[Preset]
|
||
|
name = High (2.00x)
|
||
|
$shadowRes = 2
|
||
|
|
||
|
[Preset]
|
||
|
name = Ultra (4.00x)
|
||
|
$shadowRes = 4
|
||
|
|
||
|
[Preset]
|
||
|
name = Extreme (8.00x)
|
||
|
$shadowRes = 8
|
||
|
|
||
|
# Uniform shadow maps
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 768
|
||
|
height = 720
|
||
|
formats = 0x005
|
||
|
overwriteWidth = $shadowRes * 768
|
||
|
overwriteHeight = $shadowRes * 720
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 720
|
||
|
height = 720
|
||
|
formats = 0x005
|
||
|
overwriteWidth = $shadowRes * 720
|
||
|
overwriteHeight = $shadowRes * 720
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 384
|
||
|
height = 368
|
||
|
formats = 0x005
|
||
|
overwriteWidth = $shadowRes * 384
|
||
|
overwriteHeight = $shadowRes * 368
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 384
|
||
|
height = 360
|
||
|
formats = 0x005
|
||
|
overwriteWidth = $shadowRes * 384
|
||
|
overwriteHeight = $shadowRes * 360
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 360
|
||
|
height = 360
|
||
|
formats = 0x005
|
||
|
overwriteWidth = $shadowRes * 360
|
||
|
overwriteHeight = $shadowRes * 360
|