mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 01:59:18 +01:00
88 lines
1.9 KiB
Plaintext
88 lines
1.9 KiB
Plaintext
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[Definition]
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titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
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name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 4320p (8K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
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overwriteWidth = 7680
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overwriteHeight = 4320
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[TextureRedefine] # zoomed in
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width = 1128
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height = 720
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overwriteWidth = 6768
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overwriteHeight = 4320
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[TextureRedefine] # zoom transition
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width = 1000
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height = 600
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overwriteWidth = 6000
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overwriteHeight = 3600
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[TextureRedefine] # zoom transition 2
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width = 1000
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height = 720
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overwriteWidth = 6000
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overwriteHeight = 4320
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # quarter-res alpha
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width = 320
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # half-res (zoomed in)
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width = 564
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height = 360
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overwriteWidth = 3384
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overwriteHeight = 2160
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 300
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overwriteWidth = 3500
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overwriteHeight = 1800
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[TextureRedefine] # half-res (zoom transition 2)
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width = 500
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height = 360
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overwriteWidth = 3500
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2562
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overwriteHeight = 1440
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[TextureRedefine] # half-res (gamepad)
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width = 427
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height = 240
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1281
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overwriteHeight = 720
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[TextureRedefine] # q-res (gamepad)
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width = 214
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height = 120
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 642
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overwriteHeight = 360
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[TextureRedefine] # Shadows
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width = 1024
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height = 1024
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formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
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overwriteWidth = 2048
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overwriteHeight = 2048
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