cemu_graphic_packs/Quality/Smash_2160p/rules.txt

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[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
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name = "Super Smash Bros. - 2160p (4K)"
version = 2
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[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 3840
overwriteHeight = 2160
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[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 962
overwriteHeight = 542
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 481
overwriteHeight = 271
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 240
overwriteHeight = 134
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 120
overwriteHeight = 66
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 60
overwriteHeight = 32
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 16
overwriteHeight = 2
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 1640
overwriteHeight = 820
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 1460
overwriteHeight = 730
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 840
overwriteHeight = 420
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080