mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-29 21:04:14 +01:00
45 lines
1.3 KiB
Plaintext
45 lines
1.3 KiB
Plaintext
|
<?php
|
||
|
include 'Source/functions.php';
|
||
|
$fullWidth = $argv[1];
|
||
|
$fullHeight = $argv[2];
|
||
|
$scaleFactorX = $fullWidth / 1280.0;
|
||
|
$scaleFactorY = $fullHeight / 720.0;
|
||
|
$title = get_title($fullWidth, $fullHeight);
|
||
|
?>
|
||
|
[Definition]
|
||
|
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
|
||
|
name = "New Super Mario Bros. U - <?=$title?>"
|
||
|
version = 2
|
||
|
|
||
|
[TextureRedefine] # tv
|
||
|
width = 1280
|
||
|
height = 720
|
||
|
overwriteWidth = <?=round($scaleFactorX*1280)?>
|
||
|
overwriteHeight = <?=round($scaleFactorY*720)?>
|
||
|
|
||
|
[TextureRedefine] # AA pass, shadows viewport
|
||
|
width = 640
|
||
|
height = 360
|
||
|
overwriteWidth = <?=round($scaleFactorX*640)?>
|
||
|
overwriteHeight = <?=round($scaleFactorY*360)?>
|
||
|
|
||
|
[TextureRedefine] #
|
||
|
width = 320
|
||
|
height = 180
|
||
|
overwriteWidth = <?=round($scaleFactorX*320)?>
|
||
|
overwriteHeight = <?=round($scaleFactorY*180)?>
|
||
|
|
||
|
##Textures
|
||
|
[TextureRedefine] # Dynamic shadows texture 3d overworld
|
||
|
width = 1024
|
||
|
height = 1024
|
||
|
formats = 0x005 #0x034 static shadow texture, don't scale
|
||
|
overwriteWidth = <?=round($scaleFactorY*1024)?>
|
||
|
overwriteHeight = <?=round($scaleFactorY*1024)?>
|
||
|
|
||
|
[TextureRedefine] # gamepad
|
||
|
width = 854
|
||
|
height = 480
|
||
|
#overwriteWidth = <?=round($scaleFactorX*1280)?>
|
||
|
#overwriteHeight = <?=round($scaleFactorY*720)?>
|