mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-25 17:31:51 +01:00
38 lines
1.2 KiB
Plaintext
38 lines
1.2 KiB
Plaintext
|
#version 420
|
||
|
#extension GL_ARB_texture_gather : enable
|
||
|
// shader cb0e6e8cbec4502a
|
||
|
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5c7b800 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||
|
layout(location = 0) in vec4 passParameterSem3;
|
||
|
layout(location = 0) out vec4 passPixelColor0;
|
||
|
uniform vec2 uf_fragCoordScale;
|
||
|
int clampFI32(int v)
|
||
|
{
|
||
|
if( v == 0x7FFFFFFF )
|
||
|
return floatBitsToInt(1.0);
|
||
|
else if( v == 0xFFFFFFFF )
|
||
|
return floatBitsToInt(0.0);
|
||
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||
|
}
|
||
|
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||
|
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec2 R0f = vec2((passParameterSem3.x + passParameterSem3.z)/2, (passParameterSem3.y+passParameterSem3.w)/2); //center point
|
||
|
ivec2 ires = textureSize(textureUnitPS0,0);
|
||
|
vec2 res = vec2( float(ires.x), float(ires.y) );
|
||
|
int r = int(floor(2.0 / uf_fragCoordScale.y + 0.5));
|
||
|
vec4 R1f = vec4(0.0);
|
||
|
float count = 0.0;
|
||
|
for( int x=-r; x<=r; x++ ) {
|
||
|
for( int y=-r; y<=r; y++ ) {
|
||
|
if( pow(x,2) + pow(y,2) <= pow(r,2) ) {
|
||
|
R1f += texture( textureUnitPS0, R0f + vec2(x,y)/res );
|
||
|
count += 1.0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
passPixelColor0 = R1f/count;
|
||
|
}
|
||
|
|