mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-28 19:01:51 +01:00
280 lines
14 KiB
Plaintext
280 lines
14 KiB
Plaintext
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#version 430
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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// shader 50fbaf7528d32528
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// Used for: Changes the brightness of the cutscenes for the EU and US versions of the game.
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// start of shader inputs/outputs, predetermined by Cemu. Do not touch
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#ifdef VULKAN
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#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
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#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
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#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
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#else
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#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
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#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
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#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
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#endif
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#ifdef VULKAN
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layout(set = 1, binding = 6) uniform ufBlock
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{
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uniform ivec4 uf_remappedPS[7];
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uniform vec4 uf_fragCoordScale;
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};
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#else
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uniform ivec4 uf_remappedPS[7];
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uniform vec2 uf_fragCoordScale;
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#endif
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TEXTURE_LAYOUT(1, 1, 0) uniform sampler2D textureUnitPS1;
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TEXTURE_LAYOUT(2, 1, 1) uniform sampler2D textureUnitPS2;
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TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3;
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TEXTURE_LAYOUT(4, 1, 3) uniform sampler2D textureUnitPS4;
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TEXTURE_LAYOUT(5, 1, 4) uniform sampler2D textureUnitPS5;
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TEXTURE_LAYOUT(6, 1, 5) uniform sampler2D textureUnitPS6;
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layout(location = 0) in vec4 passParameterSem128;
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layout(location = 0) out vec4 passPixelColor0;
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// end of shader inputs/outputs
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R122i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = floatBitsToInt(passParameterSem128);
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R0i.zw = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).zw);
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R2i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xyz);
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R1i.xyz = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).xyz);
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R3i.xyzw = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
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R4i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.xy)).xyz);
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// 0
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backupReg0i = R0i.x;
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backupReg1i = R0i.y;
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PV0i.x = ((intBitsToFloat(R0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
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R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(0.5));
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R5i.z = 0;
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R1i.w = 0x3f000000;
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R0i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + -(0.5));
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PS0i = R0i.y;
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// 1
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R127i.x = ((PV0i.x == 0)?(R2i.z):(R1i.z));
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PV1i.x = R127i.x;
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R127i.y = ((PV0i.x == 0)?(R2i.y):(R1i.y));
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PV1i.y = R127i.y;
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R127i.z = ((PV0i.x == 0)?(R2i.x):(R1i.x));
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PV1i.z = R127i.z;
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R2i.w = 0x3f800000;
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R6i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].x)) + 1.0);
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R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) * 2.0);
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PS1i = R6i.y;
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// 2
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R0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].y)) + 1.0);
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R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) * 2.0);
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PV0i.y = floatBitsToInt(intBitsToFloat(R2i.z) + -(intBitsToFloat(PV1i.x)));
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PV0i.z = floatBitsToInt(intBitsToFloat(R2i.y) + -(intBitsToFloat(PV1i.y)));
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PV0i.w = floatBitsToInt(intBitsToFloat(R2i.x) + -(intBitsToFloat(PV1i.z)));
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R4i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].z)) + 1.0);
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R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) * 2.0);
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PS0i = R4i.w;
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// 3
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backupReg0i = R0i.w;
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R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R0i.w)) + intBitsToFloat(R127i.z)));
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R2i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].x)) * 2.0 + 1.0));
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R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R0i.w)) + intBitsToFloat(R127i.x)));
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R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R127i.y)));
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R2i.z = uf_remappedPS[0].x;
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R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0);
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PS1i = R2i.z;
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R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R1i.ww)).xxx);
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// 0
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PV0i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(R0i.w)));
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PV0i.y = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R2i.x)));
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R124i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].y)) * 2.0 + 1.0));
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PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + -(intBitsToFloat(R0i.z)));
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R125i.y = uf_remappedPS[0].y;
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R125i.y = floatBitsToInt(intBitsToFloat(R125i.y) * 2.0);
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PS0i = R125i.y;
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// 1
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R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R3i.w)) + intBitsToFloat(R0i.z)));
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PV1i.x = R123i.x;
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R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.w)) + intBitsToFloat(R0i.w)));
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PV1i.y = R123i.y;
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R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.w)) + intBitsToFloat(R2i.x)));
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PV1i.z = R123i.z;
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R125i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * 2.0 + 1.0));
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R124i.x = uf_remappedPS[0].z;
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R124i.x = floatBitsToInt(intBitsToFloat(R124i.x) * 2.0);
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PS1i = R124i.x;
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// 2
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R125i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * 2.0 + -(1.0)));
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R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(PV1i.x)));
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PV0i.y = R123i.y;
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R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(PV1i.y)));
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PV0i.z = R123i.z;
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R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(PV1i.z)));
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PV0i.w = R123i.w;
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PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.z)));
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// 3
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R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.x)) + intBitsToFloat(0xbb83126f)));
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PV1i.x = R127i.x;
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R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].y) * 2.0 + -(1.0)));
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R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R1i.z)) + intBitsToFloat(0xbb83126f)));
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PV1i.z = R127i.z;
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R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(0xbb83126f)));
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PV1i.w = R127i.w;
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R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(PS0i)));
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PS1i = R122i.x;
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// 4
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R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c66666) + intBitsToFloat(0x3fd9999a)));
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PV0i.x = R123i.x;
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R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c66666) + intBitsToFloat(0x3fd9999a)));
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PV0i.y = R123i.y;
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R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PS1i)));
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R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c66666) + intBitsToFloat(0x3fd9999a)));
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PV0i.w = R123i.w;
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R126i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c66666) + 0.5));
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PS0i = R126i.w;
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// 5
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R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(0x3d75c28f)));
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R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3d75c28f)));
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R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(0x3d75c28f)));
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PV1i.z = R123i.z;
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R123i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x40c66666) + 0.5));
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PV1i.w = R123i.w;
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R122i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x40c66666) + 0.5));
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PS1i = R122i.x;
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// 6
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backupReg0i = R127i.z;
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backupReg1i = R127i.w;
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PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R126i.w)));
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R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].z) * 2.0 + -(1.0)));
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R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
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R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w)));
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PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z));
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// 7
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R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i)));
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R125i.z = clampFI32(R125i.z);
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PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
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// 8
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R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i)));
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R127i.y = clampFI32(R127i.y);
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PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
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// 9
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R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
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R127i.w = clampFI32(R127i.w);
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PS1i = floatBitsToInt(sqrt(intBitsToFloat(R126i.z)));
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// 10
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R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PS1i)),intBitsToFloat(uf_remappedPS[2].w)) + intBitsToFloat(uf_remappedPS[2].z)));
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R123i.y = clampFI32(R123i.y);
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PV0i.y = R123i.y;
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// 11
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R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.y)));
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PV1i.x = R127i.x;
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R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y)));
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PV1i.y = R5i.y;
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R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.y)));
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PV1i.z = R125i.z;
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// 12
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R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),intBitsToFloat(uf_remappedPS[3].w))));
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PV0i.x = R1i.x;
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PV0i.y = R1i.x;
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PV0i.z = R1i.x;
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PV0i.w = R1i.x;
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// 13
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R5i.y),intBitsToFloat(R125i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),intBitsToFloat(uf_remappedPS[4].w))));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R127i.w = tempi.x;
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R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
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PS1i = R126i.x;
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// 14
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R5i.y),intBitsToFloat(R125i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),intBitsToFloat(uf_remappedPS[5].w))));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R126i.z = tempi.x;
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PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
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// 15
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backupReg0i = R126i.x;
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R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i)));
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R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(backupReg0i)));
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PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
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PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R6i.y)));
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PS1i = floatBitsToInt(sqrt(intBitsToFloat(R1i.x)));
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// 16
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backupReg0i = R0i.x;
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PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i)));
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R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R4i.w)));
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R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R125i.x)) + intBitsToFloat(PV1i.w)));
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PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.z)));
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PS0i = floatBitsToInt(sqrt(intBitsToFloat(R127i.w)));
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// 17
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backupReg0i = R126i.x;
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backupReg1i = R127i.y;
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R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i)));
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R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.x)));
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R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R2i.z)) + intBitsToFloat(backupReg1i)));
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R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R124i.x)) + intBitsToFloat(PV0i.w)));
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PS1i = floatBitsToInt(sqrt(intBitsToFloat(R126i.z)));
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||
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// 18
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||
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R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R124i.y)) + intBitsToFloat(R2i.y)));
|
||
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PV0i.x = R123i.x;
|
||
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PV0i.y = ((intBitsToFloat(R126i.z) >= 0.5)?int(0xFFFFFFFF):int(0x0));
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PV0i.z = ((intBitsToFloat(R127i.w) >= 0.5)?int(0xFFFFFFFF):int(0x0));
|
||
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PV0i.w = ((intBitsToFloat(R1i.x) >= 0.5)?int(0xFFFFFFFF):int(0x0));
|
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PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(R125i.z)));
|
||
|
// 19
|
||
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R123i.x = ((PV0i.w == 0)?(R124i.z):(R127i.z));
|
||
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PV1i.x = R123i.x;
|
||
|
R123i.z = ((PV0i.y == 0)?(R125i.w):(PV0i.x));
|
||
|
PV1i.z = R123i.z;
|
||
|
R123i.w = ((PV0i.z == 0)?(R126i.x):(R127i.y));
|
||
|
PV1i.w = R123i.w;
|
||
|
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(R5i.y)) + intBitsToFloat(PS0i)));
|
||
|
PS1i = R122i.x;
|
||
|
// 20
|
||
|
PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w));
|
||
|
PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(PV1i.x));
|
||
|
PV0i.w = floatBitsToInt(-(intBitsToFloat(R126i.z)) + intBitsToFloat(PV1i.z));
|
||
|
R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)));
|
||
|
PS0i = R5i.w;
|
||
|
// 21
|
||
|
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(R1i.x)));
|
||
|
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(R127i.w)));
|
||
|
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(R126i.z)));
|
||
|
// export
|
||
|
passPixelColor0 = clamp(vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))*$cutsceneBrightness, 0.0, 1.0);
|
||
|
}
|