mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-26 19:44:14 +01:00
229 lines
4.2 KiB
Plaintext
229 lines
4.2 KiB
Plaintext
|
[Definition]
|
||
|
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
|
||
|
name = Resolution
|
||
|
path = "New Super Mario Bros. U/Graphics/Resolution" #and luigi
|
||
|
description = Changes the resolution of the game.
|
||
|
version = 3
|
||
|
|
||
|
//compatible resolutions
|
||
|
[Preset]
|
||
|
name = 1280x720 (Default)
|
||
|
$width = 1280
|
||
|
$height = 720
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
$internalRes = 1
|
||
|
$dither = 0.01
|
||
|
$scaleShader = 1.0
|
||
|
$scaleBlur = 0.05
|
||
|
|
||
|
[Preset]
|
||
|
name = 640x360
|
||
|
$width = 640
|
||
|
$height = 360
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
$internalRes = 1
|
||
|
$dither = 0.01
|
||
|
$scaleShader = 1.0
|
||
|
$scaleBlur = 0.05
|
||
|
|
||
|
// Quality
|
||
|
|
||
|
[Preset]
|
||
|
name = 1920x1080 (HD)
|
||
|
$width = 1920
|
||
|
$height = 1080
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
$internalRes = 1
|
||
|
$dither = 0.15
|
||
|
$scaleShader = 1.0
|
||
|
$scaleBlur = 0.25
|
||
|
|
||
|
[Preset]
|
||
|
name = 1600x900
|
||
|
$width = 1600
|
||
|
$height = 900
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
$internalRes = 1
|
||
|
$dither = 0.1
|
||
|
$scaleShader = 1.0
|
||
|
$scaleBlur = 0.25
|
||
|
|
||
|
[Preset]
|
||
|
name = 2560x1440 (Native x2)
|
||
|
$width = 2560
|
||
|
$height = 1440
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
$internalRes = 1.5
|
||
|
$dither = 0.1
|
||
|
$scaleShader = 1.0
|
||
|
$scaleBlur = 0.5
|
||
|
|
||
|
[Preset]
|
||
|
name = 3200x1800
|
||
|
$width = 3200
|
||
|
$height = 1800
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
$internalRes = 1
|
||
|
$dither = 0.2
|
||
|
$scaleShader = 1.0
|
||
|
$scaleBlur = 0.5
|
||
|
|
||
|
[Preset]
|
||
|
name = 3840x2160 (4k - Native x3)
|
||
|
$width = 3840
|
||
|
$height = 2160
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
$internalRes = 1
|
||
|
$dither = 0.2
|
||
|
$scaleShader = 1.0
|
||
|
$scaleBlur = 1.0
|
||
|
|
||
|
[Preset]
|
||
|
name = 5120x2880
|
||
|
$width = 5120
|
||
|
$height = 2880
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
$internalRes = 1
|
||
|
$dither = 0.25
|
||
|
$scaleShader = 1.0
|
||
|
$scaleBlur = 1.0
|
||
|
// Enthusiast
|
||
|
|
||
|
[Preset]
|
||
|
name = 7680x4320
|
||
|
$width = 7680
|
||
|
$height = 4320
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
$internalRes = 1
|
||
|
$dither = 0.25
|
||
|
$scaleShader = 1.0
|
||
|
$scaleBlur = 1.0
|
||
|
|
||
|
[Preset]
|
||
|
name = 10240x5760
|
||
|
$width = 10240
|
||
|
$height = 5760
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
$internalRes = 1
|
||
|
$dither = 0.25
|
||
|
$scaleShader = 1.0
|
||
|
$scaleBlur = 1.0
|
||
|
|
||
|
#[TextureRedefine] # Tile map, dont scale
|
||
|
#width = 2048
|
||
|
#height = 512
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 1280
|
||
|
height = 720
|
||
|
#formats = 0x80e,0x01a,0x001
|
||
|
overwriteWidth = ($width/$gameWidth) * 1280
|
||
|
overwriteHeight = ($height/$gameHeight) * 720
|
||
|
|
||
|
[TextureRedefine] #map shadows
|
||
|
width = 1024
|
||
|
height = 1024
|
||
|
formats = 0x005
|
||
|
overwriteWidth = ($height/$gameHeight) * 1024
|
||
|
overwriteHeight = ($height/$gameHeight) * 1024
|
||
|
|
||
|
[TextureRedefine] #Pad
|
||
|
width = 864
|
||
|
height = 480
|
||
|
#formats = 0x01a
|
||
|
overwriteWidth = ($width/$gameWidth) * 864
|
||
|
overwriteHeight = ($height/$gameHeight) * 480
|
||
|
|
||
|
[TextureRedefine] #Pad
|
||
|
width = 854
|
||
|
height = 480
|
||
|
#formats = 0x01a
|
||
|
overwriteWidth = ($width/$gameWidth) * 854
|
||
|
overwriteHeight = ($height/$gameHeight) * 480
|
||
|
|
||
|
[TextureRedefine] #Horizon blur
|
||
|
width = 640
|
||
|
height = 368
|
||
|
#formats = 0x01a
|
||
|
overwriteWidth = ($width/$gameWidth) * 640
|
||
|
overwriteHeight = ($height/$gameHeight) * 368
|
||
|
|
||
|
[TextureRedefine] #Horizon blur
|
||
|
width = 640
|
||
|
height = 360
|
||
|
#formats = 0x01a
|
||
|
overwriteWidth = ($width/$gameWidth) * 640
|
||
|
overwriteHeight = ($height/$gameHeight) * 360
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 512
|
||
|
height = 256
|
||
|
formats = 0x01a
|
||
|
overwriteWidth = ($width/$gameWidth) * 512
|
||
|
overwriteHeight = ($height/$gameHeight) * 256
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 256
|
||
|
height = 128
|
||
|
formats = 0x01a
|
||
|
overwriteWidth = ($width/$gameWidth) * 256
|
||
|
overwriteHeight = ($height/$gameHeight) * 128
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 320
|
||
|
height = 180
|
||
|
#formatsExcluded =
|
||
|
overwriteWidth = ($width/$gameWidth) * 320
|
||
|
overwriteHeight = ($height/$gameHeight) * 180
|
||
|
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 320
|
||
|
height = 180
|
||
|
#formatsExcluded =
|
||
|
overwriteWidth = ($width/$gameWidth) * 320
|
||
|
overwriteHeight = ($height/$gameHeight) * 180
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 160
|
||
|
height = 208
|
||
|
#formats = 0x80e,0x01a
|
||
|
overwriteWidth = ($width/$gameWidth) * 160
|
||
|
overwriteHeight = ($height/$gameHeight) * 208
|
||
|
|
||
|
[TextureRedefine] #portraits
|
||
|
width = 160
|
||
|
height = 196
|
||
|
#formats = 0x80e,0x01a
|
||
|
formatsExcluded = 0x033
|
||
|
overwriteWidth = ($width/$gameWidth) * 160
|
||
|
overwriteHeight = ($height/$gameHeight) * 196
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 160
|
||
|
height = 90
|
||
|
#formatsExcluded =
|
||
|
overwriteWidth = ($width/$gameWidth) * 160
|
||
|
overwriteHeight = ($height/$gameHeight) * 90
|
||
|
|
||
|
## Gradient don't scale
|
||
|
#width = 48
|
||
|
#height = 48
|
||
|
|
||
|
#[TextureRedefine]
|
||
|
#width = 1
|
||
|
#height = 1
|
||
|
#formatsExcluded =
|
||
|
#overwriteWidth = ($width/$gameWidth) * 1
|
||
|
#overwriteHeight = ($height/$gameHeight) * 1
|