mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-30 05:14:14 +01:00
208 lines
12 KiB
Plaintext
208 lines
12 KiB
Plaintext
|
#version 420
|
||
|
#extension GL_ARB_texture_gather : enable
|
||
|
#extension GL_ARB_shading_language_packing : enable
|
||
|
// shader 1f915b133a255dab
|
||
|
//battle graph, dumped
|
||
|
uniform ivec4 uf_uniformRegisterVS[256];
|
||
|
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||
|
uniform float uf_alphaTestRef;
|
||
|
layout(location = 0) in uvec4 attrDataSem0;
|
||
|
out gl_PerVertex
|
||
|
{
|
||
|
vec4 gl_Position;
|
||
|
float gl_PointSize;
|
||
|
};
|
||
|
layout(location = 0) out vec4 passParameterSem0;
|
||
|
layout(location = 1) out vec4 passParameterSem1;
|
||
|
int clampFI32(int v)
|
||
|
{
|
||
|
if( v == 0x7FFFFFFF )
|
||
|
return floatBitsToInt(1.0);
|
||
|
else if( v == 0xFFFFFFFF )
|
||
|
return floatBitsToInt(0.0);
|
||
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||
|
}
|
||
|
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
||
|
void main()
|
||
|
{
|
||
|
ivec4 R0i = ivec4(0);
|
||
|
ivec4 R1i = ivec4(0);
|
||
|
ivec4 R2i = ivec4(0);
|
||
|
ivec4 R123i = ivec4(0);
|
||
|
ivec4 R124i = ivec4(0);
|
||
|
ivec4 R125i = ivec4(0);
|
||
|
ivec4 R126i = ivec4(0);
|
||
|
ivec4 R127i = ivec4(0);
|
||
|
uvec4 attrDecoder;
|
||
|
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||
|
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||
|
int PS0i = 0, PS1i = 0;
|
||
|
ivec4 tempi = ivec4(0);
|
||
|
float tempResultf;
|
||
|
int tempResulti;
|
||
|
ivec4 ARi = ivec4(0);
|
||
|
bool predResult = true;
|
||
|
vec3 cubeMapSTM;
|
||
|
int cubeMapFaceId;
|
||
|
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||
|
attrDecoder.xyz = attrDataSem0.xyz;
|
||
|
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||
|
attrDecoder.w = 0;
|
||
|
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||
|
// 0
|
||
|
R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].w) * 1.0);
|
||
|
R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].z) * 1.0);
|
||
|
R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].y) * 1.0);
|
||
|
R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].x) * 1.0);
|
||
|
PS0i = int(intBitsToFloat(R1i.z));
|
||
|
// 1
|
||
|
R126i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].w) * 1.0);
|
||
|
R125i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].z) * 1.0);
|
||
|
R125i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].y) * 1.0);
|
||
|
R125i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].x) * 1.0);
|
||
|
R124i.x = floatBitsToInt(float(PS0i));
|
||
|
PS1i = R124i.x;
|
||
|
// 2
|
||
|
tempResultf = intBitsToFloat(PS1i);
|
||
|
tempResultf = floor(tempResultf);
|
||
|
tempResultf = clamp(tempResultf, -256.0, 255.0);
|
||
|
ARi.x = int(tempResultf);
|
||
|
PV0i.x = floatBitsToInt(tempResultf);
|
||
|
R124i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].z) * 1.0);
|
||
|
R124i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].y) * 1.0);
|
||
|
R124i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].x) * 1.0);
|
||
|
R125i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].w) * 1.0);
|
||
|
PS0i = R125i.x;
|
||
|
// 3
|
||
|
R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[26].w) + intBitsToFloat(R127i.x)));
|
||
|
PV1i.x = R123i.x;
|
||
|
R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[26].z) + intBitsToFloat(R127i.y)));
|
||
|
PV1i.y = R123i.y;
|
||
|
// 4
|
||
|
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[25].w) + intBitsToFloat(PV1i.x)));
|
||
|
R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[25].z) + intBitsToFloat(PV1i.y)));
|
||
|
// 5
|
||
|
backupReg0i = R127i.z;
|
||
|
backupReg1i = R127i.w;
|
||
|
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[26].y) + intBitsToFloat(backupReg0i)));
|
||
|
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[26].x) + intBitsToFloat(backupReg1i)));
|
||
|
// 6
|
||
|
backupReg0i = R127i.x;
|
||
|
R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[24].w) + intBitsToFloat(backupReg0i)));
|
||
|
R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[24].z) + intBitsToFloat(R127i.y)));
|
||
|
// 7
|
||
|
backupReg0i = R127i.z;
|
||
|
backupReg1i = R127i.w;
|
||
|
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[25].y) + intBitsToFloat(backupReg0i)));
|
||
|
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[25].x) + intBitsToFloat(backupReg1i)));
|
||
|
// 8
|
||
|
backupReg0i = R127i.x;
|
||
|
backupReg0i = R127i.x;
|
||
|
backupReg0i = R127i.x;
|
||
|
backupReg0i = R127i.x;
|
||
|
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].w));
|
||
|
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].z));
|
||
|
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].y));
|
||
|
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].x));
|
||
|
// 9
|
||
|
backupReg0i = R127i.z;
|
||
|
backupReg1i = R127i.w;
|
||
|
R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[24].y) + intBitsToFloat(backupReg0i)));
|
||
|
R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[24].x) + intBitsToFloat(backupReg1i)));
|
||
|
// 10
|
||
|
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].w) + intBitsToFloat(R127i.x)));
|
||
|
PV0i.x = R123i.x;
|
||
|
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].z) + intBitsToFloat(R127i.y)));
|
||
|
PV0i.y = R123i.y;
|
||
|
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].y) + intBitsToFloat(R126i.z)));
|
||
|
PV0i.z = R123i.z;
|
||
|
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].x) + intBitsToFloat(R126i.w)));
|
||
|
PV0i.w = R123i.w;
|
||
|
// 11
|
||
|
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].w) + intBitsToFloat(PV0i.x)));
|
||
|
PV1i.x = R123i.x;
|
||
|
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].z) + intBitsToFloat(PV0i.y)));
|
||
|
PV1i.y = R123i.y;
|
||
|
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].y) + intBitsToFloat(PV0i.z)));
|
||
|
PV1i.z = R123i.z;
|
||
|
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].x) + intBitsToFloat(PV0i.w)));
|
||
|
PV1i.w = R123i.w;
|
||
|
// 12
|
||
|
backupReg0i = R127i.w;
|
||
|
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].w) + intBitsToFloat(PV1i.x)));
|
||
|
PV0i.x = R123i.x;
|
||
|
R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].z) + intBitsToFloat(PV1i.y)));
|
||
|
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].y) + intBitsToFloat(PV1i.z)));
|
||
|
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[20].x) + intBitsToFloat(PV1i.w)));
|
||
|
// 13
|
||
|
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w));
|
||
|
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z));
|
||
|
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y));
|
||
|
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x));
|
||
|
// 14
|
||
|
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x)));
|
||
|
PV0i.x = R123i.x;
|
||
|
R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y)));
|
||
|
PV0i.y = R123i.y;
|
||
|
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z)));
|
||
|
PV0i.z = R123i.z;
|
||
|
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w)));
|
||
|
PV0i.w = R123i.w;
|
||
|
// 15
|
||
|
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x)));
|
||
|
PV1i.x = R123i.x;
|
||
|
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y)));
|
||
|
PV1i.y = R123i.y;
|
||
|
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z)));
|
||
|
PV1i.z = R123i.z;
|
||
|
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w)));
|
||
|
PV1i.w = R123i.w;
|
||
|
// 16
|
||
|
R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w)));
|
||
|
R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z)));
|
||
|
R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y)));
|
||
|
R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x)));
|
||
|
// 17
|
||
|
backupReg0i = R125i.z;
|
||
|
backupReg1i = R125i.w;
|
||
|
R125i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].y) + intBitsToFloat(backupReg0i)));
|
||
|
R125i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].x) + intBitsToFloat(backupReg1i)));
|
||
|
// 18
|
||
|
backupReg0i = R126i.x;
|
||
|
backupReg1i = R125i.y;
|
||
|
R126i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].w) + intBitsToFloat(backupReg0i)));
|
||
|
R125i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].z) + intBitsToFloat(backupReg1i)));
|
||
|
// 19
|
||
|
backupReg0i = R124i.z;
|
||
|
backupReg1i = R124i.w;
|
||
|
R124i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].w) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(backupReg0i)));
|
||
|
R124i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].w) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(backupReg1i)));
|
||
|
// 20
|
||
|
backupReg0i = R125i.x;
|
||
|
backupReg1i = R124i.y;
|
||
|
R125i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].w) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(backupReg0i)));
|
||
|
R124i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].w) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(backupReg1i)));
|
||
|
// 21
|
||
|
R0i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].x) + intBitsToFloat(R125i.w)));
|
||
|
R0i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].y) + intBitsToFloat(R125i.z)));
|
||
|
// 22
|
||
|
R0i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].z) + intBitsToFloat(R125i.y)));
|
||
|
R0i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].w) + intBitsToFloat(R126i.x)));
|
||
|
// 23
|
||
|
R2i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(R124i.w)));
|
||
|
R2i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(R124i.z)));
|
||
|
// 24
|
||
|
R2i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(R124i.y)));
|
||
|
R2i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(R125i.x)));
|
||
|
// export
|
||
|
float origRatio = 1.777f;
|
||
|
float newRatio = 2.370f;
|
||
|
// *(origRatio / newRatio)
|
||
|
gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||
|
// export
|
||
|
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||
|
// export
|
||
|
passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||
|
// 0
|
||
|
}
|