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https://github.com/cemu-project/cemu_graphic_packs.git
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28 lines
1.2 KiB
Plaintext
28 lines
1.2 KiB
Plaintext
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[XCX_LOOT_FORCECHEST]
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moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
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codeCaveSize = 0x10
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0x00000000 = .byte $mod
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_chest = 0x00000000
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_changeQuality = 0x00000004
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0x00000004 = lis r3, _chest@ha
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0x00000008 = lbz r3, _chest@l(r3)
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0x0000000C = blr
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0x021AADB8 = bla _changeQuality
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0x021AADBC = blr
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; ----------------------------------------------------------------------------
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; WHO : ItemDrop::CItemDropManager::calcRank((unsigned short, int))
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; WHAT : Override the chest quality you get when the game initially decided you get no chest at all
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; : It's a bit tough to explain, but the function calcRank does this:
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; : 1) Calculate luck for gold chest, if success exit with gold quality (1), else process next step
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; : 2) Calculate luck for silver chest, if success exit with silver quality (2), else process next step
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; : 3) Calculate luck for bronze chest, if success exit with bronze quality (3), else process next step
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; : 4) No chest at all, exit with no chest (0)
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; : --> The mod below only changes this last step. So even if you put 1 value (gold chest), you'll still get a silver chest if the game succeeded the step 2.
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;0x21AAF18 = li r3, 1 ; 0 = nothing (default), 1 = gold, 2 = silver, 3 = bronze
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