cemu_graphic_packs/Source/TokyoMirage_Resolution/rules.txt

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[Definition]
titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
name = Resolution
path = "Tokyo Mirage Sessions FE/Graphics/Resolution"
description = Changes the resolution of the game.
version = 3
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 256x144
$width = 256
$height = 144
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 427x240
$width = 427
$height = 240
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 854x480
$width = 854
$height = 480
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
// Quality
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2732x1536
$width = 2732
$height = 1536
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
// Enthusiast
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 10240x5760
$width = 10240
$height = 5760
$gameWidth = 1280
$gameHeight = 720
2018-02-26 02:49:34 +01:00
[TextureRedefine]
width = 1280
height = 720
#formats = 0x816,0x80e,0x01a,0x001
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 1280
height = 340
#formats =
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 340
#[TextureRedefine] # Shadows cemu scaling broken?
#width = 1024
#height = 2048
#formats = 0x011,0x811
#overwriteWidth = ($height/$gameHeight) * 1024
#overwriteHeight = ($height/$gameHeight) * 2048
#[TextureRedefine] #Shadows, cemu scaling broken?
#width = 1024
#height = 1024
#formats = 0x011,0x811
#overwriteWidth = ($height/$gameHeight) * 1024
#overwriteHeight = ($height/$gameHeight) * 1024
[TextureRedefine]
width = 1014
height = 720
#formats =
overwriteWidth = ($width/$gameWidth) * 1014
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # Pad
width = 864
height = 480
#formats =
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] # Pad
width = 854
height = 480
#formats =
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] # Pad
width = 674
height = 574
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 674
overwriteHeight = ($height/$gameHeight) * 574
[TextureRedefine] # Pad
width = 657
height = 574
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 657
overwriteHeight = ($height/$gameHeight) * 574
[TextureRedefine]
width = 640
height = 720
#formats =
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 640
height = 368
#formats = 0x816,0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 640
height = 360
#formats = 0x816,0x001
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine]
width = 320
height = 192
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 320
height = 180
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 160
height = 128
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]
width = 160
height = 120
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 120