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https://github.com/cemu-project/cemu_graphic_packs.git
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39 lines
1.0 KiB
Plaintext
39 lines
1.0 KiB
Plaintext
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - FXAA"
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version = 2
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# Subpix:
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# Choose the amount of sub-pixel aliasing removal.
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# This can affect sharpness.
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# 1.00 - upper limit (softer)
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# 0.75 - default amount of filtering
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# 0.50 - lower limit (sharper, less sub-pixel aliasing removal)
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# 0.25 - almost off
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# 0.00 - completely off
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# EdgeThreshold:
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# The minimum amount of local contrast required to apply algorithm.
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# 0.333 - too little (faster)
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# 0.250 - low quality
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# 0.166 - default
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# 0.125 - high quality
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# 0.063 - overkill (slower)
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# EdgeThresholdMin:
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# Trims the algorithm from processing darks.
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# 0.0833 - upper limit (default, the start of visible unfiltered edges)
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# 0.0625 - high quality (faster)
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# 0.0312 - visible limit (slower)
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# Credit: Kiri, NAVras
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[TextureRedefine] #Luma
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width = 1280
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height = 720
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formats = 0x1
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overwriteFormat = 0x5
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tileModesExcluded = 0x001
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