mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-25 01:11:49 +01:00
9 lines
849 B
Plaintext
9 lines
849 B
Plaintext
|
About presets with [FORCED]:
|
||
|
It's a bit tough to explain, but here's how the game selects the chest quality:
|
||
|
1) Calculate luck for gold chest, if success exit with gold quality (1), else process next step
|
||
|
2) Calculate luck for silver chest, if success exit with silver quality (2), else process next step
|
||
|
3) Calculate luck for bronze chest, if success exit with bronze quality (3), else process next step
|
||
|
4) No chest at all, exit with no chest (0)
|
||
|
--> By default, the mod only changes this last step. So even if you put value 1 (gold chest), you'll still get a silver chest if the game succeeded the step 2. That means quests which forces a quest quality will not be broken.
|
||
|
|
||
|
But presets with [FORCED] will always give you the wanted treasure quality. This is very usefule for loot grinding, but can break quests whose need a different quality.
|