mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-26 03:24:15 +01:00
129 lines
4.3 KiB
Plaintext
129 lines
4.3 KiB
Plaintext
|
#version 420
|
||
|
#extension GL_ARB_texture_gather : enable
|
||
|
// shader de960d36a997b34d
|
||
|
// Laser Beam rings - hidden
|
||
|
uniform ivec4 uf_remappedPS[3];
|
||
|
uniform float uf_alphaTestRef;
|
||
|
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x210b5000 res 200x200x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0
|
||
|
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x2188b000 res 128x128x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 0 0 border: 0
|
||
|
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 0 border: 0
|
||
|
layout(location = 0) in vec4 passParameterSem0;
|
||
|
layout(location = 1) in vec4 passParameterSem1;
|
||
|
layout(location = 2) in vec4 passParameterSem3;
|
||
|
layout(location = 3) in vec4 passParameterSem4;
|
||
|
layout(location = 4) in vec4 passParameterSem5;
|
||
|
layout(location = 5) in vec4 passParameterSem8;
|
||
|
layout(location = 6) in vec4 passParameterSem12;
|
||
|
layout(location = 7) in vec4 passParameterSem14;
|
||
|
layout(location = 0) out vec4 passPixelColor0;
|
||
|
uniform vec2 uf_fragCoordScale;
|
||
|
int clampFI32(int v)
|
||
|
{
|
||
|
if( v == 0x7FFFFFFF )
|
||
|
return floatBitsToInt(1.0);
|
||
|
else if( v == 0xFFFFFFFF )
|
||
|
return floatBitsToInt(0.0);
|
||
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||
|
}
|
||
|
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||
|
void main()
|
||
|
{
|
||
|
discard;
|
||
|
vec4 R0f = vec4(0.0);
|
||
|
vec4 R1f = vec4(0.0);
|
||
|
vec4 R2f = vec4(0.0);
|
||
|
vec4 R3f = vec4(0.0);
|
||
|
vec4 R4f = vec4(0.0);
|
||
|
vec4 R5f = vec4(0.0);
|
||
|
vec4 R6f = vec4(0.0);
|
||
|
vec4 R7f = vec4(0.0);
|
||
|
vec4 R123f = vec4(0.0);
|
||
|
vec4 R127f = vec4(0.0);
|
||
|
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||
|
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||
|
float PS0f = 0.0, PS1f = 0.0;
|
||
|
vec4 tempf = vec4(0.0);
|
||
|
float tempResultf;
|
||
|
int tempResulti;
|
||
|
ivec4 ARi = ivec4(0);
|
||
|
bool predResult = true;
|
||
|
vec3 cubeMapSTM;
|
||
|
int cubeMapFaceId;
|
||
|
R0f = passParameterSem0;
|
||
|
R1f = passParameterSem1;
|
||
|
R2f = passParameterSem3;
|
||
|
R3f = passParameterSem4;
|
||
|
R4f = passParameterSem5;
|
||
|
R5f = passParameterSem8;
|
||
|
R6f = passParameterSem12;
|
||
|
R7f = passParameterSem14;
|
||
|
R1f.w = (texture(textureUnitPS0, R5f.xy).x);
|
||
|
// 0
|
||
|
backupReg0f = R4f.y;
|
||
|
R127f.x = 1.0;
|
||
|
R4f.y = R5f.w + 0.0;
|
||
|
R3f.z = -(R3f.y) + backupReg0f;
|
||
|
R123f.w = (R1f.w * 2.0 + -(1.0));
|
||
|
PV0f.w = R123f.w;
|
||
|
PS0f = 1.0 / R2f.w;
|
||
|
// 1
|
||
|
backupReg0f = R5f.z;
|
||
|
R5f.x = mul_nonIEEE(R2f.x, PS0f);
|
||
|
R5f.y = mul_nonIEEE(R2f.y, PS0f);
|
||
|
R5f.z = R0f.x + -(R1f.x);
|
||
|
R5f.w = R0f.y + -(R1f.y);
|
||
|
R4f.x = (PV0f.w * intBitsToFloat(0x3dcccccd) + backupReg0f);
|
||
|
PS1f = R4f.x;
|
||
|
// 2
|
||
|
backupReg0f = R6f.y;
|
||
|
tempf.x = dot(vec4(R6f.x,backupReg0f,R6f.z,R127f.x),vec4(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(uf_remappedPS[0].y),intBitsToFloat(uf_remappedPS[0].z),intBitsToFloat(uf_remappedPS[0].w)));
|
||
|
PV0f.x = tempf.x;
|
||
|
PV0f.y = tempf.x;
|
||
|
PV0f.z = tempf.x;
|
||
|
PV0f.w = tempf.x;
|
||
|
R6f.y = tempf.x;
|
||
|
R6f.x = 1.0 / R2f.w;
|
||
|
PS0f = R6f.x;
|
||
|
R5f.x = (texture(textureUnitPS4, R5f.xy).x);
|
||
|
R4f.xyzw = (texture(textureUnitPS1, R4f.xy).xyzw);
|
||
|
// 0
|
||
|
R127f.x = mul_nonIEEE(R0f.w, R4f.w);
|
||
|
R127f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R5f.x) + intBitsToFloat(uf_remappedPS[1].x));
|
||
|
PV0f.z = -(R3f.y) + -(R6f.y);
|
||
|
PV0f.w = R2f.z * R6f.x;
|
||
|
PS0f = 1.0 / R3f.z;
|
||
|
// 1
|
||
|
PV1f.x = mul_nonIEEE(PV0f.z, PS0f);
|
||
|
PV1f.x = clamp(PV1f.x, 0.0, 1.0);
|
||
|
R123f.y = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[1].w)) + -(intBitsToFloat(uf_remappedPS[1].y)));
|
||
|
PV1f.y = R123f.y;
|
||
|
R127f.w = R0f.z + -(R1f.z);
|
||
|
R0f.x = (mul_nonIEEE(R5f.z,R4f.x) + R1f.x);
|
||
|
PS1f = R0f.x;
|
||
|
// 2
|
||
|
R0f.y = (mul_nonIEEE(R5f.w,R4f.y) + R1f.y);
|
||
|
R127f.z = mul_nonIEEE(R127f.x, PV1f.x);
|
||
|
R127f.z = clamp(R127f.z, 0.0, 1.0);
|
||
|
PS0f = 1.0 / PV1f.y;
|
||
|
// 3
|
||
|
R0f.z = (mul_nonIEEE(R127f.w,R4f.z) + R1f.z);
|
||
|
PV1f.w = -(intBitsToFloat(uf_remappedPS[1].z)) * PS0f;
|
||
|
R127f.w = 1.0 / intBitsToFloat(uf_remappedPS[2].y);
|
||
|
PS1f = R127f.w;
|
||
|
// 4
|
||
|
PV0f.x = -(PV1f.w) + R127f.y;
|
||
|
// 5
|
||
|
PV1f.z = PV0f.x * R127f.w;
|
||
|
PV1f.z = clamp(PV1f.z, 0.0, 1.0);
|
||
|
// 6
|
||
|
PV0f.y = mul_nonIEEE(R127f.z, PV1f.z);
|
||
|
// 7
|
||
|
PV1f.x = mul_nonIEEE(R3f.x, PV0f.y);
|
||
|
// 8
|
||
|
R0f.w = mul_nonIEEE(R7f.w, PV1f.x);
|
||
|
// export
|
||
|
if( ((vec4(R0f.x, R0f.y, R0f.z, R0f.w)).a > uf_alphaTestRef) == false) discard;
|
||
|
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||
|
passPixelColor0.rgb = passPixelColor0.gbr;
|
||
|
}
|