cemu_graphic_packs/Source/NewSuperMarioBrosU/rules.txt

45 lines
1.3 KiB
Plaintext
Raw Normal View History

<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;
$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = "New Super Mario Bros. U - <?=$title?>"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # AA pass, shadows viewport
width = 640
height = 360
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] #
width = 320
height = 180
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
##Textures
[TextureRedefine] # Dynamic shadows texture 3d overworld
width = 1024
height = 1024
formats = 0x005 #0x034 static shadow texture, don't scale
overwriteWidth = <?=round($scaleFactorY*1024)?>
overwriteHeight = <?=round($scaleFactorY*1024)?>
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = <?=round($scaleFactorX*1280)?>
#overwriteHeight = <?=round($scaleFactorY*720)?>