mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-01 22:04:16 +01:00
183 lines
3.4 KiB
Plaintext
183 lines
3.4 KiB
Plaintext
|
[Definition]
|
||
|
titleIds = 000500001017C600,0005000010181F00
|
||
|
name = Resolution
|
||
|
path = "Skylanders Trap Team/Graphics/Resolution"
|
||
|
description = Changes the resolution of the game.
|
||
|
version = 3
|
||
|
|
||
|
[Preset]
|
||
|
name = 1280x720 (Default)
|
||
|
$width = 1280
|
||
|
$height = 720
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
// Performance
|
||
|
|
||
|
[Preset]
|
||
|
name = 320x180
|
||
|
$width = 320
|
||
|
$height = 180
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[Preset]
|
||
|
name = 640x360
|
||
|
$width = 640
|
||
|
$height = 360
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[Preset]
|
||
|
name = 960x540
|
||
|
$width = 960
|
||
|
$height = 540
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
// Common HD Resolutions
|
||
|
|
||
|
[Preset]
|
||
|
name = 1600x900
|
||
|
$width = 1600
|
||
|
$height = 900
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[Preset]
|
||
|
name = 1920x1080
|
||
|
$width = 1920
|
||
|
$height = 1080
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[Preset]
|
||
|
name = 2560x1440
|
||
|
$width = 2560
|
||
|
$height = 1440
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[Preset]
|
||
|
name = 3200x1800
|
||
|
$width = 3200
|
||
|
$height = 1800
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[Preset]
|
||
|
name = 3840x2160
|
||
|
$width = 3840
|
||
|
$height = 2160
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[Preset]
|
||
|
name = 5120x2880
|
||
|
$width = 5120
|
||
|
$height = 2880
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[TextureRedefine] # Game output and hud resolution
|
||
|
width = 1280
|
||
|
height = 720
|
||
|
formats = 0x01a,0x011
|
||
|
overwriteWidth = ($width/$gameWidth) * 1280
|
||
|
overwriteHeight = ($height/$gameHeight) * 720
|
||
|
|
||
|
[TextureRedefine] # Gamepad resolution
|
||
|
width = 864
|
||
|
height = 480
|
||
|
formats = 0x01a
|
||
|
overwriteWidth = ($width/$gameWidth) * 864
|
||
|
overwriteHeight = ($height/$gameHeight) * 480
|
||
|
|
||
|
[TextureRedefine] # Stage rendering
|
||
|
width = 1024
|
||
|
height = 576
|
||
|
formats = 0x01a,0x011,0x80e
|
||
|
overwriteWidth = ($width/$gameWidth) * 1024
|
||
|
overwriteHeight = ($height/$gameHeight) * 576
|
||
|
|
||
|
[TextureRedefine] # Squashed/bloom alt viewport
|
||
|
width = 512
|
||
|
height = 576
|
||
|
formats = 0x01a,0x80e,0x011
|
||
|
overwriteWidth = ($width/$gameWidth) * 512
|
||
|
overwriteHeight = ($height/$gameHeight) * 576
|
||
|
|
||
|
[TextureRedefine] # Half-res viewport depth, blur and bloom
|
||
|
width = 512
|
||
|
height = 288
|
||
|
formats = 0x01a,0x80e,0x011
|
||
|
overwriteWidth = ($width/$gameWidth) * 512
|
||
|
overwriteHeight = ($height/$gameHeight) * 288
|
||
|
|
||
|
# Ambient occlusion
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 128
|
||
|
height = 576
|
||
|
formats = 0x01a
|
||
|
overwriteWidth = ($width/$gameWidth) * 128
|
||
|
overwriteHeight = ($height/$gameHeight) * 576
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 102
|
||
|
height = 576
|
||
|
formats = 0x01a
|
||
|
overwriteWidth = ($width/$gameWidth) * 102
|
||
|
overwriteHeight = ($height/$gameHeight) * 576
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 128
|
||
|
height = 64
|
||
|
formats = 0x01a
|
||
|
overwriteWidth = ($width/$gameWidth) * 128
|
||
|
overwriteHeight = ($height/$gameHeight) * 64
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 102
|
||
|
height = 57
|
||
|
formats = 0x01a
|
||
|
overwriteWidth = ($width/$gameWidth) * 102
|
||
|
overwriteHeight = ($height/$gameHeight) * 57
|
||
|
|
||
|
# Bloom blur
|
||
|
[TextureRedefine] # Squashed bloom
|
||
|
width = 256
|
||
|
height = 256
|
||
|
formats = 0x01a
|
||
|
overwriteWidth = ($width/$gameWidth) * 256
|
||
|
overwriteHeight = ($height/$gameHeight) * 256
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 256
|
||
|
height = 144
|
||
|
formats = 0x01a
|
||
|
overwriteWidth = ($width/$gameWidth) * 256
|
||
|
overwriteHeight = ($height/$gameHeight) * 144
|
||
|
|
||
|
# Gamepad figure rendering
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 448
|
||
|
height = 256
|
||
|
formats = 0x01a,0x011
|
||
|
overwriteWidth = ($width/$gameWidth) * 448
|
||
|
overwriteHeight = ($height/$gameHeight) * 256
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 448
|
||
|
height = 240
|
||
|
formats = 0x01a,0x011
|
||
|
overwriteWidth = ($width/$gameWidth) * 448
|
||
|
overwriteHeight = ($height/$gameHeight) * 240
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 427
|
||
|
height = 240
|
||
|
formats = 0x01a,0x011
|
||
|
overwriteWidth = ($width/$gameWidth) * 427
|
||
|
overwriteHeight = ($height/$gameHeight) * 240
|