cemu_graphic_packs/Quality - Gamepad/SuperMario3DWorld_1080pGamepad/rules.txt

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[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 1080p (Gamepad)"
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[TextureRedefine] # tv
width = 1280
height = 720
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formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
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overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 1692
overwriteHeight = 1080
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[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 1500
overwriteHeight = 900
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[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 1500
overwriteHeight = 1080
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[TextureRedefine] # half-res alpha
width = 640
height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 960
overwriteHeight = 540
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[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
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overwriteHeight = 540
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 846
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overwriteHeight = 540
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 750
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overwriteHeight = 450
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 750
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overwriteHeight = 540