mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-28 19:01:51 +01:00
89 lines
3.0 KiB
Plaintext
89 lines
3.0 KiB
Plaintext
|
<?php
|
||
|
include 'Source/functions.php';
|
||
|
$fullWidth = $argv[1];
|
||
|
$fullHeight = $argv[2];
|
||
|
$scaleFactorX = always_decimal_format($fullWidth / 1280.0);
|
||
|
$scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
||
|
?>
|
||
|
#version 420
|
||
|
#extension GL_ARB_texture_gather : enable
|
||
|
#extension GL_ARB_separate_shader_objects : enable
|
||
|
// shader 79183302695ea935
|
||
|
const float resXScale = <?=$scaleFactorX?>;
|
||
|
const float resYScale = <?=$scaleFactorY?>;
|
||
|
uniform ivec4 uf_remappedPS[1];
|
||
|
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||
|
layout(location = 0) in vec4 passParameterSem136;
|
||
|
layout(location = 0) out vec4 passPixelColor0;
|
||
|
uniform vec2 uf_fragCoordScale;
|
||
|
int clampFI32(int v)
|
||
|
{
|
||
|
if( v == 0x7FFFFFFF )
|
||
|
return floatBitsToInt(1.0);
|
||
|
else if( v == 0xFFFFFFFF )
|
||
|
return floatBitsToInt(0.0);
|
||
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||
|
}
|
||
|
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||
|
void main()
|
||
|
{
|
||
|
vec4 R0f = vec4(0.0);
|
||
|
vec4 R1f = vec4(0.0);
|
||
|
vec4 R2f = vec4(0.0);
|
||
|
vec4 R3f = vec4(0.0);
|
||
|
vec4 R123f = vec4(0.0);
|
||
|
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||
|
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||
|
float PS0f = 0.0, PS1f = 0.0;
|
||
|
vec4 tempf = vec4(0.0);
|
||
|
float tempResultf;
|
||
|
int tempResulti;
|
||
|
ivec4 ARi = ivec4(0);
|
||
|
bool predResult = true;
|
||
|
vec3 cubeMapSTM;
|
||
|
int cubeMapFaceId;
|
||
|
R0f = passParameterSem136;
|
||
|
// 0
|
||
|
R1f.x = (intBitsToFloat(uf_remappedPS[0].z) / resXScale * intBitsToFloat(0xbe800000) + R0f.x);
|
||
|
R1f.y = (intBitsToFloat(uf_remappedPS[0].w) / resYScale * intBitsToFloat(0xbe800000) + R0f.y);
|
||
|
R0f.z = (0.25 * intBitsToFloat(uf_remappedPS[0].z) / resXScale + R0f.x);
|
||
|
R0f.w = (intBitsToFloat(0xbe800000) * intBitsToFloat(uf_remappedPS[0].w) / resYScale + R0f.y);
|
||
|
R2f.x = (intBitsToFloat(0xbe800000) * intBitsToFloat(uf_remappedPS[0].z) / resXScale + R0f.x);
|
||
|
PS0f = R2f.x;
|
||
|
// 1
|
||
|
R3f.x = (intBitsToFloat(uf_remappedPS[0].z) / resXScale * 0.25 + R0f.x);
|
||
|
R2f.y = (0.25 * intBitsToFloat(uf_remappedPS[0].w) / resYScale + R0f.y);
|
||
|
R3f.z = (intBitsToFloat(uf_remappedPS[0].w) / resYScale * 0.25 + R0f.y);
|
||
|
R1f.xyz = (texture(textureUnitPS0, R1f.xy).xyz);
|
||
|
R0f.xyz = (texture(textureUnitPS0, R0f.zw).xyz);
|
||
|
R2f.xyz = (texture(textureUnitPS0, R2f.xy).xyz);
|
||
|
R3f.xyz = (texture(textureUnitPS0, R3f.xz).xyz);
|
||
|
// 0
|
||
|
PV0f.y = R1f.z * 0.25;
|
||
|
PV0f.z = R1f.y * 0.25;
|
||
|
PV0f.w = R1f.x * 0.25;
|
||
|
// 1
|
||
|
R123f.x = (R0f.x * 0.25 + PV0f.w);
|
||
|
PV1f.x = R123f.x;
|
||
|
R123f.z = (R0f.z * 0.25 + PV0f.y);
|
||
|
PV1f.z = R123f.z;
|
||
|
R123f.w = (R0f.y * 0.25 + PV0f.z);
|
||
|
PV1f.w = R123f.w;
|
||
|
// 2
|
||
|
R123f.x = (R2f.y * 0.25 + PV1f.w);
|
||
|
PV0f.x = R123f.x;
|
||
|
R123f.y = (R2f.x * 0.25 + PV1f.x);
|
||
|
PV0f.y = R123f.y;
|
||
|
R123f.w = (R2f.z * 0.25 + PV1f.z);
|
||
|
PV0f.w = R123f.w;
|
||
|
// 3
|
||
|
backupReg0f = R3f.x;
|
||
|
backupReg1f = R3f.y;
|
||
|
backupReg2f = R3f.z;
|
||
|
R3f.x = (backupReg0f * 0.25 + PV0f.y);
|
||
|
R3f.y = (backupReg1f * 0.25 + PV0f.x);
|
||
|
R3f.z = (backupReg2f * 0.25 + PV0f.w);
|
||
|
// export
|
||
|
passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w);
|
||
|
}
|