mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-30 20:01:50 +01:00
113 lines
3.7 KiB
Plaintext
113 lines
3.7 KiB
Plaintext
|
#version 430
|
||
|
#extension GL_ARB_texture_gather : enable
|
||
|
#extension GL_ARB_separate_shader_objects : enable
|
||
|
// shader 4667735a97db3c53
|
||
|
// start of shader inputs/outputs, predetermined by Cemu. Do not touch
|
||
|
//workaround flashing squares / broken alpha
|
||
|
#ifdef VULKAN
|
||
|
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||
|
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||
|
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||
|
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||
|
#else
|
||
|
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||
|
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||
|
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||
|
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||
|
#endif
|
||
|
#ifdef VULKAN
|
||
|
layout(set = 1, binding = 2) uniform ufBlock
|
||
|
{
|
||
|
uniform ivec4 uf_remappedPS[1];
|
||
|
uniform float uf_alphaTestRef;
|
||
|
uniform vec4 uf_fragCoordScale;
|
||
|
};
|
||
|
#else
|
||
|
uniform ivec4 uf_remappedPS[1];
|
||
|
uniform float uf_alphaTestRef;
|
||
|
uniform vec2 uf_fragCoordScale;
|
||
|
#endif
|
||
|
TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
|
||
|
TEXTURE_LAYOUT(3, 1, 1) uniform sampler2D textureUnitPS3;
|
||
|
layout(location = 0) in vec4 passParameterSem0;
|
||
|
layout(location = 1) in vec4 passParameterSem3;
|
||
|
layout(location = 2) in vec4 passParameterSem4;
|
||
|
layout(location = 3) in vec4 passParameterSem9;
|
||
|
layout(location = 0) out vec4 passPixelColor0;
|
||
|
// end of shader inputs/outputs
|
||
|
int clampFI32(int v)
|
||
|
{
|
||
|
if( v == 0x7FFFFFFF )
|
||
|
return floatBitsToInt(1.0);
|
||
|
else if( v == 0xFFFFFFFF )
|
||
|
return floatBitsToInt(0.0);
|
||
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||
|
}
|
||
|
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||
|
void main()
|
||
|
{
|
||
|
vec4 R0f = vec4(0.0);
|
||
|
vec4 R1f = vec4(0.0);
|
||
|
vec4 R2f = vec4(0.0);
|
||
|
vec4 R3f = vec4(0.0);
|
||
|
vec4 R123f = vec4(0.0);
|
||
|
vec4 R127f = vec4(0.0);
|
||
|
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||
|
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||
|
float PS0f = 0.0, PS1f = 0.0;
|
||
|
vec4 tempf = vec4(0.0);
|
||
|
float tempResultf;
|
||
|
int tempResulti;
|
||
|
ivec4 ARi = ivec4(0);
|
||
|
bool predResult = true;
|
||
|
vec3 cubeMapSTM;
|
||
|
int cubeMapFaceId;
|
||
|
R0f = passParameterSem0;
|
||
|
R1f = passParameterSem3;
|
||
|
R2f = passParameterSem4;
|
||
|
R3f = passParameterSem9;
|
||
|
R3f.xw = (texture(textureUnitPS0, R3f.xy).xw);
|
||
|
// 0
|
||
|
backupReg0f = R0f.w;
|
||
|
R123f.x = (R3f.w * 2.0 + -(1.0));
|
||
|
PV0f.x = R123f.x;
|
||
|
R123f.y = (R3f.x * 2.0 + -(1.0));
|
||
|
PV0f.y = R123f.y;
|
||
|
R127f.z = mul_nonIEEE(R1f.w, R3f.w);
|
||
|
PV0f.w = 0.0;
|
||
|
R1f.w = backupReg0f * 1.0;
|
||
|
R1f.w = clamp(R1f.w, 0.0, 1.0);
|
||
|
PS0f = R1f.w;
|
||
|
// 1
|
||
|
PV1f.x = R2f.w + PV0f.w;
|
||
|
PV1f.z = PV0f.y * intBitsToFloat(0x41c80000);
|
||
|
PV1f.w = PV0f.x * intBitsToFloat(0x41c80000);
|
||
|
// 2
|
||
|
PV0f.x = mul_nonIEEE(PV1f.w, intBitsToFloat(uf_remappedPS[0].y));
|
||
|
PV0f.y = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[0].x));
|
||
|
R127f.w = 1.0 / PV1f.x;
|
||
|
PS0f = R127f.w;
|
||
|
// 3
|
||
|
PV1f.y = mul_nonIEEE(PV0f.x, R127f.z);
|
||
|
PV1f.w = mul_nonIEEE(PV0f.y, R127f.z);
|
||
|
// 4
|
||
|
backupReg0f = R0f.w;
|
||
|
PV0f.z = mul_nonIEEE(R0f.w, PV1f.w);
|
||
|
PV0f.w = mul_nonIEEE(backupReg0f, PV1f.y);
|
||
|
// 5
|
||
|
PV1f.x = R2f.y + PV0f.w;
|
||
|
PV1f.y = R2f.x + PV0f.z;
|
||
|
// 6
|
||
|
R2f.x = mul_nonIEEE(PV1f.y, R127f.w);
|
||
|
R2f.y = mul_nonIEEE(PV1f.x, R127f.w);
|
||
|
R2f.xyz = (texture(textureUnitPS3, R2f.xy).xyz);
|
||
|
// 0
|
||
|
R1f.x = mul_nonIEEE(R0f.x, R2f.x);
|
||
|
R1f.y = mul_nonIEEE(R0f.y, R2f.y);
|
||
|
R1f.z = mul_nonIEEE(R0f.z, R2f.z);
|
||
|
// export
|
||
|
if( ((vec4(R1f.x, R1f.y, R1f.z, R1f.w)).a > uf_alphaTestRef) == false) discard;
|
||
|
passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, 0.0);
|
||
|
//passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
|
||
|
}
|