cemu_graphic_packs/Quality/MK8_2160p/rules.txt

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[Definition]
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titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
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name = "Mario Kart 8 - 2160p (4K)"
version = 2
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# Main Screen Resolution
[TextureRedefine]
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width = 1280
height = 720
formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
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overwriteWidth = 3840
overwriteHeight = 2160
# Half Res Alpha (and DOF)
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
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# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
height = 720
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 2160
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# Multiplayer-Mode Half Res Alpha (2p)
[TextureRedefine]
width = 320
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 1080
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 540
# MKTV output
[TextureRedefine]
width = 960
height = 540
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2880
overwriteHeight = 1620
# MKTV internal render targets
[TextureRedefine]
width = 960
height = 536
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2880
overwriteHeight = 1608
# MKTV half res alpha
[TextureRedefine]
width = 480
height = 268
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1440
overwriteHeight = 804