mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 16:31:50 +01:00
272 lines
5.3 KiB
Plaintext
272 lines
5.3 KiB
Plaintext
|
[Definition]
|
||
|
titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300
|
||
|
path = "ZombieU/Graphics/Resolution"
|
||
|
description = Changes the resolution of the game.
|
||
|
version = 3
|
||
|
|
||
|
[Preset]
|
||
|
name = 1280x720 (Default)
|
||
|
$width = 1280
|
||
|
$height = 720
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
$internalRes = 1.0
|
||
|
$scaleShader = 1.0
|
||
|
|
||
|
// Performance
|
||
|
|
||
|
[Preset]
|
||
|
name = 320x180
|
||
|
$width = 320
|
||
|
$height = 180
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
$internalRes = 1.0
|
||
|
$scaleShader = 1.0
|
||
|
|
||
|
[Preset]
|
||
|
name = 640x360
|
||
|
$width = 640
|
||
|
$height = 360
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
$internalRes = 1.0
|
||
|
$scaleShader = 1.0
|
||
|
|
||
|
[Preset]
|
||
|
name = 960x540
|
||
|
$width = 960
|
||
|
$height = 540
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
$internalRes = 1.0
|
||
|
$scaleShader = 1.0
|
||
|
|
||
|
|
||
|
// Common HD Resolutions
|
||
|
|
||
|
[Preset]
|
||
|
name = 1920x1080
|
||
|
$width = 1920
|
||
|
$height = 1080
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
$internalRes = 1.0
|
||
|
$scaleShader = (1440.0/1080.0)
|
||
|
|
||
|
[Preset]
|
||
|
name = 2560x1440
|
||
|
$width = 2560
|
||
|
$height = 1440
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
$internalRes = 0.75
|
||
|
$scaleShader = (1440.0/1080.0)
|
||
|
|
||
|
[Preset]
|
||
|
name = 3200x1800
|
||
|
$width = 3200
|
||
|
$height = 1800
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
$internalRes = 2.0
|
||
|
$scaleShader = (1440.0/1800.0)
|
||
|
|
||
|
[Preset]
|
||
|
name = 3840x2160
|
||
|
$width = 3840
|
||
|
$height = 2160
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
$internalRes = 0.5
|
||
|
$scaleShader = (1440.0/1080.0) #round 1.5 shadow to 2.0
|
||
|
|
||
|
[Preset]
|
||
|
name = 5120x2880
|
||
|
$width = 5120
|
||
|
$height = 2880
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
$internalRes = 0.375
|
||
|
$scaleShader = (1440.0/1080.0)
|
||
|
|
||
|
#Common Ultrawide Resolutions
|
||
|
#Disabled, no patch
|
||
|
#
|
||
|
#[Preset]
|
||
|
#name = 2560x1080 ("21:9")
|
||
|
#$width = 2560
|
||
|
#$height = 1080
|
||
|
#$gameWidth = 1280
|
||
|
#$gameHeight = 720
|
||
|
#$internalRes = 1.0
|
||
|
#$scaleShader = 1.0
|
||
|
#
|
||
|
#[Preset]
|
||
|
#name = 3440x1440 ("21:9")
|
||
|
#$width = 3440
|
||
|
#$height = 1440
|
||
|
#$gameWidth = 1280
|
||
|
#$gameHeight = 720
|
||
|
#$internalRes = 1.0
|
||
|
#$scaleShader = 1.0
|
||
|
#
|
||
|
#[Preset]
|
||
|
#name = 3840x1600 ("21:9")
|
||
|
#$width = 3840
|
||
|
#$height = 1600
|
||
|
#$gameWidth = 1280
|
||
|
#$gameHeight = 720
|
||
|
#$internalRes = 1.0
|
||
|
#$scaleShader = 1.0
|
||
|
#
|
||
|
#// Common 16:10 Resolutions
|
||
|
#
|
||
|
#[Preset]
|
||
|
#name = 1440x900 (16:10)
|
||
|
#$width = 1440
|
||
|
#$height = 900
|
||
|
#$gameWidth = 1280
|
||
|
#$gameHeight = 720
|
||
|
#$internalRes = 1.0
|
||
|
#$scaleShader = 1.0
|
||
|
#
|
||
|
#[Preset]
|
||
|
#name = 1680x1050 (16:10)
|
||
|
#$width = 1680
|
||
|
#$height = 1050
|
||
|
#$gameWidth = 1280
|
||
|
#$gameHeight = 720
|
||
|
#$internalRes = 1.0
|
||
|
#$scaleShader = 1.0
|
||
|
#
|
||
|
#[Preset]
|
||
|
#name = 1920x1200 (16:10)
|
||
|
#$width = 1920
|
||
|
#$height = 1200
|
||
|
#$gameWidth = 1280
|
||
|
#$gameHeight = 720
|
||
|
#$internalRes = 1.0
|
||
|
#$scaleShader = 1.0
|
||
|
#
|
||
|
#[Preset]
|
||
|
#name = 2560x1600 (16:10)
|
||
|
#$width = 2560
|
||
|
#$height = 1600
|
||
|
#$gameWidth = 1280
|
||
|
#$gameHeight = 720
|
||
|
#$internalRes = 1.0
|
||
|
#$scaleShader = 1.0
|
||
|
#
|
||
|
#[Preset]
|
||
|
#name = 2880x1800 (16:10)
|
||
|
#$width = 2880
|
||
|
#$height = 1800
|
||
|
#$gameWidth = 1280
|
||
|
#$gameHeight = 720
|
||
|
#$internalRes = 1.0
|
||
|
#$scaleShader = 1.0
|
||
|
#
|
||
|
#[Preset]
|
||
|
#name = 3840x2400 (16:10)
|
||
|
#$width = 3840
|
||
|
#$height = 2400
|
||
|
#$gameWidth = 1280
|
||
|
#$gameHeight = 720
|
||
|
#$internalRes = 1.0
|
||
|
#$scaleShader = 1.0
|
||
|
#
|
||
|
#[Preset]
|
||
|
#name = 5120x3200 (16:10)
|
||
|
#$width = 5120
|
||
|
#$height = 3200
|
||
|
#$gameWidth = 1280
|
||
|
#$gameHeight = 720
|
||
|
#$internalRes = 1.0
|
||
|
#$scaleShader = 1.0
|
||
|
|
||
|
#[TextureRedefine] #
|
||
|
#width = 4095
|
||
|
#height = 4095
|
||
|
#formatsExcluded =
|
||
|
#overwriteWidth = ($width/$gameWidth) * 4095
|
||
|
#overwriteHeight = ($height/$gameHeight) * 4095
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 1280
|
||
|
height = 720
|
||
|
#formats = 0x80e,0x034,0x031,0x019,0x001,0x01a
|
||
|
formatsExcluded = 0x034,0x031 # lens dirt
|
||
|
tileModesExcluded = 0x001 # For Video Playback
|
||
|
overwriteWidth = ($width/$gameWidth) * 1280
|
||
|
overwriteHeight = ($height/$gameHeight) * 720
|
||
|
|
||
|
[TextureRedefine] #
|
||
|
width = 1024
|
||
|
height = 1024
|
||
|
formatsExcluded = 0x033,0x031
|
||
|
formats = 0x005 # Ye ol shadow map
|
||
|
overwriteWidth = ($width/$gameWidth) * (1024*$scaleShader*$internalRes)
|
||
|
overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
|
||
|
|
||
|
|
||
|
# Gamepad - background
|
||
|
[TextureRedefine]
|
||
|
width = 864
|
||
|
height = 480
|
||
|
#formats = 0x019,0x01a
|
||
|
overwriteWidth = ($width/$gameWidth)* 864
|
||
|
overwriteHeight = ($height/$gameHeight)* 480
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 854
|
||
|
height = 480
|
||
|
#formats = 0x019,0x01a
|
||
|
overwriteWidth = ($width/$gameWidth) * 854
|
||
|
overwriteHeight = ($height/$gameHeight) * 480
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 640
|
||
|
height = 368
|
||
|
#formatsExcluded = 0x431
|
||
|
overwriteWidth = ($width/$gameWidth)* (640*$internalRes)
|
||
|
overwriteHeight = ($height/$gameHeight)* (368*$internalRes)
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 640
|
||
|
height = 360
|
||
|
#formats = 0x01a,0x001
|
||
|
tileModesExcluded = 0x001 # For Video Playback
|
||
|
overwriteWidth = ($width/$gameWidth) * (640*$internalRes)
|
||
|
overwriteHeight = ($height/$gameHeight) * (360*$internalRes)
|
||
|
|
||
|
[TextureRedefine] #
|
||
|
width = 512
|
||
|
height = 512
|
||
|
#formatsExcluded = 0x431,0x035,0x034,0x033,0x031,0x005
|
||
|
formats = 0x005 # ye ol dynamic shadow map
|
||
|
overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes)
|
||
|
overwriteHeight = ($height/$gameHeight) * (512*$scaleShader*$internalRes)
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 320
|
||
|
height = 192
|
||
|
#formats = 0x019,0x01a
|
||
|
overwriteWidth = ($width/$gameWidth)* (320*$internalRes)
|
||
|
overwriteHeight = ($height/$gameHeight)* (192*$internalRes)
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 320
|
||
|
height = 180
|
||
|
#formats = 0x019,0x01a
|
||
|
overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
|
||
|
overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
|
||
|
|
||
|
[TextureRedefine] #
|
||
|
width = 256
|
||
|
height = 256
|
||
|
formats = 0x005 # ye ol dynamic shadows
|
||
|
#formatsExcluded = 0x431,0x035,0x034,0x033,0x031,
|
||
|
overwriteWidth = ($width/$gameWidth) * (256*$scaleShader*$internalRes)
|
||
|
overwriteHeight = ($height/$gameHeight) * (256*$scaleShader*$internalRes)
|