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12 lines
565 B
Plaintext
12 lines
565 B
Plaintext
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Explosion Smoke workaround (Nvidia GPU and OpenGL)
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path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/Nvidia: Explosion Smoke"
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description = Workaround for the smoke and explosion particles on Nvidia when using OpenGL and Shader Mul Accuracy is set to true in the game profile.
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vendorFilter = nvidia
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rendererFilter = opengl
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version = 4
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# A quick found by Rajkosto, Xalphenos, Darkemaste
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# Shaders dumped from Cemu 1.10.0f and BotW 1.3.1
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